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Updates (#202)
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* -Update Contributors.md

* -Update CHANGELOG.md
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ChuanXin-Unity committed May 22, 2020
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -8,6 +8,13 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
- Added CONTRIBUTING.md
- Updated LICENSE.md

### Added
- [PrefabRandomBrush] Split functionality of PrefabBrush to PrefabBrush and PrefabRandomBrush
- [PrefabBrush/PrefabRandomBrush] Add Erase Any Objects toggle to choose between erasing any Objects or Objects in the Brush

### Changed
- Consolidated menus items

### Fixed
- [WeightedRandomTile] Fixed WeightedRandomTile messing up Random.seed!

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6 changes: 5 additions & 1 deletion Documentation~/Contributors.md
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Expand Up @@ -14,10 +14,14 @@ Thank you to all who have contributed to this repository!
- [DoctorShinobi](https://github.com/DoctorShinobi)
- [CraigGraff](https://github.com/CraigGraff)
- [Autofire](https://github.com/Autofire)
- [AVChemodanov](https://github.com/)
- [AVChemodanov](https://github.com/AVChemodanov)
- [ream88](https://github.com/ream88)
- [Quickz](https://github.com/Quickz)
- [capnslipp](https://github.com/capnslipp)
- [TrentSterling](https://github.com/TrentSterling)
- [vladderb](https://github.com/vladderb)
- [trobol](https://github.com/trobol)
- [HyagoOliveira](https://github.com/HyagoOliveira)
- [RyotaMurohoshi](https://github.com/RyotaMurohoshi)

If anybody has been missed, please do let us know!
2 changes: 1 addition & 1 deletion Documentation~/PrefabBrush.md
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# Prefab Brush

__Contributions by:__ [Pepperized](https://github.com/Pepperized), [superkerokero](https://github.com/superkerokero)
__Contributions by:__ [Pepperized](https://github.com/Pepperized), [superkerokero](https://github.com/superkerokero), [vladderb](https://github.com/vladderb), [RyotaMurohoshi](https://github.com/RyotaMurohoshi)

This Brush instances and places randomly selected Prefabs onto the targeted location and parents the instanced object to the paint target. Use this Brush as an example to create Brushes which can quickly place assorted types of GameObjects onto structured locations.

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