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Lua plugins
barbeque-squared edited this page Jul 13, 2024
·
1 revision
USDX supports plugins written in lua. These must be placed with a .usdx
extension in the plugins
directory.
They're mostly used in Party Mode, but they can be used outside of Party Mode like so:
-- minimum time between runs in milliseconds
local Delay = 1000
local LastDraw = 0
function plugin_init()
register('Dummy plugin', '1.00', 'PluginAuthor')
hDraw = Usdx.Hook('Display.Draw', 'MyEveryFrameFunction')
return true
end
function MyEveryFrameFunction()
-- whatever you put in here runs every frame, hence the limiter
local Now = Usdx.Time()
if LastDraw + Delay > Now then
return
end
-- whatever you put between here and the end of the function runs _close enough_ to once a second
LastDraw = Now
end
Available globals inside plugins:
-
current_filename
: absolute path to the plugin file