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A panoramic camera rig for running unity3d content in the UTS Data Arena

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Simple Multi-Camera Rig for displaying content in the UTS Data Arena

This is a Unity3D project containing a multi-camera rig for displaying 360 degree panoramic content in the UTS Data Arena. It is also capable of rendering top/bottom stereo-3D, panoramic content.

Check out the example scenes for usage.

Quick properties description:

  • cameraCount - Number of cameras to use, defaults to 6. More cameras means a smoother-looking panorama, as they better approximate the surface of the arena. Best looking results with 36 cameras.
  • rotationOffset - The offset (in degrees) relative to the local transform by which the first camera is placed. Use this to adjust which camera is 'front'.
  • viewportOffsetH - the horizontal offset (in homogenous coords) of the created camera viewports.
  • viewportOffsetV - the vertical offset (in homogenous coords) of the created camera viewports.
  • viewportHeight - the screen height of the created camera viewports (in homogenous coords)
  • screenHeight - the physical height of the data arena screen in metres (4.0m)
  • screenRadius - the physical radius of the data arena screen in metres (4.9m)
  • viewerHeight - the physical vertical of the virtual cameras in the data arena in metres. (1.2f);
  • farClip - the far clipping plane of each camera.
  • enableBaseCamera - also display the base camera in addition to panoramic camera.

Keyboard controls

  • Plus key - Increase camera count by 6
  • Minus key - Decrease camera count by 6. Minimum 6
  • PageUp key - Increase viewerHeight by 0.1m
  • PageDown key - Decrease viewerHeight by 0.1m

Examples

[TODO]

Mono Scene

[insert mono scene here]

Stereo Scene

[insert stereo scene here]

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A panoramic camera rig for running unity3d content in the UTS Data Arena

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