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Visual Improvements
Some aspects of the UI and HUD are cluttered, unclear or inconsistent with the games Design Guide. Some small UI fixes were made to alleviate the inconsistencies and clean up cluttered elements of the UI.
The progress bar's aspect ratio was inconsistent with it's design as shown on it's wiki page. The aspect ratio made the bar's design look stretched, and it also took up a large amount of the top of the screen.
Changes:
- The aspect ratio was fixed to mirror it's wiki page representation.
The text in the top-left UI had inconsistent spacing and was sometimes overlapping. All of the text being the same size and colour also made it unclear how 'important' certain information was with respect to others, and whether or not information was related. Some of the information was also outdated, such as the Box Forest
text in the top-left corner.
Changes:
- The
Box Forest
level title was changed toLevel One
andLevel Two
for the two current game levels. - The
Score
was moved to the centre of the screen due to it's nature being similar to theProgress Bar
- The
Lives
andSprint
font size was reduced - The
Sprint
label was moved to no longer overlap theLives
icon. - The
Health
label was removed as it's information is present in the players'Health Bar
. - The
Buff / Debuff
label was moved to the centre of the screen, made smaller and set to gray, since it's nature is dissimilar to the other labels. This also reduced the clutter in the top-left UI.
The colour of the buttons throughout the game were still the default Green, which clashed heavily with the other design elements of the game.
Changes:
- The button colouring was changed to something which better suited the colour palette outlined in the Design Guide.
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing