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Ludum Dare 38

My unfinished entry for Ludum Dare 38, the world's largest online game jam.

About

A HTML5/WebGL game written in Haxe, made in 36 hours during the Ludum Dare 38 Jam.

The theme was "A Small World", so I took a world map and pruned it down, and used Geometrize library to create a set of shapes approximating the map image, which I rendered as a collection of 3D cylinders.

Screenshots

Screenshot2

Screenshot1

Dev Log

April 21st

  • Set up a repository and empty project.

April 22nd

  • Created a world map by geometrizing a sliced-up NASA map.
  • Got simple rendering, tweens, sky, clouds and ocean tiles working. Enumerated the TODOs to make a playable game.

April 23rd

  • Realized there were too many TODOs and other stuff to take priority, so let it go!

Credits

This project is written using the Haxe programming language and depends on:

About

👾 Ludum Dare 38 entry "Infinite Garbage Can"

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