opengothic-v1.0.1705
Pre-release
Pre-release
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Game
- Do not allow to loot equipped items
- Align rotation speed to original game
- Fixed Francis dialog soft-lock
- When player about to interact with MOBSI, angle title will be reset
- Correct weapon stats, when forced to unequip (#323)
- Ignore bad input in pick-lock sequence
- Improved range-attack AI
- Fixed various beliar-sword issues
- Fixed double removal of items, when smitthing
-
General
- Allow assign of num-keys to spells/runes directly
- Allow to open inventory while walking (walk animation will stop in that case) (#326)
- Allow using Enter in addition to LMB in journal and inventory (#332)
- Fix startup point fox npc
- Fix dialog window activation, when player uses interactive object
- Play stow animation if a drawn weapon is unequipped (#317)
- Added workaround for "TOT" freepoint
- Enable quickload hotkey (#284)
- Improved save-game dialog
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Script-api
- AI_PrintScreen is now asynchronus, as it should be
- Align SPL_NEXTLEVEL behavior, for non-leveled spells, with vanilla
- Read enabled .mod files from ini file (#285)
-
Music
- Added workaround sound issues in Jharkendar
-
Graphics
- Added water reflections support
- Added volumetric fog effect (Options -> Extended configuration -> Radial fog)
- Added clouds color hinting
- Added clouds occlusion
- Added support for ZMAXFPS
- 2-phase culling for HiZ
- Fix fatness for skeletal meshes
-
Linux
- Fixed unicode inputs
- Fixed path-resolve for videos