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Try committed Nov 23, 2024
1 parent 629e1d0 commit dc4114b
Showing 1 changed file with 0 additions and 9 deletions.
9 changes: 0 additions & 9 deletions game/graphics/renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -216,7 +216,6 @@ void Renderer::resetSwapchain() {

// vsm.ssTrace = device.image2d(TextureFormat::RGBA8, w, h);
vsm.ssTrace = device.image2d(TextureFormat::R32U, w, h);
vsm.fog2 = device.image2d(TextureFormat::RGBA8, w, h);
vsm.epTrace = device.image2d(TextureFormat::R16, 1024, 2*1024);
vsm.epipoles = device.ssbo(nullptr, Shaders::inst().vsmFogEpipolar.sizeOfBuffer(3, size_t(vsm.epTrace.h())));

Expand Down Expand Up @@ -505,14 +504,6 @@ void Renderer::prepareUniforms() {
vsm.uboFogSample.set(3, vsm.epipoles);
vsm.uboFogSample.set(4, zbuffer);

vsm.uboFog2.set(0, vsm.fog2);
vsm.uboFog2.set(1, vsm.epTrace);
vsm.uboFog2.set(2, wview->sceneGlobals().uboGlobal[SceneGlobals::V_Main]);
vsm.uboFog2.set(3, vsm.epipoles);
vsm.uboFog2.set(4, zbuffer);
vsm.uboFog2.set(5, vsm.pageTbl);
vsm.uboFog2.set(6, vsm.pageData);

vsm.uboClump.set(0, vsm.pageList);
vsm.uboClump.set(1, vsm.pageTbl);

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