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* GI probes initial * beautify debug view * probe irradiance * GI lighting with probes * hacks cleanup * probe caching initial * performance: FREE_BIT * probe lighting cleanup #510 * probe hash-map: colision resolver #510 * avoid ultra-dark spits in woods * GI in progress: probe-gbuffer * probe lighting in progress * rework probes allocation * updates to rt-scene * improved integration; fix overflow in probes atlas * improve probe distribution; tune lighting * move probesLighting data into 11-bit float image * multibounce initial TODO: fix r/w race in probesLightingPrev * probes in progress; fix race in lighting pass * use sky irradiance as fallback, if we hvae no probes * probe integration in progress * improve bad-probe rejection * fixup * fix z-fighting in probes * GI: check gpu limits * generalize GI vs nonGI ambient * more light in forrest
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