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Merge pull request #1314 from Eikelenboom/development
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Sanitize the GUI window resizing scripts
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Azaezel authored Sep 16, 2024
2 parents 0c54a78 + 491f2e8 commit 9712a8b
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Showing 14 changed files with 42 additions and 28 deletions.
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Expand Up @@ -31,8 +31,9 @@ function EVPathEditor::maxSize(%this, %window)

%fixedWindow = VPathEditorTreeWindow;
%fluidWindow = VPathEditorOptionsWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -276,8 +276,9 @@ function ConvexEditorGui::maxSize(%this, %window)
%this.resizing = false;

%fluidWindow = ConvexEditorOptionsWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;

%position = Canvas.extent.x - %fluidWindow.extent.x SPC %top;
%extent = %window.extent.x SPC Canvas.extent.y - %bottom;
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Expand Up @@ -824,8 +824,9 @@ function DatablockEditorGui::maxSize(%this, %window)

%fixedWindow = DatablockEditorTreeWindow;
%fluidWindow = DatablockEditorInspectorWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -54,8 +54,9 @@ function DecalEditorGui::maxSize(%this, %window)

%fixedWindow = DecalEditorWindow;
%fluidWindow = DecalPreviewWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -56,8 +56,9 @@ function ForestEditorGui::maxSize(%this, %window)

%fixedWindow = ForestEditorPalleteWindow;
%fluidWindow = ForestEditorPropertiesWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -284,8 +284,9 @@ function MaterialEditorGui::maxSize(%this, %window)

%fixedWindow = MaterialEditorPreviewWindow;
%fluidWindow = MaterialEditorPropertiesWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -43,8 +43,9 @@ function MeshRoadEditorGui::maxSize(%this, %window)

%fixedWindow = MeshRoadEditorTreeWindow;
%fluidWindow = MeshRoadEditorOptionsWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -54,8 +54,9 @@ function MissionAreaEditorGui::maxSize(%this, %window)

%fixedWindow = MissionAreaEditorTerrainWindow;
%fluidWindow = MissionAreaEditorPropertiesWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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5 changes: 3 additions & 2 deletions Templates/BaseGame/game/tools/navEditor/navEditor.tscript
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Expand Up @@ -69,8 +69,9 @@ function NavEditorGui::maxSize(%this, %window)

%fixedWindow = NavEditorTreeWindow;
%fluidWindow = NavEditorOptionsWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -276,8 +276,9 @@ function ParticleEditor::maxSize(%this, %window)
// prevent onResize after a resize
%this.resizing = false;

%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -60,8 +60,9 @@ function RiverEditorGui::maxSize(%this, %window)

%fixedWindow = RiverEditorTreeWindow;
%fluidWindow = RiverEditorOptionsWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -73,8 +73,9 @@ function RoadEditorGui::maxSize(%this, %window)

%fixedWindow = RoadEditorTreeWindow;
%fluidWindow = RoadEditorOptionsWindow;
%top = EditorGuiToolbar.extent.y + 6 - 7;
%bottom = %top + 65 - 6;
%offset = -1; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -1616,8 +1616,9 @@ function EWorldEditor::maxSize(%this, %window)

%fixedWindow = EWTreeWindow;
%fluidWindow = EWInspectorWindow;
%top = EditorGuiToolbar.extent.y + 6 + 19;
%bottom = %top + 65 - 6;
%offset = 25; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom + 12;

// --- Fixed window (top) ------------------------------------------------
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Expand Up @@ -596,8 +596,9 @@ function TerrainPainterContainer::maxSize(%this, %window)

%fixedWindow = EPainterPreview;
%fluidWindow = EPainter;
%top = EditorGuiToolbar.extent.y + 6 - 7 + 24;
%bottom = %top + 65 - 6;
%offset = 23; // tweak the vertical offset so that it aligns neatly
%top = EditorGuiToolbar.extent.y + %offset;
%bottom = %top + 59;
%maxHeight = Canvas.extent.y - %top - %bottom;

// --- Fixed window (top) ------------------------------------------------
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