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Reservation, carry, getEnergyFromStorage (#642)
- Improve and fix reservation logic. Intended reservered rooms were flagged as unreservered - Reduce code complexity - New carrys more first to the target before accepting transfers. E.g. commodity carry are integrated into the carry network and reached the target to late - Fix getEnergyFromStorage, especially on `misplacedSpawn` - Adapt code to the quest logic from the documentation
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