[Release] vMenu v3.6.0
vMenu v3.6.0 (August 12 2023)
Thanks for all the community provided pull requests ❤️!
Special thanks to everyone who helped test this release, and to XdGoldenTiger for doing a lot of community PR reviews and merges!
YOU NEED TO BE RUNNING THE LATEST GAME BUILD (use sv_enforceGameBuild 2944
)
(This is a known issue with lower game builds. Will there be a proper fix? Maybe. Not had time to work on a fix that has a better workaround)
This update contains mainly bug fixes, some small new features.
The latest DLC vehicles, peds and weapons should now also be included.
Permission changes
- New permission:
vMenu.VehicleOptions.DestroyEngine
, default forbuiltin.everyone
:allow
. Allows the player to destroy their engine in the Vehicle Options menu, from the Vehicle Options. - New permission:
vMenu.PersonalVehicle.ToggleStance
, default forbuiltin.everyone
:allow
. Allows the player to toggle vehicle stance (for supported vehicles only), from the Personal Vehicle menu. - New weapon permissions, all allowed by default to
builtin.everyone
:vMenu.WeaponOptions.HazardCan
vMenu.WeaponOptions.EMPLauncher
vMenu.WeaponOptions.HeavyRifle
vMenu.WeaponOptions.FertilizerCan
vMenu.WeaponOptions.StunGunMP
vMenu.WeaponOptions.PrecisionRifle
vMenu.WeaponOptions.TacticalRifle
vMenu.WeaponOptions.PistolXM3
vMenu.WeaponOptions.CandyCane
vMenu.WeaponOptions.RailgunXM3
vMenu.WeaponOptions.AcidPackage
vMenu.WeaponOptions.TecPistol
Config changes
-
New setting
keep_player_head_props
: Sets whether or not players can lose their head props when they are hit/pushed.Default setting:
setr keep_player_head_props true
Possible Values:
true
Props will stay on player (default vMenu and GTA Online behavior)false
vMenu will not touch this feature, by default this means that head props will fall off when the player is hit, which is the default behavior for GTA V Single Player peds.
-
New setting
vmenu_using_chameleon_colours
: Allows the use of chameleon colors for supported vehicles.Default setting:
setr vmenu_using_chameleon_colours false
Important: You must be streaming the chameleon colours in order for this to function properly (if the current DLC version of your server does not provide them already).
Possible Values:
true
Enable the chameleon colour vehicle paints category in the primary colours menu.false
chamelon colors will not be available in the menu.
Changes
Here's a list of all the changes in this update.
Fixes
- Fix: NewLoadSceneStart now stops in the teleport method. (PR #287 by QuadrupleTurbo).
- Fix:
STREAMER216
name typo. (PR #306 By MichaelCoding25).
Improvements
- Improved: Better performance of Location Display (PLD). (PR #252 by DevBlocky).
New features
- New: Added new content from The Criminal Enterprises, The Contract and LS Drug Wars DLCs (mpsum2, mpsecurity, mpchristmas3). (PR #290 by MichaelCoding25).
This PR also includes:- Added low grip tires option
- Added new destroy vehicle engine option
- Added new vehicle stance option
- Update outdated native names
- Fixed unlimited ammo description typo
- Fixed unlimited ammo perms
- New: Added new content from San Andreas Mercenaries (mp2023_01) DLC. (PR #303 by MichaelCoding25)
- New: Added gallery options to Recording Options submenu. (PR #274 by freedy69).
- New: Added Chameleon Colours for supporting vehicles. (Direct contribution by Golden).
- New: Added 'No Helicopter Turbulence' option in the Vehicle Options menu (this uses the permission of NoPlaneTurbulence). (New feature by Vespura).
- New: Added 'Keep Player Head Props' setting that will allow players to keep their head props stay attached if the player is hit or pushed. (New feature by Vespura).
Other changes
- Cleaned up the code, and made some readme/license changes.
- Updated the CitizenFX client/server libraries.
- Deleted the old GitHub Issues Template for feature request.