TDialog helps scripters organize their scripts and optimize dialogs. It has new features that are not in the normal samp-team dialog. One of the new features is that there is no need to declare a format function to include variables and other strings inside it.
Simply install to your project:
Include in your code and begin using the library:
#include <TDialog>
/*
PARAMS:
function[] - The function of a dialog to show.
header[] - The header of a dialog to show it.
{Float,_}:... - The variable to store the data
RETURNS:
1 on success, otherwise 0
*/
TDialog_SetHeader(function[], const header[], {Float,_}:...);
/*
PARAMS:
function[] - The function of a dialog to show.
info[] - The info of a dialog to show it.
{Float,_}:... - The variable to store the data
RETURNS:
1 on success, otherwise 0
*/
TDialog_SetInfo(function[], const info[], {Float,_}:...);
/*
PARAMS:
playerid - The player to see the dialog.
function[] - The function of dialog to show.
dialog_type - The dialog type of dialog (TDIALOG_MSG, TDIALOG_LIST, TDIALOG_TABLIST, TDIALOG_TABLIST_HEAD, TDIALOG_INPUT, TDIALOG_PASS)
button0[] - The button0 of a dialog to show it.
button1[] - The button1 of a dialog to show it.
RETURNS:
1 on success, otherwise 0
*/
TDialog_Show(playerid, const function[], dialog_type, const button0[], const button1[]);
#include <a_samp>
#include <TDialog>
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
TDialog_SetHeader(Test, "%s", name);
TDialog_SetInfo(Test, "Hello there.");
TDialog_Show(playerid, Test, TDIALOG_MSG, "Ok", "");
return 1;
}
TDialogCall:Test(playerid, response, listitem, inputtext[])
{
// Code
return 1;
}
DIALOG_STYLE_MSGBOX --> TDIALOG_MSG
DIALOG_STYLE_LIST --> TDIALOG_LIST
DIALOG_STYLE_TABLIST --> TDIALOG_TABLIST
DIALOG_STYLE_TABLIST_HEADERS --> TDIALOG_TABLIST_HEAD
DIALOG_STYLE_INPUT --> TDIALOG_INPUT
DIALOG_STYLE_PASSWORD --> TDIALOG_PASS