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Optimized B-spline interpolation for TypeScript and JavaScript

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b-spline

B-spline interpolation

B-spline interpolation of control points of any dimensionality using de Boor's algorithm.

The interpolator can take an optional weight vector, making the resulting curve a Non-Uniform Rational B-Spline (NURBS) curve if you wish so.

The knot vector is optional too, and when not provided an unclamped uniform knot vector will be generated internally.

Install

$ npm install TimMensch/b-spline

Examples

Unclamped knot vector

var BSpline = require('b-spline');

var points = [
  [-1.0,  0.0],
  [-0.5,  0.5],
  [ 0.5, -0.5],
  [ 1.0,  0.0]
];

var degree = 2;

// As we don't provide a knot vector, one will be generated
// internally and have the following form :
//
// var knots = [0, 1, 2, 3, 4, 5, 6];
//
// Knot vectors must have `number of points + degree + 1` knots.
// Here we have 4 points and the degree is 2, so the knot vector
// length will be 7.
//
// This knot vector is called "uniform" as the knots are all spaced uniformly,
// ie. the knot spans are all equal (here 1).

var bspline = new BSpline(degree,points);

for(var t=0; t<1; t+=0.01) {
  var point = bspline.getPoint(t);
}

Clamped knot vector

var BSpline = require('b-spline');

var points = [
  [-1.0,  0.0],
  [-0.5,  0.5],
  [ 0.5, -0.5],
  [ 1.0,  0.0]
];

var degree = 2;

// B-splines with clamped knot vectors pass through
// the two end control points.
//
// A clamped knot vector must have `degree + 1` equal knots
// at both its beginning and end.

var knots = [
  0, 0, 0, 1, 2, 2, 2
];

var bspline = new BSpline(degree, points, knots);
for(var t=0; t<1; t+=0.01) {
  var point = bspline.getPoint(t);
}

Closed curves

var BSpline = require('b-spline');

// Closed curves are built by repeating the `degree + 1` first
// control points at the end of the curve

var points = [
  [-1.0,  0.0],
  [-0.5,  0.5],
  [ 0.5, -0.5],
  [ 1.0,  0.0],

  [-1.0,  0.0],
  [-0.5,  0.5],
  [ 0.5, -0.5]
];

var degree = 2;

// and using an unclamped knot vector

var knots = [
  0, 1, 2, 3, 4, 5, 6, 7, 8, 9
];

var bspline = new BSpline(degree, points, knots);
for(var t=0; t<1; t+=0.01) {
  var point = bspline.getPoint(t);
}

Non-uniform rational

var BSpline = require('b-spline');

var points = [
  [ 0.0, -0.5],
  [-0.5, -0.5],

  [-0.5,  0.0],
  [-0.5,  0.5],

  [ 0.0,  0.5],
  [ 0.5,  0.5],

  [ 0.5,  0.0],
  [ 0.5, -0.5],
  [ 0.0, -0.5]  // P0
]

// Here the curve is called non-uniform as the knots
// are not equally spaced

var knots = [
  0, 0, 0, 1/4, 1/4, 1/2, 1/2, 3/4, 3/4, 1, 1, 1
];

var w = Math.pow(2, 0.5) / 2;

// and rational as its control points have varying weights

var weights = [
  1, w, 1, w, 1, w, 1, w, 1
]

var degree = 2;

var bspline = new BSpline(degree, points, knots, weights);
for(var t=0; t<1; t+=0.01) {
  var point = bspline.getPoint(t);
}

Usage

var bspline = new BSpline(degree, points[, knots, weights])

Define a curve.

  • degree degree of the curve. Must be less than or equal to the number of control points minus 1. 1 is linear, 2 is quadratic, 3 is cubic, and so on.
  • points control points that will be interpolated. Can be vectors of any dimensionality ([x, y], [x, y, z], ...)
  • knots optional knot vector. Allow to modulate the control points interpolation spans on t. Must be a non-decreasing sequence of number of points + degree + 1 length values.
  • weights optional control points weights. Must be the same length as the control point array.

bspline.getPoint(t)

  • t position along the curve in the [0, 1] range

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Optimized B-spline interpolation for TypeScript and JavaScript

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