Releases: TheTrackerCouncil/SMZ3Randomizer
SMZ3 Cas’ Randomizer v3.3
This is a casual version of the original SMZ3 randomizer.
Changes in 3.3
- Changed fire rod logic for dark rooms to be consistent with logic in ALttPR. #44
- Improved performance related to progression checks. #42
- Added the ability for Tracker to recognize which specific items are missing. #45
- Currently, this is used when asking for hints about a specific item, and as a bit of sass when tracking an item that's currently out of logic.
- This might be expanded in the future (e.g. "Hey tracker, what's missing for Go Mode?")
- Added a few some interesting sprites from ALttPR and VARIA randomizer.
- Added an experimental Space Jump patch that relaxes the timings a bit and makes it easier to use (Super Cas’troid option in the randomizer).
- Misc. changes. #46
- Added a status bar item that shows the last recognized phrase.
- Added item name to hints when asking about an already cleared location.
- Fixed Tracker saying "But you already have that" when tracking a boss after clearing the item that the boss drops.
- Fixed undoing "Clear X treasures" only adding back 1 treasure.
Changes in 3.3.1 #47
- Added a menu speed option.
- Added item location options for Pegasus Boots and Space Jump.
- Restored Ganon's Tower logic requiring all main Metroid bosses to be defeated.
- Changed the recognized text status bar display to have a maximum length.
Changes in 3.3.2 #48
- Updated Super Cas’troid option to include the Space Jump Restart (Respin) patch.
Older release notes...
Changes in 3.2
This is mostly a maintenance release before I go on a brief hiatus.
- Fixed a crash on starting Tracker with a
tracker.json
from an older version;- It's still a good idea to re-apply any customizations manually after updating as you might miss out on new features otherwise.
- Changed bosses into a separate entity for consistency. Both Metroid and Zelda bosses can now be tracked/marked as defeated using the same commands;
- Defeating a Zelda boss still tracks the item they drop; Metroid bosses do not.
- Removed "Love" as alternative for "Heart Container" because it was causing multiple mistracks;
- Minor other config changes.
Changes in 3.1
The main window now features a list of ROMs you've generated, with the ability to start playing or view the spoiler log from there. Contributed by @MattEqualsCoder.
- [Hotfix 3.1.1] Fixed dungeon keysanity logic in hint commands being inverted;
- Added hints & spoilers command, (#37);
- "Hey tracker, where's {item}?"
- "Hey tracker, what's at {location}?"
- Added Agahnim's Tower and Mother Brain to tracker;
- Added better location names to the location & map windows;
- This mostly affects location names from Super Metroid; new names were taking mostly from the wiki and the Super Metroid speedrunning community;
- These names can now be customized through
locations.json
in%LocalAppData%\SMZ3CasRandomizer
;
- Various bugfixes and improvements based on stream feedback (#35);
Changes in 3.0.1
- Fixed triple digit counters;
- Fixed duplicate Content counters;
- Changed Tracker to use the counter multiplier in voice responses (e.g. 10 missiles instead of 2);
- Changed marking a location as having bullshit (or any other "nothing" item) to clear the location instead;
- Changed "Doesn't get you anywhere though" to trigger less often;
- Added Hyrule Castle and Ganon's Tower to Tracker;
- Added voice command for updating the number of items owned, e.g. "Hey tracker, I have 85 missiles";
- Note: This might get removed in the future if it fucks with the voice recognition too much.
- Added deaths counter to Tracker;
Changes in 3.0
- Added item & location tracker with a map view contributed by @MattEqualsCoder
- Generate a new game or hit Play, then press Start Tracker to try it out!
For more details, see the in-game voice commands reference by starting Tracker, then going to View and selecting Help, or read the pre-release patch notes.
Items, bosses and Tracker responses can be customized by editing the %LocalAppData%\SMZ3CasRandomizer\tracker.json
file. Please note that this file may be overwritten by updates, so make sure to back up your changes before you update!
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
SMZ3 Cas’ Randomizer v3.3
This is a casual version of the original SMZ3 randomizer.
Changes in 3.3
- Changed fire rod logic for dark rooms to be consistent with logic in ALttPR. #44
- Improved performance related to progression checks. #42
- Added the ability for Tracker to recognize which specific items are missing. #45
- Currently, this is used when asking for hints about a specific item, and as a bit of sass when tracking an item that's currently out of logic.
- This might be expanded in the future (e.g. "Hey tracker, what's missing for Go Mode?")
- Added a few some interesting sprites from ALttPR and VARIA randomizer.
- Added an experimental Space Jump patch that relaxes the timings a bit and makes it easier to use (Super Cas’troid option in the randomizer).
- Misc. changes. #46
- Added a status bar item that shows the last recognized phrase.
- Added item name to hints when asking about an already cleared location.
- Fixed Tracker saying "But you already have that" when tracking a boss after clearing the item that the boss drops.
- Fixed undoing "Clear X treasures" only adding back 1 treasure.
Changes in 3.3.1 #47
- Added a menu speed option.
- Added item location options for Pegasus Boots and Space Jump.
- Restored Ganon's Tower logic requiring all main Metroid bosses to be defeated.
- Changed the recognized text status bar display to have a maximum length.
Older release notes...
Changes in 3.2
This is mostly a maintenance release before I go on a brief hiatus.
- Fixed a crash on starting Tracker with a
tracker.json
from an older version;- It's still a good idea to re-apply any customizations manually after updating as you might miss out on new features otherwise.
- Changed bosses into a separate entity for consistency. Both Metroid and Zelda bosses can now be tracked/marked as defeated using the same commands;
- Defeating a Zelda boss still tracks the item they drop; Metroid bosses do not.
- Removed "Love" as alternative for "Heart Container" because it was causing multiple mistracks;
- Minor other config changes.
Changes in 3.1
The main window now features a list of ROMs you've generated, with the ability to start playing or view the spoiler log from there. Contributed by @MattEqualsCoder.
- [Hotfix 3.1.1] Fixed dungeon keysanity logic in hint commands being inverted;
- Added hints & spoilers command, (#37);
- "Hey tracker, where's {item}?"
- "Hey tracker, what's at {location}?"
- Added Agahnim's Tower and Mother Brain to tracker;
- Added better location names to the location & map windows;
- This mostly affects location names from Super Metroid; new names were taking mostly from the wiki and the Super Metroid speedrunning community;
- These names can now be customized through
locations.json
in%LocalAppData%\SMZ3CasRandomizer
;
- Various bugfixes and improvements based on stream feedback (#35);
Changes in 3.0.1
- Fixed triple digit counters;
- Fixed duplicate Content counters;
- Changed Tracker to use the counter multiplier in voice responses (e.g. 10 missiles instead of 2);
- Changed marking a location as having bullshit (or any other "nothing" item) to clear the location instead;
- Changed "Doesn't get you anywhere though" to trigger less often;
- Added Hyrule Castle and Ganon's Tower to Tracker;
- Added voice command for updating the number of items owned, e.g. "Hey tracker, I have 85 missiles";
- Note: This might get removed in the future if it fucks with the voice recognition too much.
- Added deaths counter to Tracker;
Changes in 3.0
- Added item & location tracker with a map view contributed by @MattEqualsCoder
- Generate a new game or hit Play, then press Start Tracker to try it out!
For more details, see the in-game voice commands reference by starting Tracker, then going to View and selecting Help, or read the pre-release patch notes.
Items, bosses and Tracker responses can be customized by editing the %LocalAppData%\SMZ3CasRandomizer\tracker.json
file. Please note that this file may be overwritten by updates, so make sure to back up your changes before you update!
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
SMZ3 Cas’ Randomizer v3.3 preview
This is a casual version of the original SMZ3 randomizer.
Changes in 3.3
- Changed fire rod logic for dark rooms to be consistent with logic in ALttPR. #44
- Improved performance related to progression checks. #42
- Added the ability for Tracker to recognize which specific items are missing. #45
- Currently, this is used when asking for hints about a specific item, and as a bit of sass when tracking an item that's currently out of logic.
- This might be expanded in the future (e.g. "Hey tracker, what's missing for Go Mode?")
- Added a few some interesting sprites from ALttPR and VARIA randomizer.
- Added an experimental Infinite Space Jump patch (Super Cas’troid option in the randomizer).
- Misc. changes. #46
- Added a status bar item that shows the last recognized phrase.
- Added item name to hints when asking about an already cleared location.
- Fixed Tracker saying "But you already have that" when tracking a boss after clearing the item that the boss drops.
- Fixed undoing "Clear X treasures" only adding back 1 treasure.
Changes in 3.2
This is mostly a maintenance release before I go on a brief hiatus.
- Fixed a crash on starting Tracker with a
tracker.json
from an older version;- It's still a good idea to re-apply any customizations manually after updating as you might miss out on new features otherwise.
- Changed bosses into a separate entity for consistency. Both Metroid and Zelda bosses can now be tracked/marked as defeated using the same commands;
- Defeating a Zelda boss still tracks the item they drop; Metroid bosses do not.
- Removed "Love" as alternative for "Heart Container" because it was causing multiple mistracks;
- Minor other config changes.
Changes in 3.1
The main window now features a list of ROMs you've generated, with the ability to start playing or view the spoiler log from there. Contributed by @MattEqualsCoder.
- [Hotfix 3.1.1] Fixed dungeon keysanity logic in hint commands being inverted;
- Added hints & spoilers command, (#37);
- "Hey tracker, where's {item}?"
- "Hey tracker, what's at {location}?"
- Added Agahnim's Tower and Mother Brain to tracker;
- Added better location names to the location & map windows;
- This mostly affects location names from Super Metroid; new names were taking mostly from the wiki and the Super Metroid speedrunning community;
- These names can now be customized through
locations.json
in%LocalAppData%\SMZ3CasRandomizer
;
- Various bugfixes and improvements based on stream feedback (#35);
Changes in 3.0.1
- Fixed triple digit counters;
- Fixed duplicate Content counters;
- Changed Tracker to use the counter multiplier in voice responses (e.g. 10 missiles instead of 2);
- Changed marking a location as having bullshit (or any other "nothing" item) to clear the location instead;
- Changed "Doesn't get you anywhere though" to trigger less often;
- Added Hyrule Castle and Ganon's Tower to Tracker;
- Added voice command for updating the number of items owned, e.g. "Hey tracker, I have 85 missiles";
- Note: This might get removed in the future if it fucks with the voice recognition too much.
- Added deaths counter to Tracker;
Changes in 3.0
- Added item & location tracker with a map view contributed by @MattEqualsCoder
- Generate a new game or hit Play, then press Start Tracker to try it out!
For more details, see the in-game voice commands reference by starting Tracker, then going to View and selecting Help, or read the pre-release patch notes.
Items, bosses and Tracker responses can be customized by editing the %LocalAppData%\SMZ3CasRandomizer\tracker.json
file. Please note that this file may be overwritten by updates, so make sure to back up your changes before you update!
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
Features
- Infinite Bomb Jumping (IBJ) is never required to complete a seed!
- Quick Swap in A Link to the Past (based on tewtal/alttp_sm_combo_randomizer_rom#55)
- Extra sprite options! Many thanks to Fragger and PaddyCo from Betus’ community and others;
- Built-in MSU-1 support;
Quick start
- Download and run the attached installer;
Please install the .NET 5.0 Desktop Runtime if prompted. In future versions, this will be done automatically. - Expand Game options and select the original Super Metroid and A Link to the Past ROM files;
- Change any other settings as desired and press Play to start the emulator directly*, or Generate ROM to view the ROM file instead.
Note: to use the Play button you first need to set up the emulator as the default program for .sfc files. You can do this simply by double-clicking the generated ROM and selecting the emulator to run it with.
SMZ3 Cas’ Randomizer v3.2 - ROM history + Hints & Spoilers
This is a casual version of the original SMZ3 randomizer.
Changes in 3.2
This is mostly a maintenance release before I go on a brief hiatus.
- Fixed a crash on starting Tracker with a
tracker.json
from an older version;- It's still a good idea to re-apply any customizations manually after updating as you might miss out on new features otherwise.
- Changed bosses into a separate entity for consistency. Both Metroid and Zelda bosses can now be tracked/marked as defeated using the same commands;
- Defeating a Zelda boss still tracks the item they drop; Metroid bosses do not.
- Removed "Love" as alternative for "Heart Container" because it was causing multiple mistracks;
- Minor other config changes.
Changes in 3.1
The main window now features a list of ROMs you've generated, with the ability to start playing or view the spoiler log from there. Contributed by @MattEqualsCoder.
- [Hotfix 3.1.1] Fixed dungeon keysanity logic in hint commands being inverted;
- Added hints & spoilers command, (#37);
- "Hey tracker, where's {item}?"
- "Hey tracker, what's at {location}?"
- Added Agahnim's Tower and Mother Brain to tracker;
- Added better location names to the location & map windows;
- This mostly affects location names from Super Metroid; new names were taking mostly from the wiki and the Super Metroid speedrunning community;
- These names can now be customized through
locations.json
in%LocalAppData%\SMZ3CasRandomizer
;
- Various bugfixes and improvements based on stream feedback (#35);
Changes in 3.0.1
- Fixed triple digit counters;
- Fixed duplicate Content counters;
- Changed Tracker to use the counter multiplier in voice responses (e.g. 10 missiles instead of 2);
- Changed marking a location as having bullshit (or any other "nothing" item) to clear the location instead;
- Changed "Doesn't get you anywhere though" to trigger less often;
- Added Hyrule Castle and Ganon's Tower to Tracker;
- Added voice command for updating the number of items owned, e.g. "Hey tracker, I have 85 missiles";
- Note: This might get removed in the future if it fucks with the voice recognition too much.
- Added deaths counter to Tracker;
Changes in 3.0
- Added item & location tracker with a map view contributed by @MattEqualsCoder
- Generate a new game or hit Play, then press Start Tracker to try it out!
For more details, see the in-game voice commands reference by starting Tracker, then going to View and selecting Help, or read the pre-release patch notes.
Items, bosses and Tracker responses can be customized by editing the %LocalAppData%\SMZ3CasRandomizer\tracker.json
file. Please note that this file may be overwritten by updates, so make sure to back up your changes before you update!
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
Features
- Infinite Bomb Jumping (IBJ) is never required to complete a seed!
- Quick Swap in A Link to the Past (based on tewtal/alttp_sm_combo_randomizer_rom#55)
- Extra sprite options! Many thanks to Fragger and PaddyCo from Betus’ community and others;
- Built-in MSU-1 support;
Quick start
- Download and run the attached installer;
Please install the .NET 5.0 Desktop Runtime if prompted. In future versions, this will be done automatically. - Expand Game options and select the original Super Metroid and A Link to the Past ROM files;
- Change any other settings as desired and press Play to start the emulator directly*, or Generate ROM to view the ROM file instead.
Note: to use the Play button you first need to set up the emulator as the default program for .sfc files. You can do this simply by double-clicking the generated ROM and selecting the emulator to run it with.
SMZ3 Cas’ Randomizer v3.1 - ROM history + Hints & Spoilers
This is a casual version of the original SMZ3 randomizer.
Changes in 3.1
The main window now features a list of ROMs you've generated, with the ability to start playing or view the spoiler log from there. Contributed by @MattEqualsCoder.
- [Hotfix 3.1.1] Fixed dungeon keysanity logic in hint commands being inverted;
- Added hints & spoilers command, (#37);
- "Hey tracker, where's {item}?"
- "Hey tracker, what's at {location}?"
- Added Agahnim's Tower and Mother Brain to tracker;
- Added better location names to the location & map windows;
- This mostly affects location names from Super Metroid; new names were taking mostly from the wiki and the Super Metroid speedrunning community;
- These names can now be customized through
locations.json
in%LocalAppData%\SMZ3CasRandomizer
;
- Various bugfixes and improvements based on stream feedback (#35);
Changes in 3.0.1
- Fixed triple digit counters;
- Fixed duplicate Content counters;
- Changed Tracker to use the counter multiplier in voice responses (e.g. 10 missiles instead of 2);
- Changed marking a location as having bullshit (or any other "nothing" item) to clear the location instead;
- Changed "Doesn't get you anywhere though" to trigger less often;
- Added Hyrule Castle and Ganon's Tower to Tracker;
- Added voice command for updating the number of items owned, e.g. "Hey tracker, I have 85 missiles";
- Note: This might get removed in the future if it fucks with the voice recognition too much.
- Added deaths counter to Tracker;
Changes in 3.0
- Added item & location tracker with a map view contributed by @MattEqualsCoder
- Generate a new game or hit Play, then press Start Tracker to try it out!
For more details, see the in-game voice commands reference by starting Tracker, then going to View and selecting Help, or read the pre-release patch notes.
Items, bosses and Tracker responses can be customized by editing the %LocalAppData%\SMZ3CasRandomizer\tracker.json
file. Please note that this file may be overwritten by updates, so make sure to back up your changes before you update!
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
Features
- Infinite Bomb Jumping (IBJ) is never required to complete a seed!
- Quick Swap in A Link to the Past (based on tewtal/alttp_sm_combo_randomizer_rom#55)
- Extra sprite options! Many thanks to Fragger and PaddyCo from Betus’ community and others;
- Built-in MSU-1 support;
Quick start
- Download and run the attached installer;
Please install the .NET 5.0 Desktop Runtime if prompted. In future versions, this will be done automatically. - Expand Game options and select the original Super Metroid and A Link to the Past ROM files;
- Change any other settings as desired and press Play to start the emulator directly*, or Generate ROM to view the ROM file instead.
Note: to use the Play button you first need to set up the emulator as the default program for .sfc files. You can do this simply by double-clicking the generated ROM and selecting the emulator to run it with.
SMZ3 Cas’ Randomizer v3.1.0 - ROM history + Hints & Spoilers
This is a casual version of the original SMZ3 randomizer.
Changes in 3.1.0
The main window now features a list of ROMs you've generated, with the ability to start playing or view the spoiler log from there. Contributed by @MattEqualsCoder.
- Added hints & spoilers command, (#37);
- "Hey tracker, where's {item}?"
- "Hey tracker, what's at {location}?"
- Added Agahnim's Tower and Mother Brain to tracker;
- Added better location names to the location & map windows;
- This mostly affects location names from Super Metroid; new names were taking mostly from the wiki and the Super Metroid speedrunning community;
- These names can now be customized through
locations.json
in%LocalAppData%\SMZ3CasRandomizer
;
- Various bugfixes and improvements based on stream feedback (#35);
Changes in 3.0.1
- Fixed triple digit counters;
- Fixed duplicate Content counters;
- Changed Tracker to use the counter multiplier in voice responses (e.g. 10 missiles instead of 2);
- Changed marking a location as having bullshit (or any other "nothing" item) to clear the location instead;
- Changed "Doesn't get you anywhere though" to trigger less often;
- Added Hyrule Castle and Ganon's Tower to Tracker;
- Added voice command for updating the number of items owned, e.g. "Hey tracker, I have 85 missiles";
- Note: This might get removed in the future if it fucks with the voice recognition too much.
- Added deaths counter to Tracker;
Changes in 3.0
- Added item & location tracker with a map view contributed by @MattEqualsCoder
- Generate a new game or hit Play, then press Start Tracker to try it out!
For more details, see the in-game voice commands reference by starting Tracker, then going to View and selecting Help, or read the pre-release patch notes.
Items, bosses and Tracker responses can be customized by editing the %LocalAppData%\SMZ3CasRandomizer\tracker.json
file. Please note that this file may be overwritten by updates, so make sure to back up your changes before you update!
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
Features
- Infinite Bomb Jumping (IBJ) is never required to complete a seed!
- Quick Swap in A Link to the Past (based on tewtal/alttp_sm_combo_randomizer_rom#55)
- Extra sprite options! Many thanks to Fragger and PaddyCo from Betus’ community and others;
- Built-in MSU-1 support;
Quick start
- Download and run the attached installer;
Please install the .NET 5.0 Desktop Runtime if prompted. In future versions, this will be done automatically. - Expand Game options and select the original Super Metroid and A Link to the Past ROM files;
- Change any other settings as desired and press Play to start the emulator directly*, or Generate ROM to view the ROM file instead.
Note: to use the Play button you first need to set up the emulator as the default program for .sfc files. You can do this simply by double-clicking the generated ROM and selecting the emulator to run it with.
SMZ3 Cas’ Randomizer v3.0.1 - Stream feedback
This is a casual version of the original SMZ3 randomizer.
Changes in 3.0.1
- Fixed triple digit counters;
- Fixed duplicate Content counters;
- Changed Tracker to use the counter multiplier in voice responses (e.g. 10 missiles instead of 2);
- Changed marking a location as having bullshit (or any other "nothing" item) to clear the location instead;
- Changed "Doesn't get you anywhere though" to trigger less often;
- Added Hyrule Castle and Ganon's Tower to Tracker;
- Added voice command for updating the number of items owned, e.g. "Hey tracker, I have 85 missiles";
- Note: This might get removed in the future if it fucks with the voice recognition too much.
- Added deaths counter to Tracker;
Changes in 3.0
- Added item & location tracker with a map view contributed by @MattEqualsCoder
- Generate a new game or hit Play, then press Start Tracker to try it out!
For more details, see the in-game voice commands reference by starting Tracker, then going to View and selecting Help, or read the pre-release patch notes.
Items, bosses and Tracker responses can be customized by editing the %LocalAppData%\SMZ3CasRandomizer\tracker.json
file. Please note that this file may be overwritten by updates, so make sure to back up your changes before you update!
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
Features
- Infinite Bomb Jumping (IBJ) is never required to complete a seed!
- Quick Swap in A Link to the Past (based on tewtal/alttp_sm_combo_randomizer_rom#55)
- Extra sprite options! Many thanks to Fragger and PaddyCo from Betus’ community and others;
- Built-in MSU-1 support;
Quick start
- Download and run the attached installer;
Please install the .NET 5.0 Desktop Runtime if prompted. In future versions, this will be done automatically. - Expand Game options and select the original Super Metroid and A Link to the Past ROM files;
- Change any other settings as desired and press Play to start the emulator directly*, or Generate ROM to view the ROM file instead.
Note: to use the Play button you first need to set up the emulator as the default program for .sfc files. You can do this simply by double-clicking the generated ROM and selecting the emulator to run it with.
SMZ3 Cas’ Randomizer v3.0.0 — Cas’ Tracker
This is a casual version of the original SMZ3 randomizer.
Changes in 3.0
- Added item & location tracker with a map view contributed by @MattEqualsCoder
- Generate a new game or hit Play, then press Start Tracker to try it out!
For more details, see the in-game voice commands reference by starting Tracker, then going to View and selecting Help, or read the pre-release patch notes.
Items, bosses and Tracker responses can be customized by editing the %LocalAppData%\SMZ3CasRandomizer\tracker.json
file. Please note that this file may be overwritten by updates, so make sure to back up your changes before you update!
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
Features
- Infinite Bomb Jumping (IBJ) is never required to complete a seed!
- Quick Swap in A Link to the Past (based on tewtal/alttp_sm_combo_randomizer_rom#55)
- Extra sprite options! Many thanks to Fragger and PaddyCo from Betus’ community and others;
- Built-in MSU-1 support;
Quick start
- Download and run the attached installer;
Please install the .NET 5.0 Desktop Runtime if prompted. In future versions, this will be done automatically. - Expand Game options and select the original Super Metroid and A Link to the Past ROM files;
- Change any other settings as desired and press Play to start the emulator directly*, or Generate ROM to view the ROM file instead.
Note: to use the Play button you first need to set up the emulator as the default program for .sfc files. You can do this simply by double-clicking the generated ROM and selecting the emulator to run it with.
SMZ3 Cas’ Randomizer v2.9.9.22 - Tracker preview release #12
This is a casual version of the original SMZ3 randomizer.
Changes in 2.9.9.22 (Tracker preview build №12)
- Added right-click menu option to reset a dungeon to incomplete;
- Fixed dungeon treasure counters not displaying a '1' for remaining treasure;
- Fixed high missile counts from displaying improperly. Counters are now capped at 99;
- Fixed tracker freezing until she finishes talking when you try to quit Tracker;
- Improved map view handling of areas requiring keys;
- Improved crashes to now at least show a message that something went wrong, instead of crashing silently.
Changes in 2.9.9.21 (Tracker preview build №11)
- Fixed a crash when starting tracker without any available input devices;
- You can now double-click the confidence level in the status bar to toggle voice recognition;
Changes in 2.9.9.20 (Tracker preview build №10)
- Fixed a crash when hitting the OK button in the Tracker Help window;
- Map bug fixes;
- Added a 'recognition' threshold option;
- Everything below the new recognition threshold will ignored completely. Use this for e.g. when you're talking to others.
- Everything below the execution threshold will also not be executed, but Tracker may ask you to repeat yourself. Use this to prevent e.g. the wrong item from being tracked.
- Everything below the sass threshold will not result in Tracker potentially spoiling an item location in some instances.
- Added advanced voice commands to increase/decrease the three threshold options;
- For example, say "Hey tracker, increase recognition threshold by 5 percent". Note: These commands only last during that session. Once you've found a good threshold level, don't forget to set it in settings before closing!
- Added a voice command to explicitly turn off Peg World mode;
- Try saying "Hey tracker, toggle Peg World Mode off.".
- Improved: "Hey tracker, clear {dungeon}" now also marks the boss as defeated, in addition to clearing items.
- Note: this does not work the other way around — marking the boss as defeated does not also clear items from the dungeon.
Changes in 2.9.9.19 (Tracker preview build №9)
- Fixed an issue where the tracker and map configuration files would not be updated properly with newer versions;
Changes in 2.9.9.18 (Tracker preview build №8)
- Added clearing locations via the map
Changes in 2.9.9.17 (Tracker preview build №7)
- Fixed an issue related to clearing locations after loading a Tracker save;
- Fixed an issue with Outer Maridia not showing up on the map;
- Improved dungeon item tracking;
- More commands now properly track treasure in dungeons when possible;
- Replaced the "clear dungeon" command with a command to mark the boss as defeated to avoid confusion with clearing areas;
- Improved window management; position and size of tracker windows are now remembered and restored when starting tracker;
- Added treasure and item counters to the Tracker UI;
- Added Metroid boss placeholder sprites;
Changes in 2.9.9.16 (Tracker preview build №6)
- Added Tracker map view by @MattEqualsCoder
Changes in 2.9.9.15 (Tracker preview build №5)
- Added context menu options for medallions, bow and silver arrows;
- Added key indicator if a location is in logic, but requires keys you haven't tracked;
- Added “Hey tracker, mark remaining dungeons as blue crystal”;
- Improved context menus in tracker to also be dark mode.
Changes in 2.9.9.14 (Tracker preview build №4)
- Fixed crashes related to not having installed Speech Recognition and better error handling in general;
- Fixed a bug when clearing a location when tracker is started without generated a seed;
- Fixed a bug when clearing a location after loading a save;
- Fixed locations missing from the list in non-keysanity seeds;
- Added clearing remaining items when clearing a dungeon;
- Added an option to show out-of-logic locations;
- Added untracking/removing items;
- This is a pretty basic one; Undo is more reliable when a voice command was misheard;
- Added red crystals as dungeon reward;
- Improved manual tracking: left-click tracks/adds a copy, right-click opens a menu for untracking/removing a copy and other misc. actions;
- Improved item tracking grammar;
Changes in 2.9.9.11 (Tracker preview build №3)
- Added sticky location tracking — clearing a location will now "sticky" the region it was in so it doesn't disappear down the list once the remaining item count goes down;
- Fixed undo for several voice commands;
- Fixed Aginah's Cave voice recognition;
- Removed dungeon abbreviations from voice recognition (e.g. "EP", "TT") as they were likely to cause mis-tracking.
Changes in 2.9.9.10 (Tracker preview build №2)
- Added saving/loading Tracker state;
- Added command to clear all available items in an area without tracking them (e.g. "Hey tracker, clear Kakariko Well");
- Added game filter option to Locations window and changed Top locations to All locations;
- Added options for configuring Tracker confidence thresholds, defaulting to 75% for all commands and 90% for sass.
- Other minor changes:
- Changed order when right-clicking dungeons to show crystal before pendants;
- Cleaned up Tracker UI a bit;
- Added pause/resume and reset to built-in timer.
Changes in 2.9.9.9 (Tracker preview build)
- Added built-in voice-enabled item tracker.
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
Features
- Infinite Bomb Jumping (IBJ) is never required to complete a seed!
- Quick Swap in A Link to the Past (based on tewtal/alttp_sm_combo_randomizer_rom#55)
- Extra sprite options! Many thanks to Fragger and PaddyCo from Betus’ community and others;
- Built-in MSU-1 support;
Quick start
- Download and run the attached installer;
Please install the .NET 5.0 Desktop Runtime if prompted. In future versions, this will be done automatically. - Expand Game options and select the original Super Metroid and A Link to the Past ROM files;
- Change any other settings as desired and press Play to start the emulator directly*, or Generate ROM to view the ROM file instead.
Note: to use the Play button you first need to set up the emulator as the default program for .sfc files. You can do this simply by double-clicking the generated ROM and selecting the emulator to run it with.
SMZ3 Cas’ Randomizer v2.9.9.21 - Tracker preview release #11
This is a casual version of the original SMZ3 randomizer.
Changes in 2.9.9.21 (Tracker preview build №11)
- Fixed a crash when starting tracker without any available input devices;
- You can now double-click the confidence level in the status bar to toggle voice recognition;
Changes in 2.9.9.20 (Tracker preview build №10)
- Fixed a crash when hitting the OK button in the Tracker Help window;
- Map bug fixes;
- Added a 'recognition' threshold option;
- Everything below the new recognition threshold will ignored completely. Use this for e.g. when you're talking to others.
- Everything below the execution threshold will also not be executed, but Tracker may ask you to repeat yourself. Use this to prevent e.g. the wrong item from being tracked.
- Everything below the sass threshold will not result in Tracker potentially spoiling an item location in some instances.
- Added advanced voice commands to increase/decrease the three threshold options;
- For example, say "Hey tracker, increase recognition threshold by 5 percent". Note: These commands only last during that session. Once you've found a good threshold level, don't forget to set it in settings before closing!
- Added a voice command to explicitly turn off Peg World mode;
- Try saying "Hey tracker, toggle Peg World Mode off.".
- Improved: "Hey tracker, clear {dungeon}" now also marks the boss as defeated, in addition to clearing items.
- Note: this does not work the other way around — marking the boss as defeated does not also clear items from the dungeon.
Changes in 2.9.9.19 (Tracker preview build №9)
- Fixed an issue where the tracker and map configuration files would not be updated properly with newer versions;
Changes in 2.9.9.18 (Tracker preview build №8)
- Added clearing locations via the map
Changes in 2.9.9.17 (Tracker preview build №7)
- Fixed an issue related to clearing locations after loading a Tracker save;
- Fixed an issue with Outer Maridia not showing up on the map;
- Improved dungeon item tracking;
- More commands now properly track treasure in dungeons when possible;
- Replaced the "clear dungeon" command with a command to mark the boss as defeated to avoid confusion with clearing areas;
- Improved window management; position and size of tracker windows are now remembered and restored when starting tracker;
- Added treasure and item counters to the Tracker UI;
- Added Metroid boss placeholder sprites;
Changes in 2.9.9.16 (Tracker preview build №6)
- Added Tracker map view by @MattEqualsCoder
Changes in 2.9.9.15 (Tracker preview build №5)
- Added context menu options for medallions, bow and silver arrows;
- Added key indicator if a location is in logic, but requires keys you haven't tracked;
- Added “Hey tracker, mark remaining dungeons as blue crystal”;
- Improved context menus in tracker to also be dark mode.
Changes in 2.9.9.14 (Tracker preview build №4)
- Fixed crashes related to not having installed Speech Recognition and better error handling in general;
- Fixed a bug when clearing a location when tracker is started without generated a seed;
- Fixed a bug when clearing a location after loading a save;
- Fixed locations missing from the list in non-keysanity seeds;
- Added clearing remaining items when clearing a dungeon;
- Added an option to show out-of-logic locations;
- Added untracking/removing items;
- This is a pretty basic one; Undo is more reliable when a voice command was misheard;
- Added red crystals as dungeon reward;
- Improved manual tracking: left-click tracks/adds a copy, right-click opens a menu for untracking/removing a copy and other misc. actions;
- Improved item tracking grammar;
Changes in 2.9.9.11 (Tracker preview build №3)
- Added sticky location tracking — clearing a location will now "sticky" the region it was in so it doesn't disappear down the list once the remaining item count goes down;
- Fixed undo for several voice commands;
- Fixed Aginah's Cave voice recognition;
- Removed dungeon abbreviations from voice recognition (e.g. "EP", "TT") as they were likely to cause mis-tracking.
Changes in 2.9.9.10 (Tracker preview build №2)
- Added saving/loading Tracker state;
- Added command to clear all available items in an area without tracking them (e.g. "Hey tracker, clear Kakariko Well");
- Added game filter option to Locations window and changed Top locations to All locations;
- Added options for configuring Tracker confidence thresholds, defaulting to 75% for all commands and 90% for sass.
- Other minor changes:
- Changed order when right-clicking dungeons to show crystal before pendants;
- Cleaned up Tracker UI a bit;
- Added pause/resume and reset to built-in timer.
Changes in 2.9.9.9 (Tracker preview build)
- Added built-in voice-enabled item tracker.
Changes in 2.1.2.2
- Added Shaktool sprites by Pneumatic from the VARIA randomizer.
Changes in 2.1.2.1
- Fixed crash when generating seeds after updating from v2.0. Please note that some settings may be lost.
If you're already on a 2.1 or higher, this version can be skipped.
Changes in 2.1.2
- Removed some soundtracks from the Shuffle All option that didn't work;
- Fixed bad checksum warnings that appear when running with snes9x;
- Improved seed option to allow any input, not just numbers;
- Window size and the collapsed/expanded state of the groups are now saved on exit and restored on startup.
Changes in 2.1.1
- Added option to configure the folder where new seeds will be saved to.
- Please note that for the built-in MSU-1 support to work, the MSU files need to be on the same drive. If you move the seeds to a new location, you'll need to move the MSU files as well.
- Added heart color and low health beeping options.
Changes in 2.1
- Fixed crash when playing without a custom music pack selected. Extended soundtrack support is now an option and can only be turned on if a music pack is selected;
- Added dungeon music shuffle option, inspired by the bug in the previous version;
- Added Peg World ("Hammer Pegs") item pool option.
Features
- Infinite Bomb Jumping (IBJ) is never required to complete a seed!
- Quick Swap in A Link to the Past (based on tewtal/alttp_sm_combo_randomizer_rom#55)
- Extra sprite options! Many thanks to Fragger and PaddyCo from Betus’ community and others;
- Built-in MSU-1 support;
Quick start
- Download and run the attached installer;
Please install the .NET 5.0 Desktop Runtime if prompted. In future versions, this will be done automatically. - Expand Game options and select the original Super Metroid and A Link to the Past ROM files;
- Change any other settings as desired and press Play to start the emulator directly*, or Generate ROM to view the ROM file instead.
Note: to use the Play button you first need to set up the emulator as the default program for .sfc files. You can do this simply by double-clicking the generated ROM and selecting the emulator to run it with.