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Releases: TheTrackerCouncil/SMZ3Randomizer

SMZ3 Cas’ Randomizer v9.7.3

15 Mar 19:06
ae073c3
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This is a casual version of the original SMZ3 randomizer.

Changes in 9.7.0

  • Push-to-talk

    Unfortunately due to technical limitations, the original voice recognition method used by tracker doesn't allow changing the microphone used. In order to allow people to change the microphone used by tracker, we have implemented an option to enable a push-to-talk mode. With this mode, you can either use the default windows microphone or specify a specific microphone, then set a button to use to initiate push-to-talk.

    This only works with keyboard keys, so if you want to use a controller button, you would need to use an external program to bind your controller to the keyboard key used.

  • Auto Updating Tracker Configs & Sprites

    The tracker YAML configs and all of the sprites used by the SMZ3 Cas' Randomizer have been moved to separate repositories to make them easier to manage as well as allow the SMZ3 Cas' Randomizer to automatically update the configs and sprites on launch. This means that basic tracker line changes and new sprites won't require new builds of the randomizer. Furthermore, the config files now utilize schemas so that if using Visual Studio Code and the YAML plugin, it'll highlight errors automatically.

    You can find the repositories for the configs and sprites below:

    With these changes, we hope it'll be easier for people to edit and even contribute tracker lines and sprites. If anyone doesn't want the configs and sprites to be automatically updated, this can be disabled in the settings.

    For anyone who previously created new tracker profiles, then you can read this document for information on how to update your profile configs to make use of the schemas as well as edit them for the new tracker mood setup from version 9.6.1.

  • Two New MSU Display Styles

    For the MSU information window and output text file, two new styles were added to present more information. There is a new single line style that includes the MSU name and creator. Another style displays the all of the MSU information in sentence form.

  • Miscellaneous Updates and Fixes

    • Config files that have extra fields in them will no longer error out when loaded.
    • Various tracker line have been added and updated.

Changes in 9.7.1

  • Fixed an issue when saving tracker and reloading after viewing a hint tile about the medallion requirement for Misery Mire or Turtle Rock

Changes in 9.7.2

  • Fixed an issue where Tracker could give misleading hints when asking about cleared crystal dungeons.

Changes in 9.7.3

  • Sandpit Platforms

    • Added a new Cas' patch for sandpit platforms to make it easier to traverse Maridia without the space jump. This setting doesn't modify any of the logic.
      image
  • Miscellaneous Updates and Fixes

    • Fixed an issue that could cause UI layouts to be duplicated in the dropdown
    • Fixed an issue where previous settings strings could apply to multiworlds and plandos
    • Fixed the credits music not playing on bsnes and on certain hardware
    • Fixed stutter sounds that could happen when changing tracks in SM on the FxPakPro
    • Fixed an issue with using QUSB2SNES and FxPakPro on certain systems
    • Fixed an issue that could prevent certain item location settings not generating successfully

New GitHub Organization and Repository Change

As stated in previous builds, the repo is now under the The Tracker Council organization.


View prior version release notes

SMZ3 Cas’ Randomizer v9.7.2

22 Jan 00:39
0231677
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This is a casual version of the original SMZ3 randomizer.

Changes in 9.7.0

  • Push-to-talk

    Unfortunately due to technical limitations, the original voice recognition method used by tracker doesn't allow changing the microphone used. In order to allow people to change the microphone used by tracker, we have implemented an option to enable a push-to-talk mode. With this mode, you can either use the default windows microphone or specify a specific microphone, then set a button to use to initiate push-to-talk.

    This only works with keyboard keys, so if you want to use a controller button, you would need to use an external program to bind your controller to the keyboard key used.

  • Auto Updating Tracker Configs & Sprites

    The tracker YAML configs and all of the sprites used by the SMZ3 Cas' Randomizer have been moved to separate repositories to make them easier to manage as well as allow the SMZ3 Cas' Randomizer to automatically update the configs and sprites on launch. This means that basic tracker line changes and new sprites won't require new builds of the randomizer. Furthermore, the config files now utilize schemas so that if using Visual Studio Code and the YAML plugin, it'll highlight errors automatically.

    You can find the repositories for the configs and sprites below:

    With these changes, we hope it'll be easier for people to edit and even contribute tracker lines and sprites. If anyone doesn't want the configs and sprites to be automatically updated, this can be disabled in the settings.

    For anyone who previously created new tracker profiles, then you can read this document for information on how to update your profile configs to make use of the schemas as well as edit them for the new tracker mood setup from version 9.6.1.

  • Two New MSU Display Styles

    For the MSU information window and output text file, two new styles were added to present more information. There is a new single line style that includes the MSU name and creator. Another style displays the all of the MSU information in sentence form.

  • Miscellaneous Updates and Fixes

    • Config files that have extra fields in them will no longer error out when loaded.
    • Various tracker line have been added and updated.

Changes in 9.7.1

  • Fixed an issue when saving tracker and reloading after viewing a hint tile about the medallion requirement for Misery Mire or Turtle Rock

Changes in 9.7.2

  • Fixed an issue where Tracker could give misleading hints when asking about cleared crystal dungeons.

Upcoming GitHub Organization and Repository Change

In the coming weeks, the repo url will change to being under the new The Tracker Council organization. When the repo is migrated over, the url for it will change, though old urls should redirect you. This change is being done as there are plans to split out some parts of the repo into other repos to add the ability to add new tracker lines and sprites without the need of pushing out a new version of SMZ3. It'll also make it easier for people to contribute their own sprites and tracker lines as things will be more organized.


View prior version release notes

SMZ3 Cas’ Randomizer v9.7.1

10 Jan 15:03
7d79cc8
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This is a casual version of the original SMZ3 randomizer.

Changes in 9.7.0

  • Push-to-talk

    Unfortunately due to technical limitations, the original voice recognition method used by tracker doesn't allow changing the microphone used. In order to allow people to change the microphone used by tracker, we have implemented an option to enable a push-to-talk mode. With this mode, you can either use the default windows microphone or specify a specific microphone, then set a button to use to initiate push-to-talk.

    This only works with keyboard keys, so if you want to use a controller button, you would need to use an external program to bind your controller to the keyboard key used.

  • Auto Updating Tracker Configs & Sprites

    The tracker YAML configs and all of the sprites used by the SMZ3 Cas' Randomizer have been moved to separate repositories to make them easier to manage as well as allow the SMZ3 Cas' Randomizer to automatically update the configs and sprites on launch. This means that basic tracker line changes and new sprites won't require new builds of the randomizer. Furthermore, the config files now utilize schemas so that if using Visual Studio Code and the YAML plugin, it'll highlight errors automatically.

    You can find the repositories for the configs and sprites below:

    With these changes, we hope it'll be easier for people to edit and even contribute tracker lines and sprites. If anyone doesn't want the configs and sprites to be automatically updated, this can be disabled in the settings.

    For anyone who previously created new tracker profiles, then you can read this document for information on how to update your profile configs to make use of the schemas as well as edit them for the new tracker mood setup from version 9.6.1.

  • Two New MSU Display Styles

    For the MSU information window and output text file, two new styles were added to present more information. There is a new single line style that includes the MSU name and creator. Another style displays the all of the MSU information in sentence form.

  • Miscellaneous Updates and Fixes

    • Config files that have extra fields in them will no longer error out when loaded.
    • Various tracker line have been added and updated.

Changes in 9.7.1

  • Fixed an issue when saving tracker and reloading after viewing a hint tile about the medallion requirement for Misery Mire or Turtle Rock

Upcoming GitHub Organization and Repository Change

In the coming weeks, the repo url will change to being under the new The Tracker Council organization. When the repo is migrated over, the url for it will change, though old urls should redirect you. This change is being done as there are plans to split out some parts of the repo into other repos to add the ability to add new tracker lines and sprites without the need of pushing out a new version of SMZ3. It'll also make it easier for people to contribute their own sprites and tracker lines as things will be more organized.


View prior version release notes

SMZ3 Cas’ Randomizer v9.7.0

09 Jan 03:59
93c19ff
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This is a casual version of the original SMZ3 randomizer.

Changes in 9.7.0

  • Push-to-talk

    Unfortunately due to technical limitations, the original voice recognition method used by tracker doesn't allow changing the microphone used. In order to allow people to change the microphone used by tracker, we have implemented an option to enable a push-to-talk mode. With this mode, you can either use the default windows microphone or specify a specific microphone, then set a button to use to initiate push-to-talk.

    This only works with keyboard keys, so if you want to use a controller button, you would need to use an external program to bind your controller to the keyboard key used.

  • Auto Updating Tracker Configs & Sprites

    The tracker YAML configs and all of the sprites used by the SMZ3 Cas' Randomizer have been moved to separate repositories to make them easier to manage as well as allow the SMZ3 Cas' Randomizer to automatically update the configs and sprites on launch. This means that basic tracker line changes and new sprites won't require new builds of the randomizer. Furthermore, the config files now utilize schemas so that if using Visual Studio Code and the YAML plugin, it'll highlight errors automatically.

    You can find the repositories for the configs and sprites below:

    With these changes, we hope it'll be easier for people to edit and even contribute tracker lines and sprites. If anyone doesn't want the configs and sprites to be automatically updated, this can be disabled in the settings.

    For anyone who previously created new tracker profiles, then you can read this document for information on how to update your profile configs to make use of the schemas as well as edit them for the new tracker mood setup from version 9.6.1.

  • Two New MSU Display Styles

    For the MSU information window and output text file, two new styles were added to present more information. There is a new single line style that includes the MSU name and creator. Another style displays the all of the MSU information in sentence form.

  • Miscellaneous Updates and Fixes

    • Config files that have extra fields in them will no longer error out when loaded.
    • Various tracker line have been added and updated.

Upcoming GitHub Organization and Repository Change

In the coming weeks, the repo url will change to being under the new The Tracker Council organization. When the repo is migrated over, the url for it will change, though old urls should redirect you. This change is being done as there are plans to split out some parts of the repo into other repos to add the ability to add new tracker lines and sprites without the need of pushing out a new version of SMZ3. It'll also make it easier for people to contribute their own sprites and tracker lines as things will be more organized.


View prior version release notes

SMZ3 Cas’ Randomizer v9.6.1

23 Dec 14:55
001bae3
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This is a casual version of the original SMZ3 randomizer.

Changes in 9.6.1

  • Advanced Tracker Mood Functionality

    Previously tracker moods were simply dictated how tracker would respond to "Hey tracker, how are you?" However, this functionality has been expanded so that all responses can be changed based on the mood. For each YAML file, such as responses.yml, you can now create responses.Sassy.yml, responses.Rude.yml, or any mood you want, and tracker will pick from all of the moods available.

    Currently this is mostly being used to manage lines that were already there, but this will be expanded in the future.

  • Miscellaneous Updates and Fixes

    • Tracker will now respond when you pick up items that were set to be at a particular location.
    • Tracker can now have special responses to specific track numbers, MSU names, and MSU song names.
    • The final batch of Link sprites have been added.

Upcoming GitHub Organization and Repository Change

In the coming weeks, the repo url will change to being under the new The Tracker Council organization. When the repo is migrated over, the url for it will change, though old urls should redirect you. This change is being done as there are plans to split out some parts of the repo into other repos to add the ability to add new tracker lines and sprites without the need of pushing out a new version of SMZ3. It'll also make it easier for people to contribute their own sprites and tracker lines as things will be more organized.


View prior version release notes

SMZ3 Cas’ Randomizer v9.6.0

11 Dec 16:03
99d1615
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This is a casual version of the original SMZ3 randomizer.

Changes in 9.6.0

  • Automatic Visible Items and Hint Tile Tracking

    When you read a hint tile or view an item, that will now be automatically marked if the option to auto track viewed events is enabled. If the auto track viewed events option is disabled, you should be able to say "Hey tracker, take a look at this" similar to viewing the map and marking the dungeon rewards. (Note: It just occurred to me that the verbal command for this has not been thoroughly tested. I'll do so before the full release.)

    For visible locations and hint tiles for a single location, the locations will show up in the marked items location list similar to you marking an item at a location. For hint tiles that are about a dungeon or a group of locations, there is a new list that will appear below the marked items. On the map, locations that are known to have something mandatory or nice to have will be marked with a gold diamond in the corner. Locations that are known to have only junk will have a red x.

    image image

    Note that all things will show up automatically when viewed, even 20 rupee items or dungeons that are not required. This is so that the player can choose to leave it as a reminder or clear it themselves. However, there are new commands to make this easier. If you don't care about a marked location, you can say "Hey tracker, clear that marked location" and if you don't care about a hint tile, you can say "Hey tracker, clear that hint tile" to clear the relevant location(s) for you.

    Note that some visible locations may have been missed and will need to be added later.

  • Hint Voice Command Updates

    You can now ask tracker about what a hint tile says in case you don't want to go there. You can ask tracker things like "Hey tracker, what does the eastern palace hint tile say?" for that, and she'll automatically mark it for you as if you read the hint tile.

    The "Hey tracker, where should I go?" and "Hey tracker, is there anything in X?" hints have been updated to use the same logic as the hint tiles, so they should be more accurate as to what's actually required or not. You'll now need to actually pay attention to what tracker says, though! Now there are different responses for "mandatory" and "nice to have" in a dungeon whereas the text was the same before.

  • Miscellaneous Multiworld Updates and Fixes

    • Due to a bug when the option to send out items when players complete the game was disabled as well as because players can get stuck if completing Metroid second and save before fighting Mother brain, multiworld games now are forced to have items sent out when players beat the game.
    • When a player beats the game, some items will no longer be sent out to avoid the flood of new items. Extremely useless items such as Zelda bomb/arrow drops and lesser rupee items will be skipped.
    • Fixed a bug where players would receive their own items when completing the game.
    • Fixed an issue where the randomizer would sometimes crash when the connection is lost to the server.
    • Prevented repeated error spam when receiving errors connecting to the server.
  • Miscellaneous Updates and Fixes

    • The weights of the pedestal and lumberjack ledge locations have been tweaked to make them a little more likely to have progression.
    • You can now mark generic small keys and maps at locations in the case of playing a keysanity game.
    • Fixed an issue with fighting Aga 2 when open pyramid is enabled.
    • Fixed an issue with the timer not resetting when first starting the game if items were tracked and undone.
    • Fixed an issue where the MSU would not reset when hitting Start+Select+L+R at times
    • Fixed an issue that's caused the tracker lines when entering pendant dungeons and castle tower lines from ever showing up, though they won't come up 100% of the time like before.
    • Various tracker line have been added and updated.
    • Added 76 new Link sprites, including a ConstantineDTW sprite by Rejax.
    • Added 2 new ship sprites by Phiggle.
Older release notes...

Changes in 9.5.0

  • Sprite Selection Window

    For selecting Samus, Link, and Ship sprites, there is now a window that will pop up to display the sprites to make selecting sprites easier. You can filter, favorite, and hide sprites when selecting, and you can even select the Random button to have it pick a sprite from the current sprites being displayed in the list. Currently it won't remember your filter options and if you want to select a Random sprite you'll need to open the sprite window each time, but stay tuned for more updates to this feature in the future to help make that process a bit smoother!

  • MSU Selecting Updates

    You can now favorite MSUs as well in the MSU list! Furthermore, there has been a change in a bit of the functionality. Selecting an MSU will no longer randomize the alt tracks in case you want to do some manual tweaks on what alt tracks you're using. A common use case of this is for the Super Metroid escape sequence where some MSU creators have versions with and without the alarm sounds. If you want to select a single MSU and do want the alt tracks shuffled in, then simply use the "Create Shuffled MSU" option and only select the one MSU.

    Furthermore, if there's an MSU you don't want the alt tracks shuffled in, even when using the MSU shuffling, you can now right click on the MSU in the MSU list to open the MSU details and select the new "Leave Tracks Alone" option.

  • Current Song Information

    If you're using an MSU and have auto tracking enabled, tracker can now know the current song being played. You can ask tracker "Hey tracker, what's the current song?" or "Hey tracker, what MSU pack is the current song from?" When tracker is open, you can click on "View -> Current Song" to open a window that will display all of the information as you go around. Or, if you'd prefer, if you go to the "Tools -> Options" and set the "Current song output path" to have the text information be written to a file which can be read by OBS.

    The information and format can be customized by changing the "Current song display style" in the Options. The vertical format will display all of the information, including the MSU pack name and creator whereas the horizontal format is more abbreviated. Note that this change will require restarting tracker.

    Note that the song information is only updated around once every 2 seconds due to technical limitations.

  • Miscellaneous Updates and Fixes

    • Hint tiles have been removed from plandos for now to avoid issues with generating plandos.
    • If you give yourself a starting flute, you will now have to manually activate it. This is because of an issue where before if you got the shovel you would not be able to use it.
    • The dungeon reward type is now automatically set when using auto tracking to assist with folks playing keysanity.
    • The latest VARIA Samus and Ship sprites have been pulled in and around 50 random Link sprites have been pulled in from ALttPR. 50 or so sprites will be added to the next releases until we're in sync with ALttPR.

Changes in 9.5.1

  • MSU Resume Updates

    Super Metroid now has MSU resume support! If you enter an item/elevator room and return to an area with the same music within 30 seconds, the MSU will continue where it left off. Furthermore, now for both Zelda and Super Metroid, when the MSU is reshuffled, then the MSU resume state will be cleared out so that the new song won't be started in the middle.

  • Zelda Pickup Options

    There are now options to adjust the pickups for Zelda to change the enemy drops, tree pulls, and crab prizes. You can modify this to be randomized (default), vanilla, easy, or difficult.

  • Miscellaneous Updates and Fixes

    • A notification bar will now appear at the top of the rom list window when there is a new version of SMZ3 released. This can be dismissed for a single release and can also be disabled entiredly in the settings.
    • Filter options for sprites are now saved, and when a random sprite is selected it will no longer spoil what the sprite is before starting the game.
    • Pickups, starting inventory, hint tiles, and other in game text can now be modified in plandos. Special messages can also be added to specific locations in plandos.
    • Added Shak's Stash ship sprite by Phiggle, a couple of Link sprites submitted by mcent1, and 50 random Link sprites from ALttPR
    • You can now update the IP address used to connect to QUSB2SNES.
    • The uncle and the adjacent secret passage chest will no longer be treated as Hyrule Castle when it comes to hint tiles.
    • Triggering peg world and go mode will now cause tracker to stop talking and immediately announce peg world/go mode. This is to solve an issue that could happen when tracker has a lot of messages queued up to say when peg world or go mode are initiated.
    • Fixed some issues that could cause you to not be able to re-enable voice detection after disabling it.
    • Fixed an issue where favorited ship sprites would be forgotten.
    • Fixed the issue that would allow you to go to Tourian without defeating Draygon.

Changes in 9.5.2

  • Auto Track Dungeon Rewards and Requirements when Viewed

    By default going forward when auto tracking, dungeon rewards will be automatically tracked when looking at the map and dungeon requirements will be automatically tracked when near the dungeon entrances. This feature will be expanded to visible items and hint tiles in the futur...

Read more

SMZ3 Cas’ Randomizer v9.6.0 RC2

08 Dec 14:24
668d00a
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Pre-release

This is a casual version of the original SMZ3 randomizer.

This is a release candidate. If you encounter any problems, please open an Issue or post a message on betus's discord. Furthermore, this will not currently work with the hosted multiworld server due to version incompatibility.

Changes in 9.6.0

  • Automatic Visible Items and Hint Tile Tracking

    When you read a hint tile or view an item, that will now be automatically marked if the option to auto track viewed events is enabled. If the auto track viewed events option is disabled, you should be able to say "Hey tracker, take a look at this" similar to viewing the map and marking the dungeon rewards. (Note: It just occurred to me that the verbal command for this has not been thoroughly tested. I'll do so before the full release.)

    For visible locations and hint tiles for a single location, the locations will show up in the marked items location list similar to you marking an item at a location. For hint tiles that are about a dungeon or a group of locations, there is a new list that will appear below the marked items. On the map, locations that are known to have something mandatory or nice to have will be marked with a star in the corner. Locations that are known to have only junk will have a red x.

    image image

    Note that all things will show up automatically when viewed, even 20 rupee items or dungeons that are not required. This is so that the player can choose to leave it as a reminder or clear it themselves. However, there are new commands to make this easier. If you don't care about a marked location, you can say "Hey tracker, clear that marked location" and if you don't care about a hint tile, you can say "Hey tracker, clear that hint tile" to clear the relevant location(s) for you.

    Note that some visible locations may have been missed and will need to be added later.

  • Hint Voice Command Updates

    You can now ask tracker about what a hint tile says in case you don't want to go there. You can ask tracker things like "Hey tracker, what does the eastern palace hint tile say?" for that, and she'll automatically mark it for you as if you read the hint tile.

    The "Hey tracker, where should I go?" and "Hey tracker, is there anything in X?" hints have been updated to use the same logic as the hint tiles, so they should be more accurate as to what's actually required or not. You'll now need to actually pay attention to what tracker says, though! Now there are different responses for "mandatory" and "nice to have" in a dungeon whereas the text was the same before.

  • Miscellaneous Multiworld Updates and Fixes

    • Due to a bug when the option to send out items when players complete the game was disabled as well as because players can get stuck if completing Metroid second and save before fighting Mother brain, multiworld games now are forced to have items sent out when players beat the game.
    • When a player beats the game, some items will no longer be sent out to avoid the flood of new items. Extremely useless items such as Zelda bomb/arrow drops and lesser rupee items will be skipped.
    • Fixed a bug where players would receive their own items when completing the game.
    • Fixed an issue where the randomizer would sometimes crash when the connection is lost to the server.
    • Prevented repeated error spam when receiving errors connecting to the server.
  • Miscellaneous Updates and Fixes

    • The weights of the pedestal and lumberjack ledge locations have been tweaked to make them a little more likely to have progression.
    • You can now mark generic small keys and maps at locations in the case of playing a keysanity game.
    • Fixed an issue with fighting Aga 2 when open pyramid is enabled.
    • Fixed an issue with the timer not resetting when first starting the game if items were tracked and undone.
    • Fixed an issue where the MSU would not reset when hitting Start+Select+L+R at times
    • Fixed an issue that's caused the tracker lines when entering pendant dungeons and castle tower lines from ever showing up, though they won't come up 100% of the time like before.
    • Various tracker line have been added and updated.
    • Added 76 new Link sprites, including a ConstantineDTW sprite by Rejax.
Older release notes...

Changes in 9.5.0

  • Sprite Selection Window

    For selecting Samus, Link, and Ship sprites, there is now a window that will pop up to display the sprites to make selecting sprites easier. You can filter, favorite, and hide sprites when selecting, and you can even select the Random button to have it pick a sprite from the current sprites being displayed in the list. Currently it won't remember your filter options and if you want to select a Random sprite you'll need to open the sprite window each time, but stay tuned for more updates to this feature in the future to help make that process a bit smoother!

  • MSU Selecting Updates

    You can now favorite MSUs as well in the MSU list! Furthermore, there has been a change in a bit of the functionality. Selecting an MSU will no longer randomize the alt tracks in case you want to do some manual tweaks on what alt tracks you're using. A common use case of this is for the Super Metroid escape sequence where some MSU creators have versions with and without the alarm sounds. If you want to select a single MSU and do want the alt tracks shuffled in, then simply use the "Create Shuffled MSU" option and only select the one MSU.

    Furthermore, if there's an MSU you don't want the alt tracks shuffled in, even when using the MSU shuffling, you can now right click on the MSU in the MSU list to open the MSU details and select the new "Leave Tracks Alone" option.

  • Current Song Information

    If you're using an MSU and have auto tracking enabled, tracker can now know the current song being played. You can ask tracker "Hey tracker, what's the current song?" or "Hey tracker, what MSU pack is the current song from?" When tracker is open, you can click on "View -> Current Song" to open a window that will display all of the information as you go around. Or, if you'd prefer, if you go to the "Tools -> Options" and set the "Current song output path" to have the text information be written to a file which can be read by OBS.

    The information and format can be customized by changing the "Current song display style" in the Options. The vertical format will display all of the information, including the MSU pack name and creator whereas the horizontal format is more abbreviated. Note that this change will require restarting tracker.

    Note that the song information is only updated around once every 2 seconds due to technical limitations.

  • Miscellaneous Updates and Fixes

    • Hint tiles have been removed from plandos for now to avoid issues with generating plandos.
    • If you give yourself a starting flute, you will now have to manually activate it. This is because of an issue where before if you got the shovel you would not be able to use it.
    • The dungeon reward type is now automatically set when using auto tracking to assist with folks playing keysanity.
    • The latest VARIA Samus and Ship sprites have been pulled in and around 50 random Link sprites have been pulled in from ALttPR. 50 or so sprites will be added to the next releases until we're in sync with ALttPR.

Changes in 9.5.1

  • MSU Resume Updates

    Super Metroid now has MSU resume support! If you enter an item/elevator room and return to an area with the same music within 30 seconds, the MSU will continue where it left off. Furthermore, now for both Zelda and Super Metroid, when the MSU is reshuffled, then the MSU resume state will be cleared out so that the new song won't be started in the middle.

  • Zelda Pickup Options

    There are now options to adjust the pickups for Zelda to change the enemy drops, tree pulls, and crab prizes. You can modify this to be randomized (default), vanilla, easy, or difficult.

  • Miscellaneous Updates and Fixes

    • A notification bar will now appear at the top of the rom list window when there is a new version of SMZ3 released. This can be dismissed for a single release and can also be disabled entiredly in the settings.
    • Filter options for sprites are now saved, and when a random sprite is selected it will no longer spoil what the sprite is before starting the game.
    • Pickups, starting inventory, hint tiles, and other in game text can now be modified in plandos. Special messages can also be added to specific locations in plandos.
    • Added Shak's Stash ship sprite by Phiggle, a couple of Link sprites submitted by mcent1, and 50 random Link sprites from ALttPR
    • You can now update the IP address used to connect to QUSB2SNES.
    • The uncle and the adjacent secret passage chest will no longer be treated as Hyrule Castle when it comes to hint tiles.
    • Triggering peg world and go mode will now cause tracker to stop talking and immediately announce peg world/go mode. This is to solve an issue that could happen when tracker has a lot of messages queued up to say when peg world or go mode are initiated.
    • Fixed some issues that could cause you to not be able to re-enable voice detection after disabling it.
    • Fixed an issue where favorited ship sprites would be forgotten.
    • Fixed the issue that would allow you to go to Tourian without defeating Draygon.

Changes in 9.5.2

  • Auto Track Dungeon Rewards and Requirements when Viewed

    By default going forward when au...

Read more

SMZ3 Cas’ Randomizer v9.6.0 RC1

02 Dec 16:22
fe59b53
Compare
Choose a tag to compare
Pre-release

This is a casual version of the original SMZ3 randomizer.

This is a release candidate. If you encounter any problems, please open an Issue or post a message on betus's discord. Furthermore, this will not currently work with the hosted multiworld server due to version incompatibility.

Changes in 9.6.0

  • Automatic Visible Items and Hint Tile Tracking

    When you read a hint tile or view an item, that will now be automatically marked if the option to auto track viewed events is enabled. If the auto track viewed events option is disabled, you should be able to say "Hey tracker, take a look at this" similar to viewing the map and marking the dungeon rewards. (Note: It just occurred to me that the verbal command for this has not been thoroughly tested. I'll do so before the full release.)

    For visible locations and hint tiles for a single location, the locations will show up in the marked items location list similar to you marking an item at a location. For hint tiles that are about a dungeon or a group of locations, there is a new list that will appear below the marked items.

    Note that all things will show up automatically when viewed, even 20 rupee items or dungeons that are not required. This is so that the player can choose to leave it as a reminder or clear it themselves. However, there are new commands to make this easier. If you don't care about a marked location, you can say "Hey tracker, clear that marked location" and if you don't care about a hint tile, you can say "Hey tracker, clear that hint tile" to clear the relevant location(s) for you.

    More visible locations will be added in future updates.

  • Hint Voice Command Updates

    You can now ask tracker about what a hint tile says in case you don't want to go there. You can ask tracker things like "Hey tracker, what does the eastern palace hint tile say?" for that, and she'll automatically mark it for you as if you read the hint tile.

    The "Hey tracker, where should I go?" and "Hey tracker, is there anything in X?" hints have been updated to use the same logic as the hint tiles, so they should be more accurate as to what's actually required or not. You'll now need to actually pay attention to what tracker says, though! Now there are different responses for "mandatory" and "nice to have" in a dungeon whereas the text was the same before.

  • Miscellaneous Multiworld Updates and Fixes

    • Due to a bug when the option to send out items when players complete the game was disabled as well as because players can get stuck if completing Metroid second and save before fighting Mother brain, multiworld games now are forced to have items sent out when players beat the game.
    • When a player beats the game, some items will no longer be sent out to avoid the flood of new items. Extremely useless items such as Zelda bomb/arrow drops and lesser rupee items will be skipped.
    • Fixed a bug where players would receive their own items when completing the game.
    • Fixed an issue where the randomizer would sometimes crash when the connection is lost to the server.
    • Prevented repeated error spam when receiving errors connecting to the server.
  • Miscellaneous Updates and Fixes

    • The weights of the pedestal and lumberjack ledge locations have been tweaked to make them a little more likely to have progression.
    • You can now mark generic small keys and maps at locations in the case of playing a keysanity game.
    • Fixed an issue with fighting Aga 2 when open pyramid is enabled.
    • Fixed an issue with the timer not resetting when first starting the game if items were tracked and undone.
    • Various tracker line have been added and updated.
    • Added 76 new Link sprites, including a ConstantineDTW sprite by Rejax.
Older release notes...

Changes in 9.5.0

  • Sprite Selection Window

    For selecting Samus, Link, and Ship sprites, there is now a window that will pop up to display the sprites to make selecting sprites easier. You can filter, favorite, and hide sprites when selecting, and you can even select the Random button to have it pick a sprite from the current sprites being displayed in the list. Currently it won't remember your filter options and if you want to select a Random sprite you'll need to open the sprite window each time, but stay tuned for more updates to this feature in the future to help make that process a bit smoother!

  • MSU Selecting Updates

    You can now favorite MSUs as well in the MSU list! Furthermore, there has been a change in a bit of the functionality. Selecting an MSU will no longer randomize the alt tracks in case you want to do some manual tweaks on what alt tracks you're using. A common use case of this is for the Super Metroid escape sequence where some MSU creators have versions with and without the alarm sounds. If you want to select a single MSU and do want the alt tracks shuffled in, then simply use the "Create Shuffled MSU" option and only select the one MSU.

    Furthermore, if there's an MSU you don't want the alt tracks shuffled in, even when using the MSU shuffling, you can now right click on the MSU in the MSU list to open the MSU details and select the new "Leave Tracks Alone" option.

  • Current Song Information

    If you're using an MSU and have auto tracking enabled, tracker can now know the current song being played. You can ask tracker "Hey tracker, what's the current song?" or "Hey tracker, what MSU pack is the current song from?" When tracker is open, you can click on "View -> Current Song" to open a window that will display all of the information as you go around. Or, if you'd prefer, if you go to the "Tools -> Options" and set the "Current song output path" to have the text information be written to a file which can be read by OBS.

    The information and format can be customized by changing the "Current song display style" in the Options. The vertical format will display all of the information, including the MSU pack name and creator whereas the horizontal format is more abbreviated. Note that this change will require restarting tracker.

    Note that the song information is only updated around once every 2 seconds due to technical limitations.

  • Miscellaneous Updates and Fixes

    • Hint tiles have been removed from plandos for now to avoid issues with generating plandos.
    • If you give yourself a starting flute, you will now have to manually activate it. This is because of an issue where before if you got the shovel you would not be able to use it.
    • The dungeon reward type is now automatically set when using auto tracking to assist with folks playing keysanity.
    • The latest VARIA Samus and Ship sprites have been pulled in and around 50 random Link sprites have been pulled in from ALttPR. 50 or so sprites will be added to the next releases until we're in sync with ALttPR.

Changes in 9.5.1

  • MSU Resume Updates

    Super Metroid now has MSU resume support! If you enter an item/elevator room and return to an area with the same music within 30 seconds, the MSU will continue where it left off. Furthermore, now for both Zelda and Super Metroid, when the MSU is reshuffled, then the MSU resume state will be cleared out so that the new song won't be started in the middle.

  • Zelda Pickup Options

    There are now options to adjust the pickups for Zelda to change the enemy drops, tree pulls, and crab prizes. You can modify this to be randomized (default), vanilla, easy, or difficult.

  • Miscellaneous Updates and Fixes

    • A notification bar will now appear at the top of the rom list window when there is a new version of SMZ3 released. This can be dismissed for a single release and can also be disabled entiredly in the settings.
    • Filter options for sprites are now saved, and when a random sprite is selected it will no longer spoil what the sprite is before starting the game.
    • Pickups, starting inventory, hint tiles, and other in game text can now be modified in plandos. Special messages can also be added to specific locations in plandos.
    • Added Shak's Stash ship sprite by Phiggle, a couple of Link sprites submitted by mcent1, and 50 random Link sprites from ALttPR
    • You can now update the IP address used to connect to QUSB2SNES.
    • The uncle and the adjacent secret passage chest will no longer be treated as Hyrule Castle when it comes to hint tiles.
    • Triggering peg world and go mode will now cause tracker to stop talking and immediately announce peg world/go mode. This is to solve an issue that could happen when tracker has a lot of messages queued up to say when peg world or go mode are initiated.
    • Fixed some issues that could cause you to not be able to re-enable voice detection after disabling it.
    • Fixed an issue where favorited ship sprites would be forgotten.
    • Fixed the issue that would allow you to go to Tourian without defeating Draygon.

Changes in 9.5.2

  • Auto Track Dungeon Rewards and Requirements when Viewed

    By default going forward when auto tracking, dungeon rewards will be automatically tracked when looking at the map and dungeon requirements will be automatically tracked when near the dungeon entrances. This feature will be expanded to visible items and hint tiles in the future. While enabled by default, this feature can be turned off in the settings by unchecking the "Auto Track Viewed Events" option.

  • Customizable Launch Settings

    Previously when launching a rom, SMZ3 would launch the rom using the default application specified in Windows for sfc files. Now in the options menu you can specify both a Launch Application and Launch Arguments. The Launch Application is the executable or script you want to execute, an...

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SMZ3 Cas’ Randomizer v9.5.3

28 Oct 02:44
00b3b62
Compare
Choose a tag to compare

This is a casual version of the original SMZ3 randomizer.

Changes in 9.5.0

  • Sprite Selection Window

    For selecting Samus, Link, and Ship sprites, there is now a window that will pop up to display the sprites to make selecting sprites easier. You can filter, favorite, and hide sprites when selecting, and you can even select the Random button to have it pick a sprite from the current sprites being displayed in the list. Currently it won't remember your filter options and if you want to select a Random sprite you'll need to open the sprite window each time, but stay tuned for more updates to this feature in the future to help make that process a bit smoother!

  • MSU Selecting Updates

    You can now favorite MSUs as well in the MSU list! Furthermore, there has been a change in a bit of the functionality. Selecting an MSU will no longer randomize the alt tracks in case you want to do some manual tweaks on what alt tracks you're using. A common use case of this is for the Super Metroid escape sequence where some MSU creators have versions with and without the alarm sounds. If you want to select a single MSU and do want the alt tracks shuffled in, then simply use the "Create Shuffled MSU" option and only select the one MSU.

    Furthermore, if there's an MSU you don't want the alt tracks shuffled in, even when using the MSU shuffling, you can now right click on the MSU in the MSU list to open the MSU details and select the new "Leave Tracks Alone" option.

  • Current Song Information

    If you're using an MSU and have auto tracking enabled, tracker can now know the current song being played. You can ask tracker "Hey tracker, what's the current song?" or "Hey tracker, what MSU pack is the current song from?" When tracker is open, you can click on "View -> Current Song" to open a window that will display all of the information as you go around. Or, if you'd prefer, if you go to the "Tools -> Options" and set the "Current song output path" to have the text information be written to a file which can be read by OBS.

    The information and format can be customized by changing the "Current song display style" in the Options. The vertical format will display all of the information, including the MSU pack name and creator whereas the horizontal format is more abbreviated. Note that this change will require restarting tracker.

    Note that the song information is only updated around once every 2 seconds due to technical limitations.

  • Miscellaneous Updates and Fixes

    • Hint tiles have been removed from plandos for now to avoid issues with generating plandos.
    • If you give yourself a starting flute, you will now have to manually activate it. This is because of an issue where before if you got the shovel you would not be able to use it.
    • The dungeon reward type is now automatically set when using auto tracking to assist with folks playing keysanity.
    • The latest VARIA Samus and Ship sprites have been pulled in and around 50 random Link sprites have been pulled in from ALttPR. 50 or so sprites will be added to the next releases until we're in sync with ALttPR.

Changes in 9.5.1

  • MSU Resume Updates

    Super Metroid now has MSU resume support! If you enter an item/elevator room and return to an area with the same music within 30 seconds, the MSU will continue where it left off. Furthermore, now for both Zelda and Super Metroid, when the MSU is reshuffled, then the MSU resume state will be cleared out so that the new song won't be started in the middle.

  • Zelda Pickup Options

    There are now options to adjust the pickups for Zelda to change the enemy drops, tree pulls, and crab prizes. You can modify this to be randomized (default), vanilla, easy, or difficult.

  • Miscellaneous Updates and Fixes

    • A notification bar will now appear at the top of the rom list window when there is a new version of SMZ3 released. This can be dismissed for a single release and can also be disabled entiredly in the settings.
    • Filter options for sprites are now saved, and when a random sprite is selected it will no longer spoil what the sprite is before starting the game.
    • Pickups, starting inventory, hint tiles, and other in game text can now be modified in plandos. Special messages can also be added to specific locations in plandos.
    • Added Shak's Stash ship sprite by Phiggle, a couple of Link sprites submitted by mcent1, and 50 random Link sprites from ALttPR
    • You can now update the IP address used to connect to QUSB2SNES.
    • The uncle and the adjacent secret passage chest will no longer be treated as Hyrule Castle when it comes to hint tiles.
    • Triggering peg world and go mode will now cause tracker to stop talking and immediately announce peg world/go mode. This is to solve an issue that could happen when tracker has a lot of messages queued up to say when peg world or go mode are initiated.
    • Fixed some issues that could cause you to not be able to re-enable voice detection after disabling it.
    • Fixed an issue where favorited ship sprites would be forgotten.
    • Fixed the issue that would allow you to go to Tourian without defeating Draygon.

Changes in 9.5.2

  • Auto Track Dungeon Rewards and Requirements when Viewed

    By default going forward when auto tracking, dungeon rewards will be automatically tracked when looking at the map and dungeon requirements will be automatically tracked when near the dungeon entrances. This feature will be expanded to visible items and hint tiles in the future. While enabled by default, this feature can be turned off in the settings by unchecking the "Auto Track Viewed Events" option.

  • Customizable Launch Settings

    Previously when launching a rom, SMZ3 would launch the rom using the default application specified in Windows for sfc files. Now in the options menu you can specify both a Launch Application and Launch Arguments. The Launch Application is the executable or script you want to execute, and the Launch Arguments are commandline arguments passed into the application. If the arguments field is empty, the path to the rom will be passed. In the arguments field, you can use %rom% for where the rom path will injected, but if not specified, then the rom path will be appended to the end of the arguments.

    Using this, you can have SMZ3 use a different version of snes9x-rr from Archipelago, launch the rom in RetroArch, or even create your own custom script which will make sure that QUSB2SNES is running before launching the emulator.

  • Updated Settings Format

    This is just a notice that the format used to save the settings for SMZ3 has changed from JSON to YAML. This should be seamless and preserve all settings, but I wanted to bring it up just in case.

  • Linux Version

    As of this release, there is now a command line Linux version with support for rom generation and auto tracking. Manual tracking is not currently supported, and there is no text-to-speech or speech recognition. When launching the first time, it'll create a randomizer-options.yml file in the current working directory. You'll need to edit that file to specify the paths to the Metroid and Zelda roms and edit any settings you'd like.

    In order to use the Linux version, you'll need to make sure you have .net 7 installed on your computer. You can either run it by making the SMZ3CasRandomizer file executable and running it in the terminal of your choice or by running the command "dotnet SMZ3CasRandomizer.dll".

  • Miscellaneous Updates and Fixes

    • Fixed an issue with Super Metroid MSU resume when being in an item/elevator room for a long time. This mostly affected the Chozo bowling alley room.
    • Fixed an issue where Ganon wouldn't say the location of the silver arrows
    • Removed the text border around the Triforce screen text
    • Added 50 additional Link sprites

Changes in 9.5.3

  • Fixed an issue that could cause copying to clipboard to not work
  • Fixed an issue where the selected launch option was being ignored
  • Fixed an issue where viewing the map in key sanity would repeat "looked at nothing" messages
  • Added some additional tracker responses
  • Added 50 additional Link sprites
  • Refactored some back end parts in preparation for future features
Older release notes...

Changes in 9.4.0

  • MSU Randomizer Integration

    The MSU Randomizer code has been integrated into the Cas' Randomizer. You'll specify an MSU directory, then you can either select from MSUs in that directory, have it randomly pick an MSU for you, shuffle multiple MSUs together, or even continuously shuffle the MSUs together every 60 seconds! You can even use this to combine split SM and Z3 MSUs into a single SMZ3 MSU.

    Along with this functionality, you can ask Tracker what song is currently playing for an area. You can ask "Hey tracker, what is the current song for Hyrule Field?" for the full details of the song or "Hey tracker, what MSU pack is the current Hyrule Field theme from?" for just the MSU name and creator. For Tracker to be able to pull this information, MSU packs will need to have MSU Randomizer YAML files provided with them. If you aren't sure about how to write the YAML files, you can try downloading the MSU Scripter.

  • Miscellaneous Updates and Fixes

    • Broadened the area for Specky Clip detection.
    • Updated the top left of Bubble Mountain to not be accessible with just high jump boots with easy wall jump logic.
    • The project has been updated to .net 7. It should be automatically installed when you install this update.
    • Fixed an issue with rejoining multiworld games before being in the game not working pro...
Read more

SMZ3 Cas’ Randomizer v9.5.2

14 Oct 15:11
7936e18
Compare
Choose a tag to compare

This is a casual version of the original SMZ3 randomizer.

Changes in 9.5.0

  • Sprite Selection Window

    For selecting Samus, Link, and Ship sprites, there is now a window that will pop up to display the sprites to make selecting sprites easier. You can filter, favorite, and hide sprites when selecting, and you can even select the Random button to have it pick a sprite from the current sprites being displayed in the list. Currently it won't remember your filter options and if you want to select a Random sprite you'll need to open the sprite window each time, but stay tuned for more updates to this feature in the future to help make that process a bit smoother!

  • MSU Selecting Updates

    You can now favorite MSUs as well in the MSU list! Furthermore, there has been a change in a bit of the functionality. Selecting an MSU will no longer randomize the alt tracks in case you want to do some manual tweaks on what alt tracks you're using. A common use case of this is for the Super Metroid escape sequence where some MSU creators have versions with and without the alarm sounds. If you want to select a single MSU and do want the alt tracks shuffled in, then simply use the "Create Shuffled MSU" option and only select the one MSU.

    Furthermore, if there's an MSU you don't want the alt tracks shuffled in, even when using the MSU shuffling, you can now right click on the MSU in the MSU list to open the MSU details and select the new "Leave Tracks Alone" option.

  • Current Song Information

    If you're using an MSU and have auto tracking enabled, tracker can now know the current song being played. You can ask tracker "Hey tracker, what's the current song?" or "Hey tracker, what MSU pack is the current song from?" When tracker is open, you can click on "View -> Current Song" to open a window that will display all of the information as you go around. Or, if you'd prefer, if you go to the "Tools -> Options" and set the "Current song output path" to have the text information be written to a file which can be read by OBS.

    The information and format can be customized by changing the "Current song display style" in the Options. The vertical format will display all of the information, including the MSU pack name and creator whereas the horizontal format is more abbreviated. Note that this change will require restarting tracker.

    Note that the song information is only updated around once every 2 seconds due to technical limitations.

  • Miscellaneous Updates and Fixes

    • Hint tiles have been removed from plandos for now to avoid issues with generating plandos.
    • If you give yourself a starting flute, you will now have to manually activate it. This is because of an issue where before if you got the shovel you would not be able to use it.
    • The dungeon reward type is now automatically set when using auto tracking to assist with folks playing keysanity.
    • The latest VARIA Samus and Ship sprites have been pulled in and around 50 random Link sprites have been pulled in from ALttPR. 50 or so sprites will be added to the next releases until we're in sync with ALttPR.

Changes in 9.5.1

  • MSU Resume Updates

    Super Metroid now has MSU resume support! If you enter an item/elevator room and return to an area with the same music within 30 seconds, the MSU will continue where it left off. Furthermore, now for both Zelda and Super Metroid, when the MSU is reshuffled, then the MSU resume state will be cleared out so that the new song won't be started in the middle.

  • Zelda Pickup Options

    There are now options to adjust the pickups for Zelda to change the enemy drops, tree pulls, and crab prizes. You can modify this to be randomized (default), vanilla, easy, or difficult.

  • Miscellaneous Updates and Fixes

    • A notification bar will now appear at the top of the rom list window when there is a new version of SMZ3 released. This can be dismissed for a single release and can also be disabled entiredly in the settings.
    • Filter options for sprites are now saved, and when a random sprite is selected it will no longer spoil what the sprite is before starting the game.
    • Pickups, starting inventory, hint tiles, and other in game text can now be modified in plandos. Special messages can also be added to specific locations in plandos.
    • Added Shak's Stash ship sprite by Phiggle, a couple of Link sprites submitted by mcent1, and 50 random Link sprites from ALttPR
    • You can now update the IP address used to connect to QUSB2SNES.
    • The uncle and the adjacent secret passage chest will no longer be treated as Hyrule Castle when it comes to hint tiles.
    • Triggering peg world and go mode will now cause tracker to stop talking and immediately announce peg world/go mode. This is to solve an issue that could happen when tracker has a lot of messages queued up to say when peg world or go mode are initiated.
    • Fixed some issues that could cause you to not be able to re-enable voice detection after disabling it.
    • Fixed an issue where favorited ship sprites would be forgotten.
    • Fixed the issue that would allow you to go to Tourian without defeating Draygon.

Changes in 9.5.2

  • Auto Track Dungeon Rewards and Requirements when Viewed

    By default going forward when auto tracking, dungeon rewards will be automatically tracked when looking at the map and dungeon requirements will be automatically tracked when near the dungeon entrances. This feature will be expanded to visible items and hint tiles in the future. While enabled by default, this feature can be turned off in the settings by unchecking the "Auto Track Viewed Events" option.

  • Customizable Launch Settings

    Previously when launching a rom, SMZ3 would launch the rom using the default application specified in Windows for sfc files. Now in the options menu you can specify both a Launch Application and Launch Arguments. The Launch Application is the executable or script you want to execute, and the Launch Arguments are commandline arguments passed into the application. If the arguments field is empty, the path to the rom will be passed. In the arguments field, you can use %rom% for where the rom path will injected, but if not specified, then the rom path will be appended to the end of the arguments.

    Using this, you can have SMZ3 use a different version of snes9x-rr from Archipelago, launch the rom in RetroArch, or even create your own custom script which will make sure that QUSB2SNES is running before launching the emulator.

  • Updated Settings Format

    This is just a notice that the format used to save the settings for SMZ3 has changed from JSON to YAML. This should be seamless and preserve all settings, but I wanted to bring it up just in case.

  • Linux Version

    As of this release, there is now a command line Linux version with support for rom generation and auto tracking. Manual tracking is not currently supported, and there is no text-to-speech or speech recognition. When launching the first time, it'll create a randomizer-options.yml file in the current working directory. You'll need to edit that file to specify the paths to the Metroid and Zelda roms and edit any settings you'd like.

    In order to use the Linux version, you'll need to make sure you have .net 7 installed on your computer. You can either run it by making the SMZ3CasRandomizer file executable and running it in the terminal of your choice or by running the command "dotnet SMZ3CasRandomizer.dll".

  • Miscellaneous Updates and Fixes

    • Fixed an issue with Super Metroid MSU resume when being in an item/elevator room for a long time. This mostly affected the Chozo bowling alley room.
    • Fixed an issue where Ganon wouldn't say the location of the silver arrows
    • Removed the text border around the Triforce screen text
    • Added 50 additional Link sprites
Older release notes...

Changes in 9.4.0

  • MSU Randomizer Integration

    The MSU Randomizer code has been integrated into the Cas' Randomizer. You'll specify an MSU directory, then you can either select from MSUs in that directory, have it randomly pick an MSU for you, shuffle multiple MSUs together, or even continuously shuffle the MSUs together every 60 seconds! You can even use this to combine split SM and Z3 MSUs into a single SMZ3 MSU.

    Along with this functionality, you can ask Tracker what song is currently playing for an area. You can ask "Hey tracker, what is the current song for Hyrule Field?" for the full details of the song or "Hey tracker, what MSU pack is the current Hyrule Field theme from?" for just the MSU name and creator. For Tracker to be able to pull this information, MSU packs will need to have MSU Randomizer YAML files provided with them. If you aren't sure about how to write the YAML files, you can try downloading the MSU Scripter.

  • Miscellaneous Updates and Fixes

    • Broadened the area for Specky Clip detection.
    • Updated the top left of Bubble Mountain to not be accessible with just high jump boots with easy wall jump logic.
    • The project has been updated to .net 7. It should be automatically installed when you install this update.
    • Fixed an issue with rejoining multiworld games before being in the game not working properly.

Changes in 9.3.0

  • MSU Updates

    The MSU code has been updated to match the implementation of the current beta version of mainline SMZ3. This adds MSU resume functionality and fixes a few corner cases that previously existed. It also matches the behavior of the ALttPR MSU functionality moreso than the previous MSU implementation. Due to this however, the native MSU track order ha...

Read more