Fix multiplayer publish #1081
Workflow file for this run
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name: .NET Build + Test + Publish | |
on: | |
push: | |
branches: [ main, namespace-changes ] | |
pull_request: | |
branches: [ main ] | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Download config repo | |
uses: actions/checkout@v4 | |
with: | |
repository: TheTrackerCouncil/SMZ3CasConfigs | |
path: configs | |
ref: main | |
- name: Download sprite repo | |
uses: actions/checkout@v4 | |
with: | |
repository: TheTrackerCouncil/SMZ3CasSprites | |
path: sprites | |
ref: main | |
- name: Download git tree | |
if: ${{ github.event_name != 'pull_request' }} | |
shell: pwsh | |
run: | | |
Invoke-RestMethod -Uri https://api.github.com/repos/TheTrackerCouncil/SMZ3CasSprites/git/trees/main?recursive=1 -OutFile sprites/Sprites/sprites.json | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v4 | |
with: | |
dotnet-version: 8.0.x | |
- name: Restore dependencies | |
run: dotnet restore | |
- name: Build | |
run: dotnet build --no-restore -p:PostBuildEvent= | |
- name: Test | |
run: dotnet test --no-build --verbosity normal | |
- name: Publish Windows 64bit | |
if: ${{ github.event_name != 'pull_request' }} | |
run: dotnet publish --os win --arch x64 -c Release --self-contained false src/TrackerCouncil.Smz3.UI/TrackerCouncil.Smz3.UI.csproj | |
- name: Publish Windows 32bit | |
if: ${{ github.event_name != 'pull_request' }} | |
run: dotnet publish --os win --arch x86 -c Release --self-contained false src/TrackerCouncil.Smz3.UI/TrackerCouncil.Smz3.UI.csproj | |
- name: Get version number | |
if: ${{ github.event_name != 'pull_request' }} | |
id: version | |
run: | | |
$version = (Get-Item "src\TrackerCouncil.Smz3.UI\bin\Release\net8.0\win-x86\publish\SMZ3CasRandomizer.exe").VersionInfo.ProductVersion | |
$version = $version -replace "\+.*", "" | |
Write-Output "number=$version" >> $env:GITHUB_OUTPUT | |
shell: pwsh | |
- name: Publish Linux 64bit | |
if: ${{ github.event_name != 'pull_request' }} | |
run: dotnet publish --os linux --arch x64 -c Release --self-contained false src/TrackerCouncil.Smz3.UI/TrackerCouncil.Smz3.UI.csproj | |
- name: Publish Multiplayer Server | |
if: ${{ github.event_name != 'pull_request' }} | |
run: dotnet publish -c Release --self-contained false src//TrackerCouncil.Smz3.Multiplayer.Server//TrackerCouncil.Smz3.Multiplayer.Server.csproj | |
- name: Building the Windows installer | |
if: ${{ github.event_name != 'pull_request' }} | |
run: "\"%programfiles(x86)%/Inno Setup 6/iscc.exe\" \"setup/randomizer.app.iss\"" | |
shell: cmd | |
- name: Building the Linux 64bit package | |
if: ${{ github.event_name != 'pull_request' }} | |
working-directory: setup | |
run: "./LinuxBuildZipper.ps1" | |
shell: pwsh | |
- name: Building the Multiplayer Server package | |
if: ${{ github.event_name != 'pull_request' }} | |
working-directory: setup | |
run: "./MultiplayerServerZipper.ps1" | |
shell: pwsh | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
if: ${{ github.event_name != 'pull_request' }} | |
with: | |
path: "setup/Output/*" | |
name: SMZ3CasRandomizer_${{ steps.version.outputs.number }} |