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Fix multiplayer publish #1081

Fix multiplayer publish

Fix multiplayer publish #1081

Workflow file for this run

name: .NET Build + Test + Publish
on:
push:
branches: [ main, namespace-changes ]
pull_request:
branches: [ main ]
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Download config repo
uses: actions/checkout@v4
with:
repository: TheTrackerCouncil/SMZ3CasConfigs
path: configs
ref: main
- name: Download sprite repo
uses: actions/checkout@v4
with:
repository: TheTrackerCouncil/SMZ3CasSprites
path: sprites
ref: main
- name: Download git tree
if: ${{ github.event_name != 'pull_request' }}
shell: pwsh
run: |
Invoke-RestMethod -Uri https://api.github.com/repos/TheTrackerCouncil/SMZ3CasSprites/git/trees/main?recursive=1 -OutFile sprites/Sprites/sprites.json
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore -p:PostBuildEvent=
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Publish Windows 64bit
if: ${{ github.event_name != 'pull_request' }}
run: dotnet publish --os win --arch x64 -c Release --self-contained false src/TrackerCouncil.Smz3.UI/TrackerCouncil.Smz3.UI.csproj
- name: Publish Windows 32bit
if: ${{ github.event_name != 'pull_request' }}
run: dotnet publish --os win --arch x86 -c Release --self-contained false src/TrackerCouncil.Smz3.UI/TrackerCouncil.Smz3.UI.csproj
- name: Get version number
if: ${{ github.event_name != 'pull_request' }}
id: version
run: |
$version = (Get-Item "src\TrackerCouncil.Smz3.UI\bin\Release\net8.0\win-x86\publish\SMZ3CasRandomizer.exe").VersionInfo.ProductVersion
$version = $version -replace "\+.*", ""
Write-Output "number=$version" >> $env:GITHUB_OUTPUT
shell: pwsh
- name: Publish Linux 64bit
if: ${{ github.event_name != 'pull_request' }}
run: dotnet publish --os linux --arch x64 -c Release --self-contained false src/TrackerCouncil.Smz3.UI/TrackerCouncil.Smz3.UI.csproj
- name: Publish Multiplayer Server
if: ${{ github.event_name != 'pull_request' }}
run: dotnet publish -c Release --self-contained false src//TrackerCouncil.Smz3.Multiplayer.Server//TrackerCouncil.Smz3.Multiplayer.Server.csproj
- name: Building the Windows installer
if: ${{ github.event_name != 'pull_request' }}
run: "\"%programfiles(x86)%/Inno Setup 6/iscc.exe\" \"setup/randomizer.app.iss\""
shell: cmd
- name: Building the Linux 64bit package
if: ${{ github.event_name != 'pull_request' }}
working-directory: setup
run: "./LinuxBuildZipper.ps1"
shell: pwsh
- name: Building the Multiplayer Server package
if: ${{ github.event_name != 'pull_request' }}
working-directory: setup
run: "./MultiplayerServerZipper.ps1"
shell: pwsh
- name: Upload artifact
uses: actions/upload-artifact@v4
if: ${{ github.event_name != 'pull_request' }}
with:
path: "setup/Output/*"
name: SMZ3CasRandomizer_${{ steps.version.outputs.number }}