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Original file line number Diff line number Diff line change
Expand Up @@ -410,6 +410,18 @@ void GameLogic::logicMessageDispatcher( GameMessage *msg, void *userData )
//---------------------------------------------------------------------------------------------
case GameMessage::MSG_NEW_GAME:
{
#if !RETAIL_COMPATIBLE_CRC
// TheSuperHackers @fix stephanmeesters 11/03/2026
// Make sure we're ready to start a new game. This prevents an issue where an infinite disconnect screen
// can be force-triggered in an online match by using cheats.
if ( isInGame() || isClearingGameData() || isLoadingMap() )
{
DEBUG_CRASH( ("Called MSG_NEW_GAME while game is not ready (inGame=%d, clearingData=%d, loadingMap=%d)",
isInGame(), isClearingGameData(), isLoadingMap()) );
break;
}
#endif

//DEBUG_ASSERTCRASH(msg->getArgumentCount() == 1 || msg->getArgumentCount() == 2, ("%d arguments to MSG_NEW_GAME", msg->getArgumentCount()));
GameMode gameMode = (GameMode)msg->getArgument( 0 )->integer;
Int rankPoints = 0;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -419,6 +419,18 @@ void GameLogic::logicMessageDispatcher( GameMessage *msg, void *userData )
//---------------------------------------------------------------------------------------------
case GameMessage::MSG_NEW_GAME:
{
#if !RETAIL_COMPATIBLE_CRC
// TheSuperHackers @fix stephanmeesters 11/03/2026
// Make sure we're ready to start a new game. This prevents an issue where an infinite disconnect screen
// can be force-triggered in an online match by using cheats.
if ( isInGame() || isClearingGameData() || isLoadingMap() )
{
DEBUG_CRASH( ("Called MSG_NEW_GAME while game is not ready (inGame=%d, clearingData=%d, loadingMap=%d)",
isInGame(), isClearingGameData(), isLoadingMap()) );
break;
}
#endif

//DEBUG_ASSERTCRASH(msg->getArgumentCount() == 1 || msg->getArgumentCount() == 2, ("%d arguments to MSG_NEW_GAME", msg->getArgumentCount()));
GameMode gameMode = (GameMode)msg->getArgument( 0 )->integer;
Int rankPoints = 0;
Expand Down
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