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Releases: TheStarport/FLHook

4.0.33 | 2024-06-22-08-36

22 Jun 08:45
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  • Changes to ensure that npc.dll can't cause a crash when attempting to spawn an invalid NPC entry.

4.0.32 | 2024-06-17-13-46

17 Jun 13:56
69c0e9c
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  • Properly expose data for CreateUserDefinedSolarFormation() so objects spawned this way can be tracked by other plugins.

4.0.31 | 2024-06-14-13-48

14 Jun 13:58
551f449
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  • Fixed a case in Advanced Startup Solars where randomly placed solars could occupy the same position

4.0.30 | 2024-05-10-11-37

10 May 11:45
4d491d1
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  • Adjusted the project file to ensure that Advanced Startup Solars is properly included in the build

4.0.29 | 2024-04-26-19-27

26 Apr 19:36
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  • Advanced Startup Solars: Finer control over solars that spawn on startup, requires solar.dll and npc.dll to function
  • Fix the IPC interface for CreateUserDefinedSolarFormation() in solar control

4.0.28 | 2024-04-22-16-37

22 Apr 16:45
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  • Improve checks for spawning NPCs
  • Implement 'Solar Control': Spawn solars and formations of solars via admin command.

4.0.27 | 2024-04-21-14-20

21 Apr 14:28
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  • Improved functionality of loot tables plugin: weights & drop counts are now more customisable, reverted to weight based system instead of percentages.

4.0.24 | 2024-04-15-13-42

15 Apr 13:51
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  • Add checks for NPC defined in npcInfo. If you define a shipArch, reputation or pilot that's invalid, the FLHook console will log an error.
  • Add a check to ensure that invalid NPCs cannot be spawned via startupNpcs, which would cause the server to crash.

4.0.23 | 2024-03-06-13-04

06 Mar 13:13
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  • Fixed some major issues with daily_tasks.

4.0.22 | 2024-02-17-15-42

17 Feb 15:50
5e2e6ce
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  • Add call to Release() after a CObject::Find that was causing poor performance.