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unchanged variable screwing us in certain debug modes
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ThePhD committed Nov 28, 2018
1 parent 9b782ff commit 902ceaf
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Showing 3 changed files with 8 additions and 8 deletions.
8 changes: 4 additions & 4 deletions single/sol/sol.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,8 @@
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

// This file was generated with a script.
// Generated 2018-11-28 03:18:56.546705 UTC
// This header was generated with sol v2.20.6 (revision 4a0f382)
// Generated 2018-11-28 08:50:22.534324 UTC
// This header was generated with sol v2.20.6 (revision 9b782ff)
// https://github.com/ThePhD/sol2

#ifndef SOL_SINGLE_INCLUDE_HPP
Expand Down Expand Up @@ -8259,12 +8259,12 @@ namespace stack {
return false;
}
#endif // Do not allow strings to be numbers
int isnum = 0;
#if (defined(SOL_SAFE_NUMERICS) && SOL_SAFE_NUMERICS) && !(defined(SOL_NO_CHECK_NUMBER_PRECISION) && SOL_NO_CHECK_NUMBER_PRECISION)
int isnum = 0;
const lua_Number v = lua_tonumberx(L, index, &isnum);
const bool success = isnum != 0 && static_cast<lua_Number>(llround(v)) == v;
#else
const bool success = isnum != 0;
const bool success = true;
#endif // Safe numerics and number precision checking
if (!success) {
// expected type, actual type
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4 changes: 2 additions & 2 deletions single/sol/sol_forward.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,8 @@
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

// This file was generated with a script.
// Generated 2018-11-28 03:18:56.778088 UTC
// This header was generated with sol v2.20.6 (revision 4a0f382)
// Generated 2018-11-28 08:50:22.827662 UTC
// This header was generated with sol v2.20.6 (revision 9b782ff)
// https://github.com/ThePhD/sol2

#ifndef SOL_SINGLE_INCLUDE_FORWARD_HPP
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4 changes: 2 additions & 2 deletions sol/stack_check_unqualified.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -140,12 +140,12 @@ namespace stack {
return false;
}
#endif // Do not allow strings to be numbers
int isnum = 0;
#if (defined(SOL_SAFE_NUMERICS) && SOL_SAFE_NUMERICS) && !(defined(SOL_NO_CHECK_NUMBER_PRECISION) && SOL_NO_CHECK_NUMBER_PRECISION)
int isnum = 0;
const lua_Number v = lua_tonumberx(L, index, &isnum);
const bool success = isnum != 0 && static_cast<lua_Number>(llround(v)) == v;
#else
const bool success = isnum != 0;
const bool success = true;
#endif // Safe numerics and number precision checking
if (!success) {
// expected type, actual type
Expand Down

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