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DelveForge

A hobby project exploring voxel terrain generation in Godot Engine.

Terrain Screenshot

Features

  • Perlin noise-based 3D terrain generation
  • Manual mesh construction with proper vertex normals and lighting
  • Height-based vertex coloring (blue to red gradient)
  • Flying camera controls for terrain inspection
  • Runtime terrain regeneration (press R)

Controls

  • WASD: Move camera
  • Mouse: Look around
  • Space/Shift: Move up/down
  • ESC: Toggle mouse capture
  • R: Regenerate terrain

Technical Details

  • Single mesh approach for performance
  • 32x32x32 chunk size
  • Custom cube mesh generation with 24 vertices per block
  • Proper face normals for lighting calculations

Built with Godot 4.x

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Voxel terrain generator in Godot

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