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applying fixes #1

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applying fixes #1

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TheBricktop
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bikemurt and others added 3 commits August 12, 2023 13:01
The Principled BSDF shader doesn't bake the Diffuse (Base Color) properly when the metallic is not zero. This workaround is for using a Custom Pass with the property set to Base Color. Did some testing and is working for me when baking out PBR work flow (Base Color, Metallic, Roughness, Normal).
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