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Priority Scheduling Algorithm #2900

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127 changes: 127 additions & 0 deletions priority_scheduling_algorithm/algorithm.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,127 @@
#include <iostream>
#include <vector>
#include <algorithm>

struct Process {
int process_id;
int priority;
int arrival_time;
int burst_time;
int remaining_time; // For preemptive scheduling
int completion_time;
int waiting_time;
int turnaround_time;
};

void calculate_non_preemptive_priority(std::vector<Process>& processes) {
int current_time = 0;
int completed = 0;
int n = processes.size();

while (completed < n) {
// Find the process with the highest priority that has arrived
int idx = -1;
int highest_priority = INT_MAX;
for (int i = 0; i < n; ++i) {
if (processes[i].arrival_time <= current_time && processes[i].completion_time == 0) {
if (processes[i].priority < highest_priority) {
highest_priority = processes[i].priority;
idx = i;
}
}
}

if (idx != -1) {
current_time += processes[idx].burst_time;
processes[idx].completion_time = current_time;
processes[idx].turnaround_time = processes[idx].completion_time - processes[idx].arrival_time;
processes[idx].waiting_time = processes[idx].turnaround_time - processes[idx].burst_time;
completed++;
}
else {
current_time++;
}
}
}

void calculate_preemptive_priority(std::vector<Process>& processes) {
int current_time = 0;
int completed = 0;
int n = processes.size();

while (completed < n) {
// Find the process with the highest priority that has arrived and still has burst time left
int idx = -1;
int highest_priority = INT_MAX;
for (int i = 0; i < n; ++i) {
if (processes[i].arrival_time <= current_time && processes[i].remaining_time > 0) {
if (processes[i].priority < highest_priority) {
highest_priority = processes[i].priority;
idx = i;
}
}
}

if (idx != -1) {
processes[idx].remaining_time--;
current_time++;

// If the process is completed
if (processes[idx].remaining_time == 0) {
processes[idx].completion_time = current_time;
processes[idx].turnaround_time = processes[idx].completion_time - processes[idx].arrival_time;
processes[idx].waiting_time = processes[idx].turnaround_time - processes[idx].burst_time;
completed++;
}
}
else {
current_time++;
}
}
}

void print_process_table(const std::vector<Process>& processes) {
std::cout << "\nProcess ID\tPriority\tArrival Time\tBurst Time\tCompletion Time\tTurnaround Time\tWaiting Time\n";
for (const auto& process : processes) {
std::cout << process.process_id << "\t\t" << process.priority << "\t\t"
<< process.arrival_time << "\t\t" << process.burst_time << "\t\t"
<< process.completion_time << "\t\t" << process.turnaround_time << "\t\t"
<< process.waiting_time << "\n";
}
}


int main() {
int n;
std::cout << "Enter the number of processes: ";
std::cin >> n;

std::vector<Process> processes(n);

for (int i = 0; i < n; ++i) {
std::cout << "Enter the arrival time, burst time, and priority for process " << i + 1 << ": ";
processes[i].process_id = i + 1;
std::cin >> processes[i].arrival_time >> processes[i].burst_time >> processes[i].priority;
processes[i].remaining_time = processes[i].burst_time; // Initialize remaining time for preemptive scheduling
processes[i].completion_time = 0; // Indicates the process is not yet completed
}

int choice;
std::cout << "Choose scheduling type (1: Non-Preemptive, 2: Preemptive): ";
std::cin >> choice;

if (choice == 1) {
calculate_non_preemptive_priority(processes);
}
else if (choice == 2) {
calculate_preemptive_priority(processes);
}
else {
std::cout << "Invalid choice. Exiting.\n";
return 1;
}

print_process_table(processes);

return 0;
}
158 changes: 158 additions & 0 deletions priority_scheduling_algorithm/auto_algorithm.cpp
Original file line number Diff line number Diff line change
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#include <windows.h>
#include <tlhelp32.h>
#include <iostream>
#include <vector>
#include <algorithm>

struct Process {
int process_id;
int priority;
int arrival_time; // You might need to simulate or calculate these values.
int burst_time; // Simulated value as actual CPU usage time is not directly available.
int remaining_time;
int completion_time;
int waiting_time;
int turnaround_time;
};

std::vector<Process> get_running_processes() {
std::vector<Process> processes;
HANDLE hProcessSnap;
PROCESSENTRY32 pe32;

hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hProcessSnap == INVALID_HANDLE_VALUE) {
std::cerr << "Error: Unable to create tool help snapshot." << std::endl;
return processes;
}

pe32.dwSize = sizeof(PROCESSENTRY32);
if (!Process32First(hProcessSnap, &pe32)) {
CloseHandle(hProcessSnap);
std::cerr << "Error: Unable to get first process." << std::endl;
return processes;
}

int arrival_time = 0; // You can set this to a value based on your scheduling simulation.

do {
Process proc;
proc.process_id = pe32.th32ProcessID;
proc.priority = pe32.pcPriClassBase; // Basic priority class
proc.arrival_time = arrival_time++;
proc.burst_time = 10; // Arbitrary value; real CPU usage requires performance counters.
proc.remaining_time = proc.burst_time;
proc.completion_time = 0;

processes.push_back(proc);
} while (Process32Next(hProcessSnap, &pe32));

CloseHandle(hProcessSnap);
return processes;
}

void calculate_non_preemptive_priority(std::vector<Process>& processes) {
int current_time = 0;
int completed = 0;
int n = processes.size();

while (completed < n) {
// Find the process with the highest priority that has arrived
int idx = -1;
int highest_priority = INT_MAX;
for (int i = 0; i < n; ++i) {
if (processes[i].arrival_time <= current_time && processes[i].completion_time == 0) {
if (processes[i].priority < highest_priority) {
highest_priority = processes[i].priority;
idx = i;
}
}
}

if (idx != -1) {
current_time += processes[idx].burst_time;
processes[idx].completion_time = current_time;
processes[idx].turnaround_time = processes[idx].completion_time - processes[idx].arrival_time;
processes[idx].waiting_time = processes[idx].turnaround_time - processes[idx].burst_time;
completed++;
}
else {
current_time++;
}
}
}

void calculate_preemptive_priority(std::vector<Process>& processes) {
int current_time = 0;
int completed = 0;
int n = processes.size();

while (completed < n) {
// Find the process with the highest priority that has arrived and still has burst time left
int idx = -1;
int highest_priority = INT_MAX;
for (int i = 0; i < n; ++i) {
if (processes[i].arrival_time <= current_time && processes[i].remaining_time > 0) {
if (processes[i].priority < highest_priority) {
highest_priority = processes[i].priority;
idx = i;
}
}
}

if (idx != -1) {
processes[idx].remaining_time--;
current_time++;

// If the process is completed
if (processes[idx].remaining_time == 0) {
processes[idx].completion_time = current_time;
processes[idx].turnaround_time = processes[idx].completion_time - processes[idx].arrival_time;
processes[idx].waiting_time = processes[idx].turnaround_time - processes[idx].burst_time;
completed++;
}
}
else {
current_time++;
}
}
}

void print_process_table(const std::vector<Process>& processes) {
std::cout << "\nProcess ID\tPriority\tArrival Time\tBurst Time\tCompletion Time\tTurnaround Time\tWaiting Time\n";
for (const auto& process : processes) {
std::cout << process.process_id << "\t\t" << process.priority << "\t\t"
<< process.arrival_time << "\t\t" << process.burst_time << "\t\t"
<< process.completion_time << "\t\t" << process.turnaround_time << "\t\t"
<< process.waiting_time << "\n";
}
}

int main() {
std::vector<Process> processes = get_running_processes();

if (processes.empty()) {
std::cout << "No processes found." << std::endl;
return 1;
}

// Choose scheduling type and run scheduling algorithm as in previous code.
int choice;
std::cout << "Choose scheduling type (1: Non-Preemptive, 2: Preemptive): ";
std::cin >> choice;

if (choice == 1) {
calculate_non_preemptive_priority(processes);
}
else if (choice == 2) {
calculate_preemptive_priority(processes);
}
else {
std::cout << "Invalid choice. Exiting.\n";
return 1;
}

print_process_table(processes);

return 0;
}