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Releases: TechnicJelle/BlueMapChatMarkers

v1.6

20 Feb 22:43
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⚠️ The config has changed! Backup and delete your current config to get access to the new features of the plugin!

What's Changed

  • General code maintenance
  • Improved logging a bit
  • Changed event priority by @MiraculixxT in #4
    • Also added a Forceful option to the config, to get around plugins that are cancelling the chat event

New Contributors

Full Changelog: v1.5...v1.6

Fix crash

03 Nov 23:48
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Updated a dependency to fix a crash

Full Changelog: v1.4...v1.5

Updated some dependencies

06 Oct 22:18
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Small maintenance release to update some libraries and other dependencies I'm using in this plugin.

Full Changelog: v1.3...v1.4

Config update!

06 May 01:59
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Additions

  • The plugin now has a config, where you can customise the marker set, and the duration of how long chat messages stay on the map
  • Chat messages don't appear for players who are hidden on the map (for example, using BlueMapPlayerControl)
  • Message formatting symbols don't litter the message text anymore
  • Added an update checker

Upgrade instructions

Due to the changes around the config, you will need to delete the textStyle.css file for the plugin to regenerate a new one.
If you were using customised CSS, you can copy it over to the new file again, but you may need to adapt it a bit to make it work again.
Specifically, using custom fonts has become significantly easier!

Improved world detection

13 Nov 12:36
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I've done some restructuring of how the plugin handles worlds, and it should now be able to handle any world loaded at any time!
The plugin used to loop through all the server's worlds and make a markerset for each world and link it to a reference of the world. When a chat message was sent, it was put into the markerset of that world, which was found by finding the reference made at the start. This could cause issues when worlds were loaded into the server after the server started up, with, for example, Multiverse.
Now, it adds the markers to the markerset of whatever world the player is in, without needing a pre-generated reference. If there isn't a markerset for a world already, it'll create it on the fly.

Full Changelog: v1.1.0...v1.2.0

Custom CSS support!

12 Sep 23:50
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Additions:

  • Custom CSS support!
  • added player name in marker label
  • removed debug logs
  • added Press Start 2P font license file
  • bStats analytics

Full Changelog: v1.0.0...v1.1.0

First release!

25 Aug 00:05
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Please enjoy this plugin ^-^