Skip to content

Commit

Permalink
Fix inventory names in furniture.xml and utility.xml (#1745)
Browse files Browse the repository at this point in the history
  • Loading branch information
koosemose authored Jan 7, 2017
1 parent 8a627ba commit b7515e2
Show file tree
Hide file tree
Showing 2 changed files with 56 additions and 56 deletions.
104 changes: 52 additions & 52 deletions Assets/StreamingAssets/Data/Furniture.xml
Original file line number Diff line number Diff line change
Expand Up @@ -12,12 +12,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="5" />
<Inventory type="steel_plate" amount="5" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="3" />
<Inventory type="steel_plate" amount="3" />
</OrderAction>

<Params>
Expand Down Expand Up @@ -55,12 +55,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Component type="Visuals">
Expand Down Expand Up @@ -125,12 +125,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="10" />
<Inventory type="steel_plate" amount="10" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="7" />
<Inventory type="steel_plate" amount="7" />
</OrderAction>

<Animations>
Expand Down Expand Up @@ -206,12 +206,12 @@

<OrderAction type="Build">
<Job time="2" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Animations>
Expand Down Expand Up @@ -283,12 +283,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Params>
Expand Down Expand Up @@ -328,12 +328,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Component type="Visuals">
Expand All @@ -359,7 +359,7 @@
</ParameterDefinitions>
<ProductionChain name="Power generation" processingTime="60">
<Input>
<Item objectType="Power Cell" amount="1" slotPosX="0" slotPosY="0" hasHopper="false" />
<Item objectType="power_cell" amount="1" slotPosX="0" slotPosY="0" hasHopper="false" />
</Input>
</ProductionChain>
</Component>
Expand Down Expand Up @@ -388,12 +388,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>
<!--
<Component type="Workshop">
Expand Down Expand Up @@ -435,12 +435,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Component type="FluidConnection">
Expand Down Expand Up @@ -470,12 +470,12 @@

<OrderAction type="Build">
<Job time="10" />
<Inventory type="Steel Plate" amount="5" />
<Inventory type="steel_plate" amount="5" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="8" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<Animations>
Expand Down Expand Up @@ -512,12 +512,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="5" />
<Inventory type="steel_plate" amount="5" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<JobWorkSpotOffset X="1" Y="0" />
Expand All @@ -539,18 +539,18 @@
</ParameterDefinitions>
<ProductionChain name="Copper smelting" processingTime="3">
<Input>
<Item objectType="Raw Copper" amount="2" slotPosX="0" slotPosY="0" hasHopper="true"/>
<Item objectType="raw_copper" amount="2" slotPosX="0" slotPosY="0" hasHopper="true"/>
</Input>
<Output>
<Item objectType="Copper Plate" amount="1" slotPosX="2" slotPosY="0" />
<Item objectType="copper_plate" amount="1" slotPosX="2" slotPosY="0" />
</Output>
</ProductionChain>
<ProductionChain name="Iron smelting" processingTime="4">
<Input>
<Item objectType="Raw Iron" amount="2" slotPosX="0" slotPosY="0" hasHopper="true"/>
<Item objectType="raw_iron" amount="2" slotPosX="0" slotPosY="0" hasHopper="true"/>
</Input>
<Output>
<Item objectType="Steel Plate" amount="1" slotPosX="2" slotPosY="0"/>
<Item objectType="steel_plate" amount="1" slotPosX="2" slotPosY="0"/>
</Output>
</ProductionChain>
</Component>
Expand Down Expand Up @@ -595,12 +595,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<!-- This method gets called on Install -->
Expand Down Expand Up @@ -631,12 +631,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Component type="Workshop">
Expand All @@ -648,11 +648,11 @@
</ParameterDefinitions>
<ProductionChain name="Power Cell Pressing" processingTime="5">
<Input>
<Item objectType="Uranium" amount="3" slotPosX="0" slotPosY="0" hasHopper="true"/>
<Item objectType="Steel Plate" amount="2" slotPosX="1" slotPosY="0" hasHopper="true"/>
<Item objectType="raw_uranium" amount="3" slotPosX="0" slotPosY="0" hasHopper="true"/>
<Item objectType="steel_plate" amount="2" slotPosX="1" slotPosY="0" hasHopper="true"/>
</Input>
<Output>
<Item objectType="Power Cell" amount="1" slotPosX="2" slotPosY="1" />
<Item objectType="power_cell" amount="1" slotPosX="2" slotPosY="1" />
</Output>
</ProductionChain>
</Component>
Expand All @@ -678,12 +678,12 @@

<OrderAction type="Build">
<Job time="5" />
<Inventory type="Steel Plate" amount="20" />
<Inventory type="steel_plate" amount="20" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="3" />
<Inventory type="Steel Plate" amount="10" />
<Inventory type="steel_plate" amount="10" />
</OrderAction>

<JobWorkSpotOffset X="0" Y="0" />
Expand All @@ -707,12 +707,12 @@

<OrderAction type="Build">
<Job time="2" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Animations>
Expand Down Expand Up @@ -760,12 +760,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Params>
Expand All @@ -791,15 +791,15 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<CanReplaceFurniture typeTag="Wall" />
<LinksToNeighbours>wall</LinksToNeighbours>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Params>
Expand Down Expand Up @@ -835,14 +835,14 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<CanReplaceFurniture typeTag="Wall" />

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Params>
Expand Down Expand Up @@ -884,12 +884,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Params>
Expand All @@ -908,12 +908,12 @@

<OrderAction type="Build">
<Job time="2" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Animations>
Expand Down Expand Up @@ -955,7 +955,7 @@
<Height>1</Height>

<Params>
<Param name="ore_type" value="Raw Iron" />
<Param name="ore_type" value="raw_iron" />
</Params>

<ContextMenuAction FunctionName="OreMine_CreateMiningJob" LocalizationKey="mine_ore" RequireCharacterSelected="false" />
Expand All @@ -977,12 +977,12 @@

<OrderAction type="Build">
<Job time="1" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="steel_plate" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Steel Plate" amount="1" />
<Inventory type="steel_plate" amount="1" />
</OrderAction>

<Params>
Expand All @@ -1009,13 +1009,13 @@

<OrderAction type="Build">
<Job time="2" />
<Inventory type="Steel Plate" amount="2" />
<Inventory type="Uranium" amount="2" />
<Inventory type="steel_plate" amount="2" />
<Inventory type="raw_uranium" amount="2" />
</OrderAction>

<OrderAction type="Deconstruct">
<Job time="1" />
<Inventory type="Uranium" amount="1" />
<Inventory type="raw_uranium" amount="1" />
</OrderAction>

<!-- This method gets called on Install -->
Expand Down
Loading

0 comments on commit b7515e2

Please sign in to comment.