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Bring down default master volume to 0.8
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geneotech committed Jul 31, 2024
1 parent 033e891 commit 5591db4
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29 changes: 5 additions & 24 deletions docs/pages/todo/brainstorm_now.md
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Expand Up @@ -6,33 +6,14 @@ permalink: brainstorm_now
summary: That which we are brainstorming at the moment.
---

- optimize rambo map

- update emscripten
- there's a new version

- update presskit with all pepper/reddit/liam links etc

- refresh crazygames token on connect or make aggressive timeout assumption
- use 30 secs margin instead of 5 eg

- crazygames audio perf: we can measure total time elapsed for processed commands and break out after 10 ms
- will be crucial to preserve responsiveness
- and just append commands to the single vector
- finish can process all
- ofc i'd still keep lowend fixes like no engine sound but at least then we can increase proc freq a bit and maybe even go with hrtf?


- On dedicated server, use port 8412 by default to simplify instructions
- but it'd be good to leave 0 an option
- specify it with --server-port 0 then because it will be rare tbh
- use std optional in cmd line params
- alias --port


- hide settings in web that can crash the app like number of threads

- preparing for large traffic from crazygames
- show full servers in gray
- also non-full servers during ranked (waiting for deserters)
- show hn again
- Show HN: Esports shooter on the Web based on floating-point determinism in C++
- best to do after we finish pushing new versions to prod

- #server-monitor should @ping me to play and also provide links
- although if someone wants to play with just their friend then it's pointless to @ping me to play
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5 changes: 5 additions & 0 deletions docs/pages/todo/bug_database.md
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Expand Up @@ -5,6 +5,11 @@ permalink: bug_database
summary: Notable bugs.
---

- fix fucking menu crash in web again
- when aborting after opening through /game/blahblah link
- I think that was a false alarm, perhaps we were running an old version in the browser
- cant reproduce it for the life of me

- Initial handshake&interpolation issues
- RCON slowed down the initial handshake
- The map list was sent twice
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33 changes: 33 additions & 0 deletions docs/pages/todo/todo_done.md
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Expand Up @@ -7154,3 +7154,36 @@ This will discard your redo history."
- or just handle it correctly somehow, a hook?
- NOTE You'll have to restart the masterserver either way!!!! so it loads the new ssl file
- added a deploy hook
- refresh crazygames token on connect or make aggressive timeout assumption
- use 30 secs margin instead of 5 eg

- crazygames audio perf: we can measure total time elapsed for processed commands and break out after 10 ms
- will be crucial to preserve responsiveness
- and just append commands to the single vector
- finish can process all
- ofc i'd still keep lowend fixes like no engine sound but at least then we can increase proc freq a bit and maybe even go with hrtf?


- hide settings in web that can crash the app like number of threads

- preparing for large traffic from crazygames
- show full servers in gray
- also non-full servers during ranked (waiting for deserters)
- show empty servers in gray
- full should have name grayed out, empty just the counter

- setup the server as a service to fix those stupid ass restarts


- On dedicated server, use port 8412 by default to simplify instructions
- but it'd be good to leave 0 an option
- specify it with --server-port 0 then because it will be rare tbh
- use std optional in cmd line params
- alias --port
- update presskit with all pepper/reddit/liam links etc

- update deploy_hypersomnia.sh for onfoss

- connected from CG
- suppress_webhooks -> welcome_type

2 changes: 1 addition & 1 deletion hypersomnia/default_config.json
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Expand Up @@ -59,7 +59,7 @@
},

"audio_volume": {
"master": 1.0,
"master": 0.8,
"sound_effects": 0.75,
"music": 0.55
},
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1 change: 0 additions & 1 deletion src/application/setups/editor/editor_setup.cpp
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Expand Up @@ -1302,7 +1302,6 @@ void editor_setup::save_project_file_as(const augs::path_type& path) {
auto pos = std::strlen("2023-08-26 10:22:38.");
auto new_stamp = str.substr(0, pos) + ms_s + " UTC";
project.meta.version_timestamp = new_stamp;
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}
#else
project.meta.version_timestamp = augs::date_time::get_utc_timestamp();
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