- Scalable Game Server Framework
- Interchangeable Protocols (currently UDP and TCP(WebSockets))
- Adds complexity via inheritance
- Basis Layer (Scalable Instances via Redis Messages)
- Simple JSON Layer
- Group Layer
- Vector (3D/2D Position) Layer
- Room Layer + Matchmaking
- WebSocket Loadbalancer
- UDP Loadbalancer
- some parts are still wip
- a Unity3D C# Client Library is available under: "krystianity/balance-client"