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(0.3.2) Ars Bellica Patch Notes

Kyle Vo edited this page Jul 31, 2023 · 3 revisions

Ars Bellica Patch Notes (July 30th, 2023)

Fumes arise above the peaks of Manchester; smokestacks rippling along rooftops. On the ports of Norfolk, Navy men amount Agars, preparing for a virgin summer voyage. Finally, at the desolate steppes beyond Baku, the dawn of a new sort of gold is just being realized… It is time to break ground.

Features & Gameplay

  • (Techs)
  • Began work for non-MtG naval techs
  • Began adding unprotected/protected/armored cruisers for their historical roles
  • Added/rehauled dozens of new technologies for infantry, support, armored, transportation, social-economics and projects technologies
  • Colonization techs have been completely rehauled to new standard in preperation for 0.5 Fine et Fide update
  • (Mapmodes)
  • Updated icons and shading for Spheres, Cultures, Religion, Institution & Markets Mapmode
  • (Japan)
  • New decision mechanic for the Ministry of Public Works for Japan
  • Formosa Expedition is technically completed as it can be started and finished, though not escalated
  • (Prussia)
  • -Dreyse Needle Gun Mechanic, giving historical malus to production of advanced firearms for several years into the game integrated into decisions and focuses
  • (New South Wales)
  • Added Railway Projects System

Balance

  • (Economy)
  • Profits from buildings now go to the owners
  • Countries are no longer using imports which are impractical in the new econ system
  • (Brazil)
  • Brazil now starts with better technology
  • Brazil starts with a weaker labor market
  • (Institutions)
  • Juta Jallon no longer begins industrialzed in 1857
  • Many african tribals will no longer begin with centralization. Others will now begin with centralization, for better historic accuracy

Stability & Performance

  • (Economy)
  • Changed how wages are calculated to a state-by-state basis, making every building in a state pay the same wage across the state.
  • Optimized the economy through backend changes, making economic ticks 103% faster
  • (Other)
  • Gameplay should be smoother while having decisions window open for all countries
  • Improved backend calculates for quicker weekly tick (including political stability, demographics, etc.)

Art

  • (Techs)
  • Lots of icons added for dozens of technologies
  • Many folders have new background art and era containers
  • (Imperial Japan)
  • New decision and focus icons
  • (United States)
  • US AI should now perform better during the ACW
  • (Piedmont & Papal States)
  • Many new portraits and idea icons

UI & Graphics

  • (User Interface)
  • Updated decisions, progress, diplomacy, and production tabs to new theme
  • Cleaned up outdated gui pieces and formatting in many windows, including ship designer, production lines and more.
  • Layering fixes for main meny

AI

Bugfixes & Improvements

  • (Techs)
  • Added localisation to many technologies
  • Countries with screw propeller technology should now accurately spawn with oscillating engines and earlier techs
  • (Map)
  • States and populations in the Great Britain, Caucauses, Siberia, Central Asia, Manchuria and Peru have been updated for better historic accuracy
  • Terrain/Impassables in Arabia, the Sahara, the Himilayas and Manchuria have been updated for more realistic combat
  • Emirate of Herat, Northwest Territories, Saudi Arabia and Batswana have been removed for backend logistics
  • (Japan)
  • Removed Riots of Rights for causing errors and incompleteness
  • (United States)
  • US should no longer be trapped in a forever war with Columbia after the ACW
  • (Piedmont)
  • Added many new general traits
  • (Other)
  • Localisation errors for Nicargua, Sepoy Rebllion, Garhjat, and many chinese warlords and african tribals have been fixed
  • Many new loading tips!
  • Many new localisations for country bookmarks
  • Fixed localisation for supply, intelligence agencies and crises

Known issues

  • (Economy)
  • Capitalists often accrue wealth too quickly (even by Victorian Era standards)