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(0.3.2) Ars Bellica Patch Notes
Kyle Vo edited this page Jul 31, 2023
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Fumes arise above the peaks of Manchester; smokestacks rippling along rooftops. On the ports of Norfolk, Navy men amount Agars, preparing for a virgin summer voyage. Finally, at the desolate steppes beyond Baku, the dawn of a new sort of gold is just being realized… It is time to break ground.
- (Techs)
- Began work for non-MtG naval techs
- Began adding unprotected/protected/armored cruisers for their historical roles
- Added/rehauled dozens of new technologies for infantry, support, armored, transportation, social-economics and projects technologies
- Colonization techs have been completely rehauled to new standard in preperation for 0.5 Fine et Fide update
- (Mapmodes)
- Updated icons and shading for Spheres, Cultures, Religion, Institution & Markets Mapmode
- (Japan)
- New decision mechanic for the Ministry of Public Works for Japan
- Formosa Expedition is technically completed as it can be started and finished, though not escalated
- (Prussia)
- -Dreyse Needle Gun Mechanic, giving historical malus to production of advanced firearms for several years into the game integrated into decisions and focuses
- (New South Wales)
- Added Railway Projects System
- (Economy)
- Profits from buildings now go to the owners
- Countries are no longer using imports which are impractical in the new econ system
- (Brazil)
- Brazil now starts with better technology
- Brazil starts with a weaker labor market
- (Institutions)
- Juta Jallon no longer begins industrialzed in 1857
- Many african tribals will no longer begin with centralization. Others will now begin with centralization, for better historic accuracy
- (Economy)
- Changed how wages are calculated to a state-by-state basis, making every building in a state pay the same wage across the state.
- Optimized the economy through backend changes, making economic ticks 103% faster
- (Other)
- Gameplay should be smoother while having decisions window open for all countries
- Improved backend calculates for quicker weekly tick (including political stability, demographics, etc.)
- (Techs)
- Lots of icons added for dozens of technologies
- Many folders have new background art and era containers
- (Imperial Japan)
- New decision and focus icons
- (United States)
- US AI should now perform better during the ACW
- (Piedmont & Papal States)
- Many new portraits and idea icons
- (User Interface)
- Updated decisions, progress, diplomacy, and production tabs to new theme
- Cleaned up outdated gui pieces and formatting in many windows, including ship designer, production lines and more.
- Layering fixes for main meny
- (Techs)
- Added localisation to many technologies
- Countries with screw propeller technology should now accurately spawn with oscillating engines and earlier techs
- (Map)
- States and populations in the Great Britain, Caucauses, Siberia, Central Asia, Manchuria and Peru have been updated for better historic accuracy
- Terrain/Impassables in Arabia, the Sahara, the Himilayas and Manchuria have been updated for more realistic combat
- Emirate of Herat, Northwest Territories, Saudi Arabia and Batswana have been removed for backend logistics
- (Japan)
- Removed Riots of Rights for causing errors and incompleteness
- (United States)
- US should no longer be trapped in a forever war with Columbia after the ACW
- (Piedmont)
- Added many new general traits
- (Other)
- Localisation errors for Nicargua, Sepoy Rebllion, Garhjat, and many chinese warlords and african tribals have been fixed
- Many new loading tips!
- Many new localisations for country bookmarks
- Fixed localisation for supply, intelligence agencies and crises
- (Economy)
- Capitalists often accrue wealth too quickly (even by Victorian Era standards)