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Releases: Tater-Certified/Potatoptimize

Potatoptimize Dev 7 (1.21)

13 Jul 19:29
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Pre-release
  • Fixed compatibility with nocturnal-bats mod
  • Fixed loot table random not working and causing no drops
  • Remade the slime spawning optimization to make it more compatible with mods

Full Changelog: mc1.21-0.0.1-dev.6...mc1.21-0.0.1-dev.7

Potatoptimize Dev 6 (1.21)

10 Jul 02:02
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Pre-release
  • Fixed a massive allocation issue when locating biomes
  • Added a mod icon
  • Removed unimplemented optimizations
  • Improved compatibility with StutterFix
  • Fixed Quilt compatibility

Full Changelog: mc1.21-0.0.1-dev.5...mc1.21-0.0.1-dev.6

Potatoptimize Dev 5 (1.21)

10 Jul 00:02
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Pre-release
  • Fixed my random Xoroshift implementation being very off causing tremendous lag (due to like 5000 entities spawning :P)
  • Fixed mobs not being very responsive
  • Fixed a Random crash when locating structures
  • Added an optimization to slime spawning that reduces Random operations by caching slime chunks in WorldChunk

Full Changelog: mc1.21-0.0.1-dev.4...mc1.21-0.0.1-dev.5

Potatoptimize Dev 4 (1.21)

07 Jul 04:30
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Pre-release
  • Improved Vulkanmod compat
  • Fixed shields not working properly
  • Fixed a crash on world creation when lithium was absent
  • Removed useless Random optimizations

Full Changelog: mc1.21-0.0.1-dev.3...mc1.21-0.0.1-dev.4

Potatoptimize Dev 3 (1.21)

26 Jun 01:29
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Pre-release
  • Fixed the interaction limited
  • Improvements to tnt explosions (non-vanilla)
  • Readd the removal of JFR profiler
  • Add the ability to remove sounds (WIP)
  • FastMath for Vec3d
  • More optimizations with FastMath

Full Changelog: mc1.21-0.0.1-dev.2...mc1.21-0.0.1-dev.3

Potatoptimize Dev 2 (1.21)

25 Jun 05:56
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Pre-release
  • Fixed crashes due to an unused dependency
  • Reduced ConcurrentModificationExceptions with my Random implementations
  • Improved my Random implementation using XOR-Shift
  • Added a player interaction limiter
  • Improved AI Goals

Full Changelog: mc1.21-0.0.1-dev.1...mc1.21-0.0.1-dev.2

Potatoptimize Dev 1 (1.21)

23 Jun 04:23
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Pre-release
  • Implemented a proper semver versioning
  • Created an "unstable" category for optimizations
    • These optimizations are not fully completed or cause serious consequences when enabled. Enable them with care.
    • Moved threaded entities and reduced random to this category
  • Added a new optimization to reduce packet spam from tnt, significantly improving performance when there are large chain explosions
  • Removed an optimization that reduced allocations in Enchantments
  • Fixed an optimization for improved voxel shapes

Full Changelog: 0.0.1-dev.1-1.21...mc1.21-0.0.1-dev.1

Potatoptimize Dev 0 (1.21)

22 Jun 02:56
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Pre-release
  • Updated to 1.21
  • Removed DFU optimizations as they no longer apply

Full Changelog: 0.0.1-really-early-dev-build.4...0.01-dev.1-1.21

Potatoptimize Really Early Dev Build 4

17 May 02:06
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Pre-release

Fixed an issue where certain recipes weren't being found.

Full Changelog: 0.0.1-really-early-dev-build.3...0.0.1-really-early-dev-build.4

0.0.1-really-early-dev-build.3

11 May 03:34
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