Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Talyataya committed May 6, 2021
1 parent 18ca371 commit 51a0324
Showing 1 changed file with 9 additions and 8 deletions.
17 changes: 9 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,15 +28,16 @@ Blender:
* If Armature mode will not be used, select object(s) in the Outliner.
* Go to 'File' -> 'Export' -> 'Arma 3 model.cfg (.cfg/.hpp)'
* Set the export options
* 'Parent Object': Animations will be exported relative to this object. When not set the origin will be used.
* 'Parent Object': Animations will be exported relative to this object. When not set the origin will be used.
* 'Armature Object': If set, armature of this object will be used instead of selected object(s). Bone names are used as selection names.
* 'Start Frame': Starting frame to export.
* 'End Frame': End frame to export.
* 'Selection Names': Selection names to be used in the model.cfg. Defaults to the name of the objects. Automatically retrieved from chosen objects in the Outliner.
* 'Source Name': Source name to be used in the model.cfg.
* 'minValue': minValue to be used in the model.cfg for the first animation.
* 'maxValue': maxValue to be used in the model.cfg for the last animation.
* 'Precision': Number of decimal places.
* 'Start Frame': Starting frame to export.
* 'End Frame': End frame to export.
* 'Selection Names': Selection names to be used in the model.cfg. Defaults to the name of the objects. Automatically retrieved from chosen objects in the Outliner.
* 'Source Name': Source name to be used in the model.cfg.
* 'Source Address': Does the Animation loop or not?
* 'minValue': minValue to be used in the model.cfg for the first animation.
* 'maxValue': maxValue to be used in the model.cfg for the last animation.
* 'Precision': Number of decimal places.
* 'Add Folder': Whether or not a folder will be created for additional files.(If only one object/bone exists, no folder will be created.)
* 'Folder Name': Name of the generated folder. If unset, Source name will be used as folder name. If folder with same name exists, that folder will be used.
* Navigate the directory tree and set/select the file name (existing files will be OVERWRITTEN)
Expand Down

0 comments on commit 51a0324

Please sign in to comment.