use shader name instead of editor image in *BITMAP field on ASE export #625
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fix for #561
This fixes the issue in a way reverse of #617 by having q3map2 use the BITMAP field for shader names instead of editor images. This is more compatible with how other programs use ASE models. An important thing to note about this fix is that it is not backwards compatible. Anyone currently using ASE models in their map that have been generated by an older version of q3map2 will need to regenerate them.