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index.html
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<html>
<head>
<title>Scene Test - Radio Map</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<!-- <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r69/three.js"></script>
-->
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r69/three.min.js"></script>
<script type="text/javascript">
var renderer = new THREE.WebGLRenderer( {antialiasing: true} );
renderer.setClearColor( 0x111111, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.01, 1000 );
camera.position.z = 1.5;
var light = new THREE.AmbientLight( 0x888888 );
scene.add( light );
var light = new THREE.DirectionalLight( 0xcccccc, 1 );
light.position.set(5,3,5);
scene.add( light );
var geometry = new THREE.SphereGeometry(0.5, 32, 32);
var material = new THREE.MeshPhongMaterial();
var earthMesh = new THREE.Mesh(geometry, material);
//material.map = THREE.ImageUtils.loadTexture('http://flatplanet.sourceforge.net/maps/images/earth.jpg');
scene.add(earthMesh);
var render = function () {
requestAnimationFrame( render );
renderer.render(scene, camera);
};
render();
</script>
</body>
</html>