A tiny cross-platform webview library for C/C++/Go to build modern cross-platform GUIs.
The goal of the project is to create a common HTML5 UI abstraction layer for the most widely used platforms.
It supports two-way JavaScript bindings (to call JavaScript from C/C++/Go and to call C/C++/Go from JavaScript).
It uses Cocoa/WebKit on macOS, gtk-webkit2 on Linux and Edge on Windows 10.
API Documentation is available online for this repository and all available bindings at https://webview.dev.
Contributions to the documentation are managed at https://github.com/webview/docs.
This repository contains bindings for C, C++, and Go. Bindings for other languages are maintained separately.
Instructions for Go and C/C++ are included below.
Install this library with go get
:
$ go get github.com/webview/webview
Import the package and start using it:
package main
import "github.com/webview/webview"
func main() {
debug := true
w := webview.New(debug)
defer w.Destroy()
w.SetTitle("Minimal webview example")
w.SetSize(800, 600, webview.HintNone)
w.Navigate("https://en.m.wikipedia.org/wiki/Main_Page")
w.Run()
}
Build the app:
# Linux
$ go build -o webview-example && ./webview-example
# MacOS uses app bundles for GUI apps
$ mkdir -p example.app/Contents/MacOS
$ go build -o example.app/Contents/MacOS/example
$ open example.app # Or click on the app in Finder
# Windows requires special linker flags for GUI apps.
# It's also recommended to use TDM-GCC-64 compiler for CGo.
# http://tdm-gcc.tdragon.net/download
$ go build -ldflags="-H windowsgui" -o webview-example.exe
For more details see godoc.
Download webview.h and include it in your C/C++ code. Other dependencies are descibed in the Notes section and at https://webview.dev/.
// main.cc
#include "webview.h"
#ifdef WIN32
int WINAPI WinMain(HINSTANCE hInt, HINSTANCE hPrevInst, LPSTR lpCmdLine,
int nCmdShow) {
#else
int main() {
#endif
webview::webview w(true, nullptr);
w.set_title("Minimal example");
w.set_size(480, 320, WEBVIEW_HINT_NONE);
w.navigate("https://en.m.wikipedia.org/wiki/Main_Page");
w.run();
return 0;
}
Build it:
# Linux
$ c++ main.cc `pkg-config --cflags --libs gtk+-3.0 webkit2gtk-4.0` -o webview-example
# MacOS
$ c++ main.cc -std=c++11 -framework WebKit -o webview-example
# Windows (x64)
$ script/build.bat
// main.c
#define WEBVIEW_HEADER
#include "webview.h"
#include <stddef.h>
#ifdef WIN32
int WINAPI WinMain(HINSTANCE hInt, HINSTANCE hPrevInst, LPSTR lpCmdLine,
int nCmdShow) {
#else
int main() {
#endif
webview_t w = webview_create(0, NULL);
webview_set_title(w, "Webview Example");
webview_set_size(w, 480, 320, WEBVIEW_HINT_NONE);
webview_navigate(w, "https://en.m.wikipedia.org/wiki/Main_Page");
webview_run(w);
webview_destroy(w);
return 0;
}
Define C++ flags for the platform:
# Linux
$ CPPFLAGS="`pkg-config --cflags --libs gtk+-3.0 webkit2gtk-4.0` -lstdc++"
# MacOS
$ CPPFLAGS="-std=c++11 -framework WebKit"
# Windows (x64) uses the build script
Build it:
$ g++ -c $CPPFLAGS webview.cc -o webview.o # build webview
$ gcc -c main.c -o main.o # build C program
$ script/build.bat
For a complete C example see: https://github.com/webview/webview_c
On Windows it is possible to use webview library directly when compiling with cl.exe, but WebView2Loader.dll is still required. To use MinGW you may dynamically link the prebuilt webview.dll (this approach is used in Cgo bindings).
Full C/C++ API is described at the top of webview.h
and at https://webview.dev.
Our build.bat
script is currently the only supported way to build a webview executable on Windows. It automatically installs and builds all needed dependancies before compiling your C++ application. It is easy to modify the build script for anyone's specific use case. For instance: you can easily change the Webview2 nuget package version or the compiler's target architecture. We will distribute stable dlls with every release for convenience. If you do not include them in your project, the build script will build them for you anyway - this applies to GO users as well.
On Linux you get a standalone executable. It depends on GTK3 and GtkWebkit2. Include those dependencies if you distribute in a package like DEB or RPM. An application icon can be specified by providing a .desktop
file.
On MacOS you are likely to ship an app bundle. Make the following directory structure and just zip it:
example.app
└── Contents
├── Info.plist
├── MacOS
| └── example
└── Resources
└── example.icns
Here, Info.plist
is a property list file and *.icns
is a special icon format. You can convert PNG to icns online or with a tool like icnsutils
.
On Windows, you can use a custom icon by providing a resource file, compiling it and linking with it. Typically, windres
is used to compile resources.
Also, on Windows, webview.dll
and WebView2Loader.dll
must be placed into the same directory with the app executable.
To cross-compile a webview app - use xgo.
- A webview is not a full web browser. Although they may work, we do not support
alert
,confirm
andprompt
dialogs. Additionally,console.*
methods are not supported. - Ubuntu users need to install the
webkit2gtk-4.0
as development dependency viasudo apt install webkit2gtk-4.0
. If the package can't be foundwebkit2gtk-4.0-dev
may be used instead. - FreeBSD is also supported via webkit2 which may be installed by running
pkg install webkit2-gtk3
. - Execution on OpenBSD requires
wxallowed
mount(8) option. - On Windows, users must install:
- Windows 10 SDK via Visual Studio Installer
- C++ support via Visual Studio Installer
- Webview2 (you may already have this) download from Microsoft
- Calling
Eval()
orDispatch()
beforeRun()
does not work, because the webview instance has only configured, but not started yet.
Code is distributed under MIT license, feel free to use it in your proprietary projects as well.