MeshGraph is a halfedge data structure for representing triangle meshes.
This is heavily inspired by SMesh and OpenMesh.
- Fast spatial queries using parry3d's Bvh
- High performance using slotmap
- Easy integration with Bevy game engine using the
bevyCargo feature - Good debugging using
rerunCargo feature to enable the Rerun integration - Best in class documentation with illustrations
use mesh_graph::{MeshGraph, primitives::IcoSphere};
// Create a new mesh
let mesh_graph = MeshGraph::from(IcoSphere { radius: 10.0, subdivisions: 2 });
// Get some vertex ID and its vertex node
let (vertex_id, vertex) = mesh_graph.vertices.iter().next().unwrap();
// Iterate over all outgoing halfedges of the vertex
for halfedge_id in vertex.outgoing_halfedges(&mesh_graph) {
// do sth
}
// Get the position of the vertex
let position = mesh_graph.positions[vertex_id];Check out the crate freestyle-sculpt for a heavy duty example.