Skip to content

Synphonyte/mesh-graph

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Mesh Graph

Crates.io Docs MIT Build Status

MeshGraph is a halfedge data structure for representing triangle meshes.

This is heavily inspired by SMesh and OpenMesh.

Features

  • Fast spatial queries using parry3d's Bvh
  • High performance using slotmap
  • Easy integration with Bevy game engine using the bevy Cargo feature
  • Good debugging using rerun Cargo feature to enable the Rerun integration
  • Best in class documentation with illustrations

Usage

use mesh_graph::{MeshGraph, primitives::IcoSphere};

// Create a new mesh
let mesh_graph = MeshGraph::from(IcoSphere { radius: 10.0, subdivisions: 2 });

// Get some vertex ID and its vertex node
let (vertex_id, vertex) = mesh_graph.vertices.iter().next().unwrap();

// Iterate over all outgoing halfedges of the vertex
for halfedge_id in vertex.outgoing_halfedges(&mesh_graph) {
    // do sth
}

// Get the position of the vertex
let position = mesh_graph.positions[vertex_id];

Check out the crate freestyle-sculpt for a heavy duty example.

Connectivity

Halfedge

Connectivity

Vertex

Connectivity

About

Fast halfedge triangle mesh graph in pure Rust

Resources

License

Stars

Watchers

Forks

Sponsor this project

 

Packages

No packages published

Contributors 3

  •  
  •  
  •  

Languages