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[NeurIPS 2024] Official code for "Splatter a Video: Video Gaussian Representation for Versatile Processing"

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Splatter a Video: Video Gaussian Representation for Versatile Processing

Paper Website

teaser

TODOs


  • Scripts for tracking / consistent feature generation
  • Release training code (in December 2024)

Table R1. Comprehensive comparison with existing methods on Tap-Vid benchmark (DAVIS).

Metric PSNR ↑ SSIM ↑ LPIPS ↓ AJ ↑ $\delta_{avg}^x ↑$ OA ↑ TC ↓ Training Time GPU Memory FPS
4DGS 18.12 0.5735 0.5130 5.1 10.2 75.45 8.11 ~40 mins 10G 145.8
RoDyF 24.79 0.723 0.394 \ \ \ \ > 24 hours 24G > 1min
Deformable Sprites 22.83 0.6983 0.3014 20.6 32.9 69.7 2.07 ~30 mins 24G 1.6
Omnimotion 24.11 0.7145 0.3713 51.7 67.5 85.3 0.74 > 24 hours 24G > 1min
CoDeF 26.17 0.8160 0.2905 7.6 13.7 78.0 7.56 ~30 mins 10G 8.8
Ours 28.63 0.8373 0.2283 41.9 57.7 79.2 1.82 ~30 mins 10G 149

Citation


If you find our work useful, please consider citing:

@article{sun2024splatter,
  title={Splatter a Video: Video Gaussian Representation for Versatile Processing},
  author={Sun, Yang-Tian and Huang, Yi-Hua and Ma, Lin and Lyu, Xiaoyang and Cao, Yan-Pei and Qi, Xiaojuan},
  journal={arXiv preprint arXiv:2406.13870},
  year={2024}
}

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[NeurIPS 2024] Official code for "Splatter a Video: Video Gaussian Representation for Versatile Processing"

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