-
Notifications
You must be signed in to change notification settings - Fork 177
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge branch 'master' of https://github.com/Sulagna-Dutta-Roy/GGExten…
…sions into thirteen
- Loading branch information
Showing
54 changed files
with
63,226 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
# **3D Maze Chrome Extension** | ||
|
||
--- | ||
|
||
<br> | ||
|
||
# **Description 📃** | ||
<!-- add your game description here --> | ||
- The 3D Maze Chrome extension is an interactive game that brings a 3D maze to your browser. Navigate through the maze using your keyboard and enjoy a fun break from your daily tasks. | ||
|
||
# **Functionalities 🎮** | ||
<!-- add functionalities over here --> | ||
- Interactive 3D maze game playable directly within the extension. | ||
- Use arrow keys to navigate through the maze. | ||
- Simple and intuitive controls for an enjoyable gaming experience. | ||
- User-friendly interface with a clean and intuitive design. | ||
<br> | ||
|
||
|
||
# **How to Use? 🕹️** | ||
<!-- add the steps how to use extension --> | ||
- Install the 3D Maze Chrome extension from the Chrome Web Store. | ||
- Click on the extension icon to open the game. | ||
- Use the arrow keys on your keyboard to move through the maze. | ||
- Navigate through the maze to find the exit and complete the game. | ||
- Enjoy the game and take a fun break whenever you need it. | ||
|
||
<br> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>3D Maze Game</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<div id="maze"></div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
{ | ||
"manifest_version": 3, | ||
"name": "3D Maze Game", | ||
"version": "1.0", | ||
"description": "A simple 3D maze game.", | ||
"permissions": [], | ||
"action": { | ||
"default_popup": "index.html", | ||
"default_icon": { | ||
"16": "icon.png", | ||
"48": "icon.png", | ||
"128": "icon.png" | ||
} | ||
} | ||
} | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,41 @@ | ||
document.addEventListener('DOMContentLoaded', () => { | ||
const mazeElement = document.getElementById('maze'); | ||
|
||
const walls = [ | ||
{ x: 0, y: 0 }, | ||
{ x: 100, y: 0 }, | ||
{ x: 200, y: 0 }, | ||
// Add more walls here | ||
]; | ||
|
||
walls.forEach(wall => { | ||
const wallElement = document.createElement('div'); | ||
wallElement.className = 'wall'; | ||
wallElement.style.transform = `translateX(${wall.x}px) translateY(${wall.y}px)`; | ||
mazeElement.appendChild(wallElement); | ||
}); | ||
|
||
const playerElement = document.createElement('div'); | ||
playerElement.className = 'player'; | ||
mazeElement.appendChild(playerElement); | ||
|
||
let playerPosition = { x: 0, y: 0 }; | ||
|
||
document.addEventListener('keydown', (e) => { | ||
switch (e.key) { | ||
case 'ArrowUp': | ||
playerPosition.y -= 10; | ||
break; | ||
case 'ArrowDown': | ||
playerPosition.y += 10; | ||
break; | ||
case 'ArrowLeft': | ||
playerPosition.x -= 10; | ||
break; | ||
case 'ArrowRight': | ||
playerPosition.x += 10; | ||
break; | ||
} | ||
playerElement.style.transform = `translateX(${playerPosition.x}px) translateY(${playerPosition.y}px) translateZ(50px)`; | ||
}); | ||
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
body, html { | ||
margin: 0; | ||
padding: 0; | ||
width: 100%; | ||
height: 100%; | ||
overflow: hidden; | ||
} | ||
|
||
#maze { | ||
width: 100%; | ||
height: 100%; | ||
position: relative; | ||
perspective: 1000px; | ||
} | ||
|
||
.wall { | ||
position: absolute; | ||
width: 100px; | ||
height: 100px; | ||
background-color: #333; | ||
transform-style: preserve-3d; | ||
} | ||
|
||
.player { | ||
position: absolute; | ||
width: 50px; | ||
height: 50px; | ||
background-color: red; | ||
transform: translateZ(50px); | ||
} |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,168 @@ | ||
# Falling Skies by Mahesh Sawant | ||
|
||
import turtle | ||
import os | ||
import random | ||
import time | ||
|
||
# Set up the screen | ||
wn = turtle.Screen() | ||
wn.title("Falling Skies by Mahesh Sawant") | ||
wn.bgcolor("black") | ||
wn.bgpic("background.gif") | ||
wn.setup(width=800, height=600) | ||
wn.tracer(0) | ||
|
||
wn.register_shape("deer_left.gif") | ||
wn.register_shape("deer_right.gif") | ||
wn.register_shape("hunter.gif") | ||
wn.register_shape("nut.gif") | ||
|
||
# Score | ||
score = 0 | ||
|
||
# Health | ||
lives = 3 | ||
|
||
# Player | ||
player = turtle.Turtle() | ||
player.speed(0) | ||
player.shape("deer_left.gif") | ||
player.color("white") | ||
player.penup() | ||
player.goto(0, -250) | ||
player.direction = "stop" | ||
|
||
# Good things | ||
good_things = [] | ||
|
||
for _ in range(20): | ||
good_thing = turtle.Turtle() | ||
good_thing.speed(0) | ||
good_thing.shape("nut.gif") | ||
good_thing.color("green") | ||
good_thing.penup() | ||
good_thing.goto(-100, 250) | ||
good_thing.speed = random.randint(1, 2) | ||
|
||
good_things.append(good_thing) | ||
|
||
# Bad things | ||
bad_things = [] | ||
|
||
for _ in range(20): | ||
bad_thing = turtle.Turtle() | ||
bad_thing.speed(0) | ||
bad_thing.shape("hunter.gif") | ||
bad_thing.color("red") | ||
bad_thing.penup() | ||
bad_thing.goto(100, 250) | ||
bad_thing.speed = random.randint(1, 2) | ||
|
||
bad_things.append(bad_thing) | ||
|
||
# Pen | ||
pen = turtle.Turtle() | ||
pen.speed(0) | ||
pen.shape("square") | ||
pen.color("white") | ||
pen.penup() | ||
pen.hideturtle() | ||
pen.goto(0, 260) | ||
pen.write("Score: 0 Lives: 3", align="center", font=("Courier", 24, "normal")) | ||
|
||
# Functions | ||
def go_left(): | ||
player.direction = "left" | ||
player.shape("deer_left.gif") | ||
|
||
def go_right(): | ||
player.direction = "right" | ||
player.shape("deer_right.gif") | ||
|
||
|
||
# Keyboard bindings | ||
wn.listen() | ||
wn.onkeypress(go_left, "Left") | ||
wn.onkeypress(go_right, "Right") | ||
|
||
# Main game loop | ||
while True: | ||
wn.update() | ||
|
||
# Move the player | ||
if player.direction == "left": | ||
player.setx(player.xcor() - 1) | ||
|
||
if player.direction == "right": | ||
player.setx(player.xcor() + 1) | ||
|
||
# Check for border collisions | ||
if player.xcor() < -390: | ||
player.setx(-390) | ||
|
||
elif player.xcor() > 390: | ||
player.setx(390) | ||
|
||
for good_thing in good_things: | ||
# Move the good things | ||
good_thing.sety(good_thing.ycor() - good_thing.speed) | ||
|
||
# Check if good things are off the screen | ||
if good_thing.ycor() < -300: | ||
good_thing.goto(random.randint(-300, 300), random.randint(400, 800)) | ||
|
||
# Check for collisions | ||
if player.distance(good_thing) < 40: | ||
# Score increases | ||
score += 10 | ||
|
||
# Show the score | ||
pen.clear() | ||
pen.write("Score: {} Lives: {}".format(score, lives), align="center", font=("Courier", 24, "normal")) | ||
|
||
# Move the good thing back to the top | ||
good_thing.goto(random.randint(-300, 300), random.randint(400, 800)) | ||
|
||
|
||
|
||
for bad_thing in bad_things: | ||
# Move the bad things | ||
bad_thing.sety(bad_thing.ycor() - bad_thing.speed) | ||
|
||
if bad_thing.ycor() < -300: | ||
bad_thing.goto(random.randint(-300, 300), random.randint(400, 800)) | ||
|
||
|
||
if player.distance(bad_thing) < 40: | ||
# Score increases | ||
score -= 10 | ||
lives -= 1 | ||
|
||
# Show the score | ||
pen.clear() | ||
pen.write("Score: {} Lives: {}".format(score, lives), align="center", font=("Courier", 24, "normal")) | ||
|
||
time.sleep(1) | ||
# Move the bad things back to the top | ||
for bad_thing in bad_things: | ||
bad_thing.goto(random.randint(-300, 300), random.randint(400, 800)) | ||
|
||
|
||
# Check for game over | ||
if lives == 0: | ||
pen.clear() | ||
pen.write("Game Over! Score: {}".format(score), align="center", font=("Courier", 24, "normal")) | ||
wn.update() | ||
time.sleep(5) | ||
score = 0 | ||
lives = 3 | ||
pen.clear() | ||
pen.write("Score: {} Lives: {}".format(score, lives), align="center", font=("Courier", 24, "normal")) | ||
|
||
|
||
|
||
|
||
|
||
|
||
|
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
{ | ||
"name": "Falling Skies", | ||
"version": "1.0.0", | ||
"description": "A fun game where the player controls a deer to collect nuts and avoid hunters.", | ||
"author": "Mahesh Sawant", | ||
"main": "falling_skies.py", | ||
"dependencies": { | ||
"turtle": "included" | ||
}, | ||
"scripts": { | ||
"start": "python falling_skies.py" | ||
}, | ||
"assets": { | ||
"images": [ | ||
"background.gif", | ||
"deer_left.gif", | ||
"deer_right.gif", | ||
"hunter.gif", | ||
"nut.gif" | ||
] | ||
} | ||
} | ||
|
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.