-
Notifications
You must be signed in to change notification settings - Fork 177
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #2088 from Damini2004/2D-Breakout
2D Breakout Game Added
- Loading branch information
Showing
4 changed files
with
210 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<title>Gamedev Canvas Project</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
|
||
<body> | ||
<center> | ||
<h1> | ||
Brick Breaker | ||
</h1> | ||
<h4> | ||
Goal: Eliminate all the bricks. | ||
</h4> | ||
</center> | ||
<canvas id="myCanvas" width="480" height="320"></canvas> | ||
|
||
<script src="script.js" ></script> | ||
</body> | ||
|
||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
{ | ||
"name": "2D Breakout Game ", | ||
"short_name": "Breakout", | ||
"description": "A fun play game.", | ||
"start_url": "index.html", | ||
"display": "standalone", | ||
"background_color": "#f9f9f9", | ||
"theme_color": "#006400" | ||
} | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,155 @@ | ||
var canvas = document.getElementById("myCanvas"); | ||
var ctx = canvas.getContext("2d"); | ||
var ballRadius = 6; | ||
var x = canvas.width / 2; | ||
var y = canvas.height - 30; | ||
var dx = 2; | ||
var dy = -2; | ||
var paddleHeight = 10; | ||
var paddleWidth = 75; | ||
var paddleX = (canvas.width - paddleWidth) / 2; | ||
var rightPressed = false; | ||
var leftPressed = false; | ||
var brickRowCount = 5; | ||
var brickColumnCount = 4; | ||
var brickWidth = 75; | ||
var brickHeight = 20; | ||
var brickPadding = 10; | ||
var brickOffsetTop = 30; | ||
var brickOffsetLeft = 30; | ||
var score = 0; | ||
var lives = 3; | ||
var bricks = []; | ||
for (var c = 0; c < brickColumnCount; c++) { | ||
bricks[c] = []; | ||
for (var r = 0; r < brickRowCount; r++) { | ||
bricks[c][r] = { x: 0, y: 0, status: 1 }; | ||
} | ||
} | ||
document.addEventListener("keydown", keyDownHandler, false); | ||
document.addEventListener("keyup", keyUpHandler, false); | ||
document.addEventListener("mousemove", mouseMoveHandler, false); | ||
function keyDownHandler(e) { | ||
if (e.keyCode == 39) { | ||
rightPressed = true; | ||
} else if (e.keyCode == 37) { | ||
leftPressed = true; | ||
} | ||
} | ||
function keyUpHandler(e) { | ||
if (e.keyCode == 39) { | ||
rightPressed = false; | ||
} else if (e.keyCode == 37) { | ||
leftPressed = false; | ||
} | ||
} | ||
function mouseMoveHandler(e) { | ||
var relativeX = e.clientX - canvas.offsetLeft; | ||
if (relativeX > 0 && relativeX < canvas.width) { | ||
paddleX = relativeX - paddleWidth / 2; | ||
} | ||
} | ||
function collisionDetection() { | ||
for (var c = 0; c < brickColumnCount; c++) { | ||
for (var r = 0; r < brickRowCount; r++) { | ||
var b = bricks[c][r]; | ||
if (b.status == 1) { | ||
if ( | ||
x > b.x && | ||
x < b.x + brickWidth && | ||
y > b.y && | ||
y < b.y + brickHeight | ||
) { | ||
dy = -dy; | ||
b.status = 0; | ||
score++; | ||
if (score == brickRowCount * brickColumnCount) { | ||
alert("YOU WIN, CONGRATS!"); | ||
document.location.reload(); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
function drawBall() { | ||
ctx.beginPath(); | ||
ctx.arc(x, y, ballRadius, 0, Math.PI * 2); | ||
ctx.fillStyle = "green"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
function drawPaddle() { | ||
ctx.beginPath(); | ||
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight); | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
function drawBricks() { | ||
for (var c = 0; c < brickColumnCount; c++) { | ||
for (var r = 0; r < brickRowCount; r++) { | ||
if (bricks[c][r].status == 1) { | ||
var brickX = r * (brickWidth + brickPadding) + brickOffsetLeft; | ||
var brickY = c * (brickHeight + brickPadding) + brickOffsetTop; | ||
bricks[c][r].x = brickX; | ||
bricks[c][r].y = brickY; | ||
ctx.beginPath(); | ||
ctx.rect(brickX, brickY, brickWidth, brickHeight); | ||
ctx.fillStyle = "orange"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
} | ||
} | ||
} | ||
function drawScore() { | ||
ctx.font = "16px Arial"; | ||
ctx.fillStyle = "purple"; | ||
ctx.fillText("Score: " + score, 8, 20); | ||
} | ||
function drawLives() { | ||
ctx.font = "16px Arial"; | ||
ctx.fillStyle = "red"; | ||
ctx.fillText("Lives: " + lives, canvas.width - 65, 20); | ||
} | ||
function draw() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
drawBricks(); | ||
drawBall(); | ||
drawPaddle(); | ||
drawScore(); | ||
drawLives(); | ||
collisionDetection(); | ||
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) { | ||
dx = -dx; | ||
} | ||
if (y + dy < ballRadius) { | ||
dy = -dy; | ||
} else if (y + dy > canvas.height - ballRadius) { | ||
if (x > paddleX && x < paddleX + paddleWidth) { | ||
dy = -dy; | ||
} else { | ||
lives--; | ||
if (!lives) { | ||
alert("GAME OVER"); | ||
document.location.reload(); | ||
} else { | ||
x = canvas.width / 2; | ||
y = canvas.height - 30; | ||
dx = 3; | ||
dy = -3; | ||
paddleX = (canvas.width - paddleWidth) / 2; | ||
} | ||
} | ||
} | ||
if (rightPressed && paddleX < canvas.width - paddleWidth) { | ||
paddleX += 7; | ||
} else if (leftPressed && paddleX > 0) { | ||
paddleX -= 7; | ||
} | ||
x += dx; | ||
y += dy; | ||
requestAnimationFrame(draw); | ||
} | ||
draw(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
html { | ||
color: red; | ||
padding: 0; | ||
margin: 0; | ||
background-color: ; | ||
} | ||
canvas { | ||
background: #00ff00; | ||
background: -webkit-linear-gradient(#00ff00, #9900ff); | ||
background-color: lightgreen; | ||
display: block; | ||
margin: 0 auto; | ||
} | ||
h1 { | ||
color: blue; | ||
margin: auto; | ||
font-family: monospace; | ||
} | ||
h4 { | ||
color: green; | ||
} | ||
|