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Merge pull request #2088 from Damini2004/2D-Breakout
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2D Breakout Game Added
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Sulagna-Dutta-Roy authored Jul 3, 2024
2 parents c8da396 + 18407fb commit 8b0ff7f
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23 changes: 23 additions & 0 deletions 2D Breakout Game/index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Gamedev Canvas Project</title>
<link rel="stylesheet" href="styles.css">
</head>

<body>
<center>
<h1>
Brick Breaker
</h1>
<h4>
Goal: Eliminate all the bricks.
</h4>
</center>
<canvas id="myCanvas" width="480" height="320"></canvas>

<script src="script.js" ></script>
</body>

</html>
10 changes: 10 additions & 0 deletions 2D Breakout Game/manifest.json
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{
"name": "2D Breakout Game ",
"short_name": "Breakout",
"description": "A fun play game.",
"start_url": "index.html",
"display": "standalone",
"background_color": "#f9f9f9",
"theme_color": "#006400"
}

155 changes: 155 additions & 0 deletions 2D Breakout Game/script.js
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var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 6;
var x = canvas.width / 2;
var y = canvas.height - 30;
var dx = 2;
var dy = -2;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth) / 2;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 5;
var brickColumnCount = 4;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
var score = 0;
var lives = 3;
var bricks = [];
for (var c = 0; c < brickColumnCount; c++) {
bricks[c] = [];
for (var r = 0; r < brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
function keyDownHandler(e) {
if (e.keyCode == 39) {
rightPressed = true;
} else if (e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if (e.keyCode == 39) {
rightPressed = false;
} else if (e.keyCode == 37) {
leftPressed = false;
}
}
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth / 2;
}
}
function collisionDetection() {
for (var c = 0; c < brickColumnCount; c++) {
for (var r = 0; r < brickRowCount; r++) {
var b = bricks[c][r];
if (b.status == 1) {
if (
x > b.x &&
x < b.x + brickWidth &&
y > b.y &&
y < b.y + brickHeight
) {
dy = -dy;
b.status = 0;
score++;
if (score == brickRowCount * brickColumnCount) {
alert("YOU WIN, CONGRATS!");
document.location.reload();
}
}
}
}
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = "green";
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for (var c = 0; c < brickColumnCount; c++) {
for (var r = 0; r < brickRowCount; r++) {
if (bricks[c][r].status == 1) {
var brickX = r * (brickWidth + brickPadding) + brickOffsetLeft;
var brickY = c * (brickHeight + brickPadding) + brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "orange";
ctx.fill();
ctx.closePath();
}
}
}
}
function drawScore() {
ctx.font = "16px Arial";
ctx.fillStyle = "purple";
ctx.fillText("Score: " + score, 8, 20);
}
function drawLives() {
ctx.font = "16px Arial";
ctx.fillStyle = "red";
ctx.fillText("Lives: " + lives, canvas.width - 65, 20);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBricks();
drawBall();
drawPaddle();
drawScore();
drawLives();
collisionDetection();
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if (y + dy < ballRadius) {
dy = -dy;
} else if (y + dy > canvas.height - ballRadius) {
if (x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
} else {
lives--;
if (!lives) {
alert("GAME OVER");
document.location.reload();
} else {
x = canvas.width / 2;
y = canvas.height - 30;
dx = 3;
dy = -3;
paddleX = (canvas.width - paddleWidth) / 2;
}
}
}
if (rightPressed && paddleX < canvas.width - paddleWidth) {
paddleX += 7;
} else if (leftPressed && paddleX > 0) {
paddleX -= 7;
}
x += dx;
y += dy;
requestAnimationFrame(draw);
}
draw();
22 changes: 22 additions & 0 deletions 2D Breakout Game/styles.css
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html {
color: red;
padding: 0;
margin: 0;
background-color: ;
}
canvas {
background: #00ff00;
background: -webkit-linear-gradient(#00ff00, #9900ff);
background-color: lightgreen;
display: block;
margin: 0 auto;
}
h1 {
color: blue;
margin: auto;
font-family: monospace;
}
h4 {
color: green;
}

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