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Merge pull request #2181 from 1911aditi/master
added an extension dodge the ball
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{ | ||
"manifest_version": 3, | ||
"name": "Dodge the Ball", | ||
"version": "1.0", | ||
"description": "A game where you dodge the falling balls!", | ||
"action": { | ||
"default_popup": "popup.html" | ||
}, | ||
"permissions": [] | ||
} | ||
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body { | ||
font-family: Arial, sans-serif; | ||
text-align: center; | ||
background-color: #282c34; | ||
color: white; | ||
margin: 0; | ||
padding: 0; | ||
} | ||
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#game { | ||
margin: 20px auto; | ||
} | ||
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canvas { | ||
background-color: #000; | ||
border: 2px solid #fff; | ||
} | ||
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#score { | ||
font-size: 20px; | ||
font-weight: bold; | ||
} | ||
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Dodge the Ball</title> | ||
<link rel="stylesheet" href="popup.css"> | ||
</head> | ||
<body> | ||
<div id="game"> | ||
<h1>Dodge the Ball</h1> | ||
<canvas id="gameCanvas" width="300" height="500"></canvas> | ||
<p>Score: <span id="score">0</span></p> | ||
</div> | ||
<script src="popup.js"></script> | ||
</body> | ||
</html> |
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document.addEventListener('DOMContentLoaded', function() { | ||
const canvas = document.getElementById('gameCanvas'); | ||
const ctx = canvas.getContext('2d'); | ||
const scoreDisplay = document.getElementById('score'); | ||
const ballRadius = 10; | ||
let score = 0; | ||
let balls = []; | ||
let player = { | ||
x: canvas.width / 2 - 25, | ||
y: canvas.height - 30, | ||
width: 50, | ||
height: 10, | ||
dx: 0 | ||
}; | ||
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function drawPlayer() { | ||
ctx.fillStyle = 'blue'; | ||
ctx.fillRect(player.x, player.y, player.width, player.height); | ||
} | ||
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function createBall() { | ||
const x = Math.random() * (canvas.width - 2 * ballRadius) + ballRadius; | ||
const y = -ballRadius; | ||
const dy = 2; | ||
return { x, y, dy }; | ||
} | ||
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function drawBall(ball) { | ||
ctx.beginPath(); | ||
ctx.arc(ball.x, ball.y, ballRadius, 0, Math.PI * 2); | ||
ctx.fillStyle = 'red'; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
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function updateBalls() { | ||
if (Math.random() < 0.02) { | ||
balls.push(createBall()); | ||
} | ||
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balls.forEach((ball, index) => { | ||
ball.y += ball.dy; | ||
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if (ball.y - ballRadius > canvas.height) { | ||
balls.splice(index, 1); | ||
score++; | ||
scoreDisplay.textContent = score; | ||
} | ||
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if ( | ||
ball.x > player.x && | ||
ball.x < player.x + player.width && | ||
ball.y + ballRadius > player.y | ||
) { | ||
alert('Game Over! Your final score is: ' + score); | ||
document.location.reload(); | ||
} | ||
}); | ||
} | ||
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function drawBalls() { | ||
balls.forEach(ball => drawBall(ball)); | ||
} | ||
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function clearCanvas() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
} | ||
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function updateGame() { | ||
clearCanvas(); | ||
drawPlayer(); | ||
drawBalls(); | ||
updateBalls(); | ||
updatePlayer(); | ||
requestAnimationFrame(updateGame); | ||
} | ||
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function movePlayer(e) { | ||
if (e.key === 'ArrowLeft') { | ||
player.dx = -5; | ||
} else if (e.key === 'ArrowRight') { | ||
player.dx = 5; | ||
} | ||
} | ||
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function stopPlayer() { | ||
player.dx = 0; | ||
} | ||
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function updatePlayer() { | ||
player.x += player.dx; | ||
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if (player.x < 0) { | ||
player.x = 0; | ||
} else if (player.x + player.width > canvas.width) { | ||
player.x = canvas.width - player.width; | ||
} | ||
} | ||
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document.addEventListener('keydown', movePlayer); | ||
document.addEventListener('keyup', stopPlayer); | ||
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updateGame(); | ||
}); | ||
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