Releases: SubnauticaModding/Nautilus
Releases · SubnauticaModding/Nautilus
SMLHelper v2.9.0.1
Changes in this version
- Hotfix for an issue introduced in v2.9 affecting some mods using sliders #192
SMLHelper v2.9
Changes made in this version #190
- #189 (new feature) Custom console commands API
- Added a new API for registering custom console commands that handles basic type-checking and user-error reporting
- #186 (bug fix) BZ Stable Custom Crafter Null SkyApplier Fix
- Fixed a bug that would throw a
NullReferenceException
if a prefab does not have aSkyApplier
- Fixed a bug that would throw a
- #185 (maintenance) Update README to reflect QMM4, BepInEx and HarmonyX
- Updated REAME.md documentation for QMM4, BepInEx and HarmonyX
- #184 (performance) Asynchronous loading for ModPrefab
- Added a
GetGameObjectAsync
method toModPrefab
, so it could work after upcoming async update for SN.
- Added a
- #173 (new feature) Attribute-based config and mod options
- Added a new, super-simple way of creating menu items for Mod Options, linked directly to a config file on disk
- #191 Pda Entry Data Overwriting
- Pda Data overwriting is now allowed. Use with CAUTION
SMLHelper v2.8.5
Changes in this version #188
- Fixes a bug with
FloatConverter
not correctly reading JSON values from the invariant culture. - Improved error logging when failing to parse JSON.
SMLHelper v2.8.4
SMLHelper 2.0
Its been a long while, but it was all worth it! SMLHelper V2 is officially out! V2 contains tons of new features, bug-fixes, and lots and lots of improvements.
Patch notes:
- First major version update of SMLHelper
- Includes a fully overhauled API
- Adds several new features and bug fixes
SMLHelper 1.7
Patch notes:
- Added feature to use modded TechTypes into CustomCraftNode
- Added TechType banlist to avoid conflicts with RandyKnapp's mods
- Added TechType cache failsafe
- Added better exception messages