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A Unity package for code I'd like to reuse across projects.

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StephanHooft/unity-tools

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unity-tools

This repository is a Unity package for C# code to reuse across projects. It contains:

  • A "ComponentPool"custom generic Component pooler.
  • A "HybridUpdater" system to update custom Monobehaviours whenever FixedUpdate is called, as well as when multiple Update calls occur between FixedUpdates.
  • A "LineRendererUpdate" system to manage the updating of a LineRenderer's positions on every Update.
  • A "ManagedObjects" set of matching interfaces, for implementing pairs of objects and their managing entities.
  • A "ManagedRayCasts" suite of structs to start (and encapsulate the results of) various kinds of raycasts.
  • A "Progress" class to help various tasks to generically track their progress.
  • A "StateMachines" framework for setting up (finite) state machines.
  • A "Variables" suite, including variable reference classes, as well as structs to set and store paired range values.
  • A "TypeReferences" system to serialize Type references.
  • Custom attributes: ExposedScriptableObjectDrawer, HideWhilePlaying, InspectorLabel, LayerSelector, and TagSelector.
  • Custom collections: MultiKeyDictionary and SortKeyDictionary.
  • Extension methods for various standard C#/Unity classes, as well as some classes from this package.
  • Tools for drawing and following (segmented) lines in 2D space.

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A Unity package for code I'd like to reuse across projects.

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MIT, Unknown licenses found

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MIT
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