Release 2.0.0.6
All Release Notes can also be found on the wiki:
https://github.com/Stephan-S/FS22_AutoDrive/wiki
Bugfixes and improvements::
- Hhelper does not delete itself #441
- ateering axles (e.g. on loader wagons) are not locked when reversing #435
- AutoLoad caused several problems #437, #451, #453 & #539
- as of FS22_aPalletAutoLoader 1.7.1.1 "unloading behind" is supported
- waiting time also when loading pallets via AutoLoad at loading point #431
- error TensionBelts.lua #477
- unloader gets stuck during harvester unloading
- unloader follows harvester without unloading #391
- "Fold implements" folds harvester even if it is not empty #506
- fill level detection on seed drills with fertilizer function when seed or fertilizer is empty
- fill type detection reworked (display and selection depending on fill types of vehicles, trailers, etc.) #233
- when re-/loading a supported fill type it happened that a wrong fill animation was started
- loader wagon can not be filled at purchase silo #429
- instead of herbicide, fertilizer was loaded at multi-crop purchase stations and vice versa #490
- notifications always show the vehicle name, also in the message history
- unloading in drive-through silo optimized
- error Specialization.lua:1566 #442
- debug marker 4_ shows "dead" ends even if there are target points (blue line) #259
- automatic refueling only where manual refueling is possible (no AIO silos) #485
- When refueling, all supported fuels should be filled up, f.e. DEF
- characters ",;" in folder names are converted to "_" #516
- new trailer variants "semitrailerCar" can not drive backwards #510
- added translations for color selection, list in FS22 blue
- vehicle flashes when reversing (warning lights, can be set in options) #236
Not fixed or currently not solvable:
- [Dedi-Server] problems with vanilla ball cart #538
New:
- menu controllable with controller and keyboard #292
- debug marker 9_ shows possible errors, but may actually be none
- CP can hand over the stone collector to AD (pickup&delivery) #421
- separation of map and user settings (different files in the savegame folder) #524
- improvement collision boxes (new vehicle measurement) #536
In FS22, vehicles are mostly defined larger (in XML) than they actually are.
With AD, this leads to vehicles on roads with a small (lateral) distance being recognized as a collision even though there would still be sufficient space between them.
To avoid this, the collision to the front, rear, left and right is determined for all parts belonging to the vehicle.
For this purpose, all attachments of the complete combination are measured when entering a vehicle, starting AD or after being folded by AD (mixtures of unmeasured and measured vehicles are normal and not a fault).
Only vehicles, trailers and attachments that do not have parts with rotation around the vertical axis are measured.
For example, trailers with turntable have the movable bogie with rotation around the vertical axis and this can also stand "twisted".
If a measurement were to be made now, the external collision would be the turned bogie with drawbar, which is much "wider" compared to the trailer just being towed.
Here may now come the objection "But you can also measure when the trailer is at some point straight", save, load etc.. -> more complicated always goes...!
Currently, 20 cm of "safety clearance" is still added around the outside.
AD drives refueling and repair if requested by CP, but settings of CP have priority.
Attention: harvesters are also sent for repair and refueling incl. the current attachments!
In the "Pickup / Delivery" mode with CP field work, the vehicle combination is unloaded at the end of work before parking, if "Park at end" is activated in AD.
AD is only activated in sensible modes, if wrong mode is selected -> notification.
Example: Driving is not useful for e.g. seed drills, but can be used for "ready message".