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@Stattek Stattek commented Nov 28, 2025

Optimizes the image rendering process. The final speed increase from these optimizations seems to range anywhere from 1.5x to 8x+ depending on how large the image is.

This is done by saving rendered character images (since each character image is rendered individually) into a HashMap, so we can only render each character image once.

  • Add RenderError error type to handle various image rendering errors.

@Stattek Stattek merged commit fc4e997 into master Nov 28, 2025
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@Stattek Stattek deleted the hash-optimization branch November 28, 2025 05:41
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