Speed up leaf decay in Minecraft
Leaves in Minecraft will decay when they are not connected to a log block directly or via other leaves by a distance of 6 blocks or less. The game will udpate their distance very quickly, but only gradually and very slowly arrange for their decay. This is where the FastLeafDecay plugin comes in. It will realize whenever a leaves block gets disconnected from any nearby logs keeping it alive, and schedule a prompt decay. A variety of configuration options are included.
FastLeafDecay works automatically on all leaves which are not player placed and does not require any permissions or configuration, although configuration is provided, see below.
- Leaves decay quickly after the tree stem was cut.
- Leaves decay quickly around natural decay events.
- Natural drops, such as saplings and apples, are unaffected.
- Player placed leaves (with the
persistent
flag) are unaffected. - Limit decay to certain worlds or blacklist worlds in the configuration.
- Play a sound and animation for better player feedback. This can be disabled in the config.
- Devs: This plugin calls
LeavesDecayEvent
before taking action and respects its cancellation state.
FastLeafDecay uses Spigot's modern BlockData
and Tag
frameworks and will therefore only work on Bukkit or Spigot 1.13 or above.
Builds compatible with Bukkit 1.12 or 1.8 can be found in the Links section below.
- Drop the
FastLeafDecay.jar
into yourplugins
folder and restart the server or load the plugin manually. - (Optional) Edit the
plugins/FastLeafDecay/config.yml
file and restart the server or reload the plugin manually.
Many features of FastLeafDecay can be configured in the config.yml
file. To apply your changes, either restart your server or reload the plugin manually. To revert to the plugin defaults, delete the file and a new one will be created next time the plugin gets loaded.
# Leave this string list empty to enable all worlds.
OnlyInWorlds: []
# List worlds you wish to exclude from sped up leaves decay.
ExcludeWorlds: []
# Delay in ticks to check around broken blocks.
# Must be at least 5 to guarantee proper function.
BreakDelay: 5
# Delay in ticks to check around decaying leaves.
DecayDelay: 2
# Break blocks one by one. If set to true, no more than one leaf block
# will be broken at once.
OneByOne: false
# Play additional effects
SpawnParticles: true
PlaySound: true