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Releases: StarBobis/MigotoModTool

V1.0.5.8

07 Jul 13:50
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V1.0.5.8

  • 新特性:现在自动类型识别总是会先识别使用GPU-PreSkinning的类型,再识别Object类型,确保同时满足时正确识别为GPU-PreSkinning类型。
  • 新增ZZZ物品类型GameType : ZZZ_Obj_T1, ZZZ_Obj_T2, ZZZ_Obj_T3。
  • 新增ZZZ物品类型的贴图识别类型:Object_T2_0123。
  • 新特性:现在ZZZ不会再使用自动元素列表检测以支持物体类型,避免可能存在的BUG。
  • 修复了ZZZ部分需要补充BLENDWEIGHTS类型无法正常自动补充的BUG,该BUG曾导致脸部导入Blender无期限卡死。

V1.0.5.7

07 Jul 07:46
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V1.0.5.7

  • 添加了部分GI的武器、物体、NPC的自动贴图支持。
  • SnB添加了SnB_BodyType6类型。
  • 优化了多个first index情况下的贴图自动识别功能,现在可以自动识别UE类游戏贴图了,已添加部分类型SnB贴图自动识别。

V1.0.5.6

07 Jul 04:27
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V1.0.5.6

  • 为方便大部分用户使用,所有说明及更新日志全部改为中文,其它语言请自行使用翻译工具。
  • Dev版本的3Dmigoto-Armor版本的d3d11.dll已添加对原神启动时闪退问题的修复,现在和Play版本一样启动时不会闪退了。
  • 全面优化了绝区零的贴图自动提取算法,现在无需手动维护VS和PS的Hash值了。

V1.0.5.5

05 Jul 14:40
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V1.0.5.5

  • Update for ZZZ TextureType, VertexShaderHash.json (For MC and NPC)
  • Fix a bug for auto back up files, now only backup mod file if mod file exists so won't get error for directory not found problem.
  • If Generate Mod didn't generate any thing,now will tip for error instead of tip success.

V1.0.5.4

05 Jul 03:43
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V1.0.5.4

  • Optimized for ZZZ auto game type execute speed.
  • Add new game type: ZZZFaceType4 for ZZZ.
  • Add auto texture type detect for ZZZ.
  • Add auto texture extract and auto convert to jpg to import into blender for ZZZ.
  • Add auto texture section ini generate and auto texture move into mod folder for ZZZ.

V1.0.5.3

04 Jul 11:26
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V1.0.5.3

  • Fix a fatal bug that reverse ini parse can't add final Section.
  • Add auto dynamic texcoord detect algorithm for reverse Lv4.
  • Upgrade ZZZ auto game type detect to Buffer based,more simple and elegent.
  • Fix a bug in mod reverse Lv4, if ib file doesn't exists, won't output empty .ib .vb anymore but just skip to make sure the rest part can be import to blender with no influence.
  • Fix a bug in UE4 model extract which lead to can't extract if there is no VertexShader and TextureType setting file.

V1.0.5.2

03 Jul 15:47
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V1.0.5.2

  • Fix a fatal bug that use 6 length hash instead of 8 length hash in reverse extract.
  • Add reverse extract for WWMI's wuwa mod format.

V1.0.5.1

02 Jul 13:48
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V1.0.5.1

  • Fix FPS decrease problem in UE4 mod generate, especially updated for WuWa MMT mod.

V1.0.4.9

02 Jul 01:11
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V1.0.4.9
This version update thanks to the feedback from ".","活力米喵"

  • Fix a bug that single mod reverse ib detect can't process ini contains ib = null
  • Reverse extract optimized, now won't be that complicated,just like how you extract normal model.
  • Fix a fatal bug for auto texture detect will break other game's extract method.
  • Fix a type error bug in HSR_T1_BodyEnemy which can cause wrong bytewidth.

V1.0.4.8

01 Jul 08:41
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V1.0.4.8

  • Reverse mod now will give you a tip fro credit problem and correct usage, do not abuse it.
  • Reverse mod function has been removed from MMT to avoid abuse and drama, you can get it from ShaderFreedom discord and get a @MMT-Reverse role to unlock reverse functions.
  • Reconstruct all UE4 mod ini generate, now you can delete specific part to let the original match_first_index part work.(Usage: delete some of it to solve WuWa face and eye animation problems)
  • Reverse function will auto exit when target .ini file contains a copyright line starts with ";forbid-reverse" , when you meet this situation,you should respect author right and stop reverse.