Autorank v4.3.1
Okay, so this is truly the last update of Autorank in 2019! Get it while it's hot! Improvements and features include:
- Using a new way to connect to your MySQL database (if you're using it). This means it's more stable and performant. No more connection losses! (For developers that are interested: https://github.com/brettwooldridge/HikariCP)
- Add a feature to only run results of a path when a player has not completed a path on another server of your network, see https://github.com/Staartvin/Autorank-2/wiki/How-to-configure-the-Paths.yml-file%3F#make-a-result-only-perform-when-a-path-hasnt-already-been-completed-before-on-another-server
- Fix issues in Autorank storing cache of database incorrectly.
- Solve a problem where Autorank announces that that time of a day/week/month was reset, but it didn't actually reset.
- Fix issue where Autorank started screaming when you did not specify any results for a path (it's a bit odd to do that, but sure, it's your setup).
- Clear warnings when you performed /ar reload.
- Settings and Paths file will no longer lose comments if you put them there.
- Fix issue where Autorank would report the wrong time when using MySQL as the primary storage provider.
- Remove a few debug messages that were unnecessary (you probably didn't see them anyway).
- Commands like /ar check, /ar complete, /ar choose, /ar deactivate, /ar track and /ar view will now suggest smarter options for you (when applicable).
- Optimized internal code that was used to check statistics by a third party plugin.
- Solve an issue where players that joined your server for the first time received a time of -1.