add function of picture capture, and cliping space with Bbox
Advertisement: Check out the latest integrated project nerfstudio! There are a lot of recent improvements on nerf related methods, including instant-ngp!
Instant-ngp (only NeRF) in pytorch+cuda trained with pytorch-lightning (high quality with high speed). This repo aims at providing a concise pytorch interface to facilitate future research, and am grateful if you can share it (and a citation is highly appreciated)!
- Official CUDA implementation
- torch-ngp another pytorch implementation that I highly referenced.
gui.mp4
Other representative videos are in GALLERY.md
This implementation has strict requirements due to dependencies on other libraries, if you encounter installation problem due to hardware/software mismatch, I'm afraid there is no intention to support different platforms (you are welcomed to contribute).
- OS: Ubuntu 20.04
- NVIDIA GPU with Compute Compatibility >= 75 and memory > 6GB (Tested with RTX 2080 Ti), CUDA 11.3 (might work with older version)
- 32GB RAM (in order to load full size images)
-
Clone this repo by
git clone https://github.com/kwea123/ngp_pl
-
Python>=3.8 (installation via anaconda is recommended, use
conda create -n ngp_pl python=3.8
to create a conda environment and activate it byconda activate ngp_pl
) -
Python libraries
- Install pytorch by
pip install torch==1.11.0 --extra-index-url https://download.pytorch.org/whl/cu113
- Install
torch-scatter
following their instruction - Install
tinycudann
following their instruction (pytorch extension) - Install
apex
following their instruction - Install core requirements by
pip install -r requirements.txt
- Install pytorch by
-
Cuda extension: Upgrade
pip
to >= 22.1 and runpip install models/csrc/
(please run this each time youpull
the code)
- NSVF data
Download preprocessed datasets (Synthetic_NeRF
, Synthetic_NSVF
, BlendedMVS
, TanksAndTemples
) from NSVF. Do not change the folder names since there is some hard-coded fix in my dataloader.
- NeRF++ data
Download data from here.
- Colmap data
For custom data, run colmap
and get a folder sparse/0
under which there are cameras.bin
, images.bin
and points3D.bin
. The following data with colmap format are also supported:
- nerf_llff_data
- mipnerf360 data
- HDR-NeRF data. Additionally, download my colmap pose estimation from here and extract to the same location.
- RTMV data
Download data from here. To convert the hdr images into ldr images for training, run python misc/prepare_rtmv.py <path/to/RTMV>
, it will create images/
folder under each scene folder, and will use these images to train (and test).
Quickstart: python train.py --root_dir <path/to/lego> --exp_name Lego
It will train the Lego scene for 30k steps (each step with 8192 rays), and perform one testing at the end. The training process should finish within about 5 minutes (saving testing image is slow, add --no_save_test
to disable). Testing PSNR will be shown at the end.
More options can be found in opt.py.
For other public dataset training, please refer to the scripts under benchmarking
.
Use test.ipynb
to generate images. Lego pretrained model is available here
GUI usage: run python show_gui.py
followed by the same hyperparameters used in training (dataset_name
, root_dir
, etc) and add the checkpoint path with --ckpt_path <path/to/.ckpt>
I compared the quality (average testing PSNR on Synthetic-NeRF
) and the inference speed (on Lego
scene) v.s. the concurrent work torch-ngp (default settings) and the paper, all trained for about 5 minutes:
Method | avg PSNR | FPS | GPU |
---|---|---|---|
torch-ngp | 31.46 | 18.2 | 2080 Ti |
mine | 32.96 | 36.2 | 2080 Ti |
instant-ngp paper | 33.18 | 60 | 3090 |
As for quality, mine is slightly better than torch-ngp, but the result might fluctuate across different runs.
As for speed, mine is faster than torch-ngp, but is still only half fast as instant-ngp. Speed is dependent on the scene (if most of the scene is empty, speed will be faster).
To run benchmarks, use the scripts under benchmarking
.
Followings are my results trained using 1 RTX 2080 Ti (qualitative results here):
Synthetic-NeRF
Mic | Ficus | Chair | Hotdog | Materials | Drums | Ship | Lego | AVG | |
---|---|---|---|---|---|---|---|---|---|
PSNR | 35.59 | 34.13 | 35.28 | 37.35 | 29.46 | 25.81 | 30.32 | 35.76 | 32.96 |
SSIM | 0.988 | 0.982 | 0.984 | 0.980 | 0.944 | 0.933 | 0.890 | 0.979 | 0.960 |
LPIPS | 0.017 | 0.024 | 0.025 | 0.038 | 0.070 | 0.076 | 0.133 | 0.022 | 0.051 |
FPS | 40.81 | 34.02 | 49.80 | 25.06 | 20.08 | 37.77 | 15.77 | 36.20 | 32.44 |
Training time | 3m9s | 3m12s | 4m17s | 5m53s | 4m55s | 4m7s | 9m20s | 5m5s | 5m00s |
Synthetic-NSVF
Wineholder | Steamtrain | Toad | Robot | Bike | Palace | Spaceship | Lifestyle | AVG | |
---|---|---|---|---|---|---|---|---|---|
PSNR | 31.64 | 36.47 | 35.57 | 37.10 | 37.87 | 37.41 | 35.58 | 34.76 | 35.80 |
SSIM | 0.962 | 0.987 | 0.980 | 0.994 | 0.990 | 0.977 | 0.980 | 0.967 | 0.980 |
LPIPS | 0.047 | 0.023 | 0.024 | 0.010 | 0.015 | 0.021 | 0.029 | 0.044 | 0.027 |
FPS | 47.07 | 75.17 | 50.42 | 64.87 | 66.88 | 28.62 | 35.55 | 22.84 | 48.93 |
Training time | 3m58s | 3m44s | 7m22s | 3m25s | 3m11s | 6m45s | 3m25s | 4m56s | 4m36s |
Tanks and Temples
Ignatius | Truck | Barn | Caterpillar | Family | AVG | |
---|---|---|---|---|---|---|
PSNR | 28.30 | 27.67 | 28.00 | 26.16 | 34.27 | 28.78 |
*FPS | 10.04 | 7.99 | 16.14 | 10.91 | 6.16 | 10.25 |
*Evaluated on test-traj
BlendedMVS
*Jade | *Fountain | Character | Statues | AVG | |
---|---|---|---|---|---|
PSNR | 25.43 | 26.82 | 30.43 | 26.79 | 27.38 |
**FPS | 26.02 | 21.24 | 35.99 | 19.22 | 25.61 |
Training time | 6m31s | 7m15s | 4m50s | 5m57s | 6m48s |
*I manually switch the background from black to white, so the number isn't directly comparable to that in the papers.
**Evaluated on test-traj
- use super resolution in GUI to improve FPS
- multi-sphere images as background