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Example:
any entity with:
will be scaled to 50% of it's original size.
The scale only happens if the scale has changed since last frame, and is the "current" scale persent is below the "max".
To set a max:
This system creates or changes a
"last"
property each time it successfully scales an entity, this prevents scaling every frame by comparing the"last"
with"current"
and only scaling if they differ.