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It seems like it does not work in the spell flags.
Dunno if its issue of too long number, or in code?
Example
if (IsSetCombatFlags(COMBAT_ELEMENTAL_ENGINE) && !pSpellDef->IsSpellType(SPELLFLAG_NO_ELEMENTALENGINE))
FLAGS=spellflag_dir_anim|spellflag_targ_char|spellflag_fx_targ|spellflag_good|spellflag_no_elementalengine
if (pSpellDef->IsSpellType(SPELLFLAG_FIELD_RANDOMDECAY))
FLAGS=spellflag_dir_anim|spellflag_targ_xyz|spellflag_harm|spellflag_damage|spellflag_fx_targ|spellflag_field|spellflag_nounparalyze|SPELLFLAG_FIELD_RANDOMDECAY
The text was updated successfully, but these errors were encountered:
AtillaG1
changed the title
spellflag_no_elementalengine 0200000000
spellflag_no_elementalengine & SPELLFLAG_FIELD_RANDOMDECAY
Jun 29, 2024
It seems like it does not work in the spell flags.
Dunno if its issue of too long number, or in code?
Example
The text was updated successfully, but these errors were encountered: