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radiance

A very WIP game engine, currently focusing on the renderer.

Features

Virtual Geometry

A virtual geometry system similar to Unreal Engine's Nanite, able to render scenes with trillions of triangles in 1-2 ms. Does not implement mesh streaming yet.

Ground-truth Path Tracing

HW-accelerated path tracer for ground-truth, to be used to generate references for the real-time path. Currently very simple with only MIS and NEE.

Hillaire Sky

An approximation of A Scalable and Production Ready Sky and Atmosphere Rendering Technique by Sébastien Hillaire.

Auto-exposure and tonemapping

Histogram-based auto-exposure with several tonemapping operators:

Requirements

Currently requires the NVTT 3 SDK installed, with nvtt.dll in the PATH. Once that is done, shrimply cargo run.

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