Tactical game.
Each player has:
364 creatures23 on the board
You can swap a creature in and out with another one like pokemon.
You can choose elemental affinities on each creatures.
You can choose what spells to learn on each creature.
Creatures have a base spell set and a family set from which to choose spells.
Common elemental spells are unlocked with high affinities.
You can choose items/relics which give boosts to your whole team.
- Pre-turn : only instant spells can be cast
- Turn : only normal spells and movement can be cast
- Post-turn : instant spells can be cast
Creatures have:
- passives
- base stats
- chosen affinities
- chosen spells
- base passives
- Some passives can trigger when itself or another creature gets swapped in or swapped out.
- resource bars 1,2,3 associated to resourceEnums
- Constructed 1v1 :
- each player makes their team in advance
- then queue up with a selected team build
- Draft 3v3:
- 3 players queue up, then each chooses their character and build.
- the captain chooses the 4th creature.
- when a creature is swapped, the player who swapped out takes control of the new creature swapped in.
- there's a pick order for creatures, but you can then do customization asynchronously during other people's turn to pick.