A plugin that causes players to burn if exposed to sunlight, similar to zombies.
The player will burn unless:
- they're not in a compatible gamemode (survival, adventure)
- they're not in a compatible dimension (overworld)
- it is night
- they're in the dark
- there's a block above the player
- the player is in the water
- the player has a helmet on
Some details will be able to be configured in the future in config.yml
.
# gamemodes in which the player should burn
affectedGamemodes:
- survival
- adventure
# dimensions in which the player should burn
affectedDimensions:
- overworld
# the time in which the player can not burn
safeTime:
from: 12500 # about sunset
to: 23500 # about sunrise
# the length of the burn in ticks
burnLength: 160 # 8 seconds
# helmet damaging data
helmetDamage:
# the time to wait between damaging the player's helmet
# scales with each level of unbreaking
# set to 0 or negative to disable helmet damage
# no unbreaking: 80 ticks / 4 seconds
# unbreaking 1 : 160 ticks / 8 seconds
# unbreaking 2 : 240 ticks / 12 seconds
# unbreaking 3 : 320 ticks / 16 seconds
# ...
interval: 80 # 4 seconds
# whether to ignore unbreaking
ignoreUnbreaking: false
- Add documentation
- Add more tests
- Try to make
plugin.yml
command declaration optional - Allow changing of plugin log levels in
config.yml